This is Mack and Michael and we are currently crafting tabletop content focusing specifically on roleplaying games like Dungeons & Dragons and Pathfinder.
Mack here, I am a teacher by trade, but have spent much of my time running tabletop RPGs for various folks around my city and around the world. I specialize in D&D 5th edition, but am familiar with Blades in the Dark, Pathfinder 1st and 2nd edition and several other RPGs. I am also currently working on my own D&D / RPG supplement, Icons of the Area.
Our main priority is to deliver entertaining, informative, and inclusive content for folks who are new to tabletop roleplaying games, or seasoned veterans.
Some of our friends will be joining us as well as we embark on our journey to create something collaborative together.
Thanks for the effort. Appreciated. Though it jumped around too much for a simple guy like to me to follow it does give me a high level of the steps involved. Port forwarding, load game system, create world (like create a game in r20), etc...
This helped save so much time and pain. I'm trying to make the switch from irl dnd to Roll20, and I was starting to feel overwhelmed but now I feel like it is manageable.
The saddest part about roll 20 is I do have an account with it and I decided to start playing agand I do not want to pay to play which is what's on the right hand screen from rolling down most of the time all the games you can join if you just pay well I choose free and new because I haven't played in a long time and I need to get up-to-date a little and I think I've asked to join about a 1/2 a dozen And still waiting
This is amazing thank you! I am a first time DM about to use roll20 and this is a life saver. So many hidden features to make the game so much better thanks! 🎉
This is amazing, thanks! I'm want to do curse of strahd, but I wasn't happy with roll20 playlist options. Now it will be epic for my poor players thanks! 🧛♂️
was just wanting to see a basic tutorial, and wow.. just looking at the interface, Roll 20 has come a very long way since this video. The whole time I'm watching I'm saying to myself,.. "you should________" lol insert many many things.
I want to run this on my TV screen game table. Do you know if one of the high operating raspberry pie type gaming PCs would work with this and two monitors? Or if at least you could tell me the specs that I need to look for for PC.
On this page you can find the recommended specifications and the hosting specifications. foundryvtt.com/article/requirements/ I have never run a setup like that, but what I'd recommend is hosting on your PC, and then joining with the Rasberry Pi on a browser. That way, your pc is the GM machine and can handle the load and the Pi displays the player view.
I don't believe so unfortunately. But if you use the Beyond20 extension it allows you to use any monster stat blocks and character options from Dnd beyond to communicate with Roll20.
See to me, that’s boring! I don’t want my entire character determined by rolls. I’m a creative writer, aspiring light novelist, I’ve got a full volume of a story written- I hate the idea of “my character is a Druid because…” followed by luck of the draw. I want to be the one to decide why my character is who/what he is. If my character is an elven archer (for sake of example), I want to be the one providing the reason and backstory, I want to make my character, not have a book tell me who my character is based off of “roll a 5” or “roll a 10” crap. I get rolling a die, it makes some things a bit more fun, but at the same time rolling a die to choose the character class and backstory is lazy, it rips away its individuality because how many other players get Druid classes with the same backstory? A LOT! How many get a Druid with an original, made by you, backstory? Just 1
You're correct. For me, I tend to sometimes need a bit of a "push" when I'm creating a backstory. That's how I see these. Yes I may get the same result as someone else who rolled on the table, but I see these as seeds to be planted in the backstory, while I'm the magic gardener determining what they grow into, and what fruit they bear. The dice results aren't the end all be all. I'm honestly jealous that you can come up with unique things whole cloth like that.
I like the idea and agree it's better as a sub system. I can easily see myself using something like this once in a while as a fun hoop to get the players some info, but it would feel flat pretty quick if it was the entire game. I'm looking forward to seeing what you do with it.
You need to make sure the tokens are "generic" when you open the default token. Roll20 thinks that one monster and that one token are like a PC. Where only one of them can exist at a time. Drop the monster down and open the token settings. Make sure it represents "None / generic) instead of that monster.
Looks like a good program, but you talk too fast, you skip around, and you discuss too much information that doesn't pertain to this program. This is not a good tutorial. It's not even a mediocre tutorial.
Great video. 2 questions: I see one of them asked below on how you can make a map of one that you already had hand drawn if that is possible. The other is after you create your map and your game campaign grows, can you make maps that attach to the one you already created to expand your world?
This is not what my background looks like. You're not starting from zero, you're starting from a background that's already blue. It's incredibly frustrating to spend half an hour with something trying to get a blue background, and have the tutorial start with it already blue!
Yes! It is a a common issue I'm sure. So strange you have to have the "Goblin" stat block in the character section be represented by a generic token....
This is genius. An auto include in my own Saltmarsh campaign. I literally have so many clocks running in the back ground it gives me an awesome way of meaningfully managing them. Thx for the vid. If you could share how u use it in your SM campaign that would be really helpful too.
Totally. I could make a continuation video elaborating on it perhaps. But put simply I had plot points running based on NPC goals, similar to blades, and would just increase the progress daily for a faster pace. Slower would be like once a week or every 3 days. At each adjustment, if the PCs would be privy to information, they would hear rumors of things happening, hopefully hooking them back onto the path.