There is something so satisfying about watching a speedrun. And with 100% secrets and kills is just exquisite. I hadn’t seen 1.5 before: Quake with hires textures and hardware shaders is friggin’ gorgeous. The machine gun sound is a little too real, it’s giving me anxiety 😅.
I always thought Quake 100% run would be boring, consists of player slowly chipping away enemy health with SSG. In reality, it's an absolute blast! A surprise to be sure, but a welcome one
This whole speedrun is insane but 48:59 seems like it's one step beyond the other levels, but that's probably just because it's non-stop. I dunno if it's the different sound effects or what but this looks more ruthless than any of the original Quake speedruns!
I get that you must be turning and strafing at the same time to make that jump to the mega health on the first map but is that possible in the base physics engine without any mods? I can’t come close to it on console
These textures look unfamiliar to me, what's the pack? New QRP issue, or something else? Been around the retexturing community back in the days, but it's been quite a while since I (temporarily, hope) quit the project.
Sorry, but this is absolute shit. The combination of high resolution textures and low polygon geometry is really jarring and makes the lighting and general atmosphere just bland out. The overdone sfx caked on top is like lipstick on a pig. But yet it's missing key things like proper water warping or some kind of underwater effect. Meantime the sounds are weedy where the original was meaty and heavy. I guess if you go for ramming your face into walls to look at subpixel detail up close you'll probably love it, though.