@@PonderPangi Yeah the camera moves closer to the car when drifting zo its a more intense experience while also giving better view of the corner. I have wide and narrow roads and tunnels. So that determines the closeness of the foilage. You have a keen eye MR Pangi
@@aessii__ Good catch, specifically the car still "slides" to much sideways when the throttle is released. A addition to the physics to counteract this is on this weeks list.
your real super power is putting something down for awhile and then coming back to it lol. nice UI remodel, my eyes dont have to look anywhere else on the screen but at the car for info.
@@PonderPangi thanks man, took a while to get used to but i get the good thing about it now. Yeah UI is going to look a bit fancier but the location on screen is nice.
your killing it man. it would be cool to have some kind of score object floating in high places. you would have to figure out your speed and jump angle to get to it.
Yeah with the new animations i can finally do a whole trick system. Flips, grinds, grabs. The game will be Mario maker for skateboarders, so linear tony hawk feeling. With the level editor to have endles user creations to build courses and challenges. Currently working on modular models. Those buildings are made from 8 different parts. After 3 years and 4 prototypes its finally all coming together. I needed to learn alot of stuff 🎉
Yes, they are working on it. Last communication i had on it is that we might expect these features for UE5.1 So lets keep those thumbs up for the Epic audio team 👍
@@wormjuice7772 thank you, i have some pain already just to write (using interface communication), so you avoided me near future time wasting and headaches. Something that is bugging me is that apparently not everything can be changed in real time, you need to stop and play again. Knowing that, how can we make sliders actually?! Concerning interfaces, i've seen we can add a metasound variable, but i have no clue how it can be used?
@@DavidBoura ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-X7FwRJ-RvOw.html Check out Dans channel. He works at epic and shows lots of features in Metasounds. For me its just a matter of waiting for Ue5.1 Meaning that once it gets to that point i will be way more active in metasounds than i am currently.