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Kuhhandel is mean. I suggest the quicker variant where you auction off two cards together. With the original rules it can drag a bit. Have fun with it.
I just got my copy of the Life of Chameleon and i must say it’s such an awesome game.. Highly underrated - Smooth simple game play mechanics but highly tactical. Would request you to kindly check that as well. Great Production quality
River of Gold might end up being my favorite game of the year. It gets better with each play and I’ve added the player powers which are a great addition.
Love this type of video, really got me interested in the games as well! Original game mechanisms really get me going :) Hope to see more of this type of video!
Interesting comments about Airlines Europe. I was thinking about buying a copy but the criticisms you’ve made of the game hit on exactly the type of things that I don’t like in games: not enough tension. Do you enjoy any versions of Ticket to Ride?
@@ChairmanoftheBoard yeah I only play it with family members who like the casual aspect of the game. To me the amount of card collecting, blindly drawing from the deck in the hopes of getting the cards you need, therefore ending up with huge hands of cards, is tedious and annoying but also seems mostly unavoidable.
Mechanics are only tools to achieve a desired design goal. Mechanics alone are like food ingredients. You can make good and bad dishes with the same ingredients. I don't enjoy mechanics. I enjoy games.
2:45 one comment Chairman, you actually have to only jump with one chosen marble. So you can’t do what you mentioned here. If you choose that White marble, then it jumps over the grey one, then must also jump over the white marble on the right.
@@ChairmanoftheBoard no worries. I had the same error. Reading up on BGG cleared it up. Having to only move one marble the whole time really lets your opponent plan where to place them :)
I had watched a Rahdo video on Kashgar ages ago and remember this card columns thing, really liked the design of the mechanism, but couldn't remember what game it's from until now. Thanks so much. Love the series. -from an indie designer
Great episode! I agree with every one of these, especially Shakespeare. That bidding for turn order with actions is brilliant! A couple games that use the “retreat”mechanism: Hector & Achilles and Condottiere. Highly recommend both if you’ve never played! ✌️
Don /aka Serengeti /aka Templari (M Schacht): I find the bidding system in this game rather under utilised (unique?) As players win cards in auctions, future bids by that player are restricted, as bids ending with a digit of 'a card already won' no longer permitted. In addition, winning bid proceeds are not paid to the bank, but distributed and shared by all other players 'with cards won' containing the last digit of the successful bid (quite clever).
@@undiscovered_games Aesthetically, I'd like to have the Serengeti version. Given the slight version rule differences, I prefer Templari's constant two-card auctions.
Vasco de Gama got hit really hard by Tom Vasels boardgame fatigue early on. It is an excellent eksample of to much influence or consumers giving to much creed to "influencers"..
@@ChairmanoftheBoard It does have its place. Especially for family games where the randomness helps offset the advantages that adults have over young children. ; )
about the bad luck for el dorado. It bugs me that the designer didn't rework that aspect on the new edition. So, I might just house-rule it like this : If you cannot advance using your card in hand, discard all your cards, you cannot buy this turn, then advance one space. Simple, and effective. Or something around : drawing more cards each turn, but only play 4 of those. Discarding all at the end of your turn. This way you can have more options at your disposal but only able to play four of those. This might also help. Cheers from belgium
Horses for courses! I love Abstracts in general and seek out streamlined games with a high complex analysis to low rule overhead ratio. Perhaps this is why Feld doesn't appeal much to me - while his game mechanisms are so appealing, there is too much going on (not streamlined) and his game rules are exhausting in explaining it all - if that makes sense.
@@tonycork2pa469 yes I get your point. For me Feld is (just) on the right side of the complexity cut off point before it starts feeling more like work than leisure. And I always print out player aids / icon guides if games don’t come with them (it should be a prisonable offence to publish a game without them)
I wish to play LYNGK more. Lack a regular partner, and the online option only got the variant. I am happy you also enjoy some of the best abstract strategy games. Blokus Duo is also in my top 10 abstract strategy games for 2-players.
I've only played a couple of these, with Empires End one I really want to try. Right after you mentioned Archaeology, I thought of Trambahn possibly making the list for a very similar mechanism. I love that tension in Trambahn of timing your engine purchases right before the draw deck runs out to avoid losing half of your money resource. Great list, and good luck with your game launch!
That's funny, while I was looking the video I wonder will he talk about In the year... I was ready to suggest it, and bim!! No way to get back when you made the bad choices, and one of my favorite too. Thank's
As a general rule, I don't seek out punishment to gain game play satisfaction :) I am unfamiliar with most on that list - Archaeology Expedition and Empire's End being the exceptions. Of the games I play, Azul comes to mind. Before each tile refresh, players often 'play chicken' by dumping more tile rubbish into the centre in the hope that an opponent will get stuck with a bucket load of negative points.
I watched some other reviews. Seems like an oke filler. Sometimes you get lucky, but it is a short game so you can play another game after that. I think i would like this game but i find it a bit high in cost. 24 euros in the netherlands for such a small game is too high for me.