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James Lambert
James Lambert
James Lambert
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I like coding games and retro consoles.

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Powered by N64 Hardware | Mario 64
10:26
3 месяца назад
Can Portal 64 be saved? - Libdragon
8:46
4 месяца назад
VR powered by N64
9:55
6 месяцев назад
Making an NES to N64 controller adapter
9:50
8 месяцев назад
What happened to Portal 64?
6:46
8 месяцев назад
Portal 64: First Slice, is out of beta
10:02
8 месяцев назад
How I optimized Portal to run on the Nintendo 64
11:34
10 месяцев назад
Portal with N64 Reveal Trailer
1:09
Год назад
Комментарии
@TheRichPoorMan
@TheRichPoorMan 13 минут назад
Your earth mechanics create an inconsistency that could be very confusing for players. If you cast frost or fire on their own, you shoot them out, but if you cast air or earth on their own you cast them on yourself, but if you cast earth anywhere in your spell, it overrides and becomes the terminus, but it doesn't cast upon yourself like pure earth would. So the terminus of a multispell doesn't match the properties of what the pure spell would do, but only for earth.
@06howea1
@06howea1 39 минут назад
Cool
@AfonsodelCB
@AfonsodelCB 40 минут назад
looks a bit janky at the moment, should turn out well with lots of play testing
@cattunger
@cattunger Час назад
Not saying you should add water, but I think saying water is boring is kind of silly. Water, on it's own, has a ton of interesting properties, considering how often we take it for granted. It's incredibly difficult to compress, it has a *lot* of mass (which is why you get crushed to death from the pressure in the deep ocean), is less dense as a solid than a liquid, has high heat capacity (even before it starts boiling), and it's surprisingly "sticky". It also has quite a few interesting chemical properties that I won't get into since that's a bit too nerdy.
@TylerKostuch
@TylerKostuch 4 часа назад
This actually reminds me of the magic system from LostMagic, a Nintendo DS game from 2006, here's a random video I found demonstrating combining different elemental symbols to perform attacks. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-C9sIUDDXpxA.html Overall, a very cool idea and I hope you continue developing it. It would be cool if the symbols were bound to the different C buttons, so for example, press Up C opens all the Fire symbols, Right C is all the Ice, etc etc. It would be a lot faster to "type" if it was essentially menus with four options, like selecting an attack from Pokemon Stadium. You then could hide a secret spell in the game through arrow directions or something.
@antcosentino27
@antcosentino27 4 часа назад
I'd love to hear more about the assets and animations for each spell/element and how they were designed/programmed. They're gorgeous for a game that is at this stage of its life.
@kadagaden
@kadagaden 4 часа назад
This looks great so far, keep up the good work! I'm looking forward to the devlogs and progress on this!
@angst_
@angst_ 5 часов назад
Maybe there's some sort of trade-off. Like Fire spell is a short low-damage spell, but it can be held continuously, and Wind Fire is stronger and longer, but is a quick burst of fire? I also love the idea of a complicated interaction system like mtg where you can make complex combos!
@angst_
@angst_ 5 часов назад
I played a ton of magicka 1 with my friend. It gets really hard and you have to learn all the protective wards and stuff. It was very fun.
@Sinistar1983
@Sinistar1983 5 часов назад
Dude, the model work is incredible. I'd love to see some of the tricks/techniques used to create the looks.
@adesignersperspective
@adesignersperspective 5 часов назад
i was hoping by the end of this video you would have given up on even pretending to hold the microphone and just started holding a banana instead.
@darklyo3784
@darklyo3784 6 часов назад
What if you do fire life and that basically gives you a timer and if you die before the timer runs out you get brought back to life, so basically it's a phoenix down
@kingofthegrapes
@kingofthegrapes 7 часов назад
reminds me a lot of the magic system in eternal darkness, might be worth checking out as a point of reference
@SolidIncMedia
@SolidIncMedia 7 часов назад
Make the life rocks scream in agony and question its existence like Michael Reeves' Roomba that swears when it bumps into things?
@ferrous719
@ferrous719 8 часов назад
Speedy thing goes in. Speedy thing comes out
@pengwin_
@pengwin_ 8 часов назад
This looks like it will be a lot of fun to play!
@Ensign_games
@Ensign_games 8 часов назад
okay, if my game gets popular enough I will let you do a port for the N64
@Kaedevirus
@Kaedevirus 8 часов назад
There's a great game which uses glyph drawing for magic system called "Arx Fatalis"
@BeefJerkey
@BeefJerkey 9 часов назад
With the non-filtered textures, and the amount of textures, this looks more like a PS1 game. Without all the warping.
@JerryFlowersIII
@JerryFlowersIII 9 часов назад
I strongly feel that Goo should be a fundamental element.
@annaisannaing
@annaisannaing 9 часов назад
Gosh it looks so beautiful!
@PavelShevchuk
@PavelShevchuk 9 часов назад
This is definitely Transistor's spell building system
@DamianReloaded
@DamianReloaded 9 часов назад
I don't know how you plan to implement it in the final version, but having the spells work as a combo of button presses, a la morrtal kombat is tested to be fun, maybe flash the symbol each button represent somewhere on the screen as they are pressed to trigger muscle memory. Have a button that enables/disaables magic casting so that the same buttons can be used for something else when not casting magic. my2s
@misterwabo
@misterwabo 10 часов назад
While the idea sounds kinda cool, as a proper game it still sounds kinda clumsy but you might be able to get away with it if there's a proper unlocking mechanism that progressively teaches the player but most of all, open environments that make use of the systems and have areas only accesible in creative ways. You will need the player feel smart. That's the actual challenge 😅
@radish64
@radish64 10 часов назад
reminds me a little bit of witch hat atelier's magic system, looking forward to seeing more of this !
@zepharcher
@zepharcher 10 часов назад
This game idea is genius and I really hope this project gets completed!!
@MaterialBlade
@MaterialBlade 10 часов назад
I was hoping you would eventually be holding something else to replace the mic, like a banana
@srboromir452
@srboromir452 10 часов назад
Feels a lot like Lostmagic for the DS, love it
@nintendo4life132
@nintendo4life132 11 часов назад
Somehow, it's going to be very difficult for me to learn
@AthesielIcosiel
@AthesielIcosiel 11 часов назад
I think as far as inputting the symbols, taking some inspiration from the ocarinas in ocarina of time would be pretty cool, & quite a bit faster than a selection menu.
@james.lambert
@james.lambert 10 часов назад
I like this idea. I was thinking of having a spell menu where you can create custom spells that can be assigned to a slot if you have a favorite spell, but I was thinking that you could also just also cast spells using c buttons and b where each button maps to a rune so you can quickly type out spells in realtime
@bripbrap
@bripbrap 11 часов назад
loved the bit with the mic James. I got a good chuckle!
@nintendo4life132
@nintendo4life132 11 часов назад
Nice visual graphics design. It may need more development for the character animation. For me, I've been puzzling my mind is how far the N64 graphics can reach. Was wondering if it could use glow effects without image texture. Make like small fog area point walking into the shadow. Or make the ray of light a better effect without sharp polygon edges
@sleepynuigurumiamalgamation
@sleepynuigurumiamalgamation 11 часов назад
Cool vid. It might look good when using fire that your turn speed is reduced. Also for the wind fire on rock I could see a slight rocket exhaust look could be a more asethic diffrence. The start vr symbol drawing suprised me a lot due to one of my favorite Minecraft mod is about drawing a significant amount of symbols on a traigonal based grid to code spells:"Hexcasting", Notably it has a really cool VR addon mod which kinda resembles that. Its gets lots more into direct vector math, iterating with lists, & slightly creepy lore. & less projectiles.
@ForeverMan
@ForeverMan 11 часов назад
You removed portal from the background:/
@throplad
@throplad 12 часов назад
Your 3D symbol drawing game reminds me of the magic system in Arx Fatalis - great game where the magic feels cumbersome at first and intuitive once you get used to it
@emiliocespedes3685
@emiliocespedes3685 12 часов назад
I'm really happy you started this new project! Please enjoy the process, don't worry that much about being consistent with the videos, keep it fun for you 🤓😋
@BromTeque
@BromTeque 12 часов назад
Feels like a bit of a flawed system if almost every new combination is a direct upgrade to a previous spelll. E.g. just fire will be obsolete the second you get access to wind.
@SuperWasabiking
@SuperWasabiking 12 часов назад
THE LEGEND
@alec0065
@alec0065 12 часов назад
have you played wonderful 101 on the Wiiu you can activate transformations doing symbols using your screen or your right analog stick try it it works really good play the entire game and yo'll get a lot of good inspiration
@TheFireMaker117
@TheFireMaker117 12 часов назад
Objects at rest stay at rest.... unless a portal is thrust upon them and then the fun begins 😊
@Extner4
@Extner4 12 часов назад
How do you make all the combinations? Surely they're not hardcoded right?
@Kriakye2435
@Kriakye2435 12 часов назад
Really cool!!!!
@Argoon1981
@Argoon1981 12 часов назад
This is so cool! I really like the spells mixing idea and even thou, I'm sure some other game exists with that already, the idea most be rare enough because, I don't recall any games using that spell system. Btw that drawing symbols in the air idea, can be fun, it was the entire spell system of Arx. :)
@Mariuspersem
@Mariuspersem 13 часов назад
i mean living rocks, thats a golem right
@nintenjo64
@nintenjo64 13 часов назад
Keep it simple :) one problem Magika had was it almost got too many combos and options that you simply couldn’t remember them all. 😅
@niceleverace
@niceleverace 13 часов назад
You should have a feature where you can quick select spells you've made.
@AnityEx
@AnityEx 13 часов назад
i imagine it works like bomberman bombs, as you progress you can get an item that lets you put another character on the magic system
@Freddisred
@Freddisred 13 часов назад
The VR magic system might be really fun for a Paper's Please style of wizard desk job or something, less intense action and more a game that intentionally becomes a chaotic struggle to manage.
@juanmacias5922
@juanmacias5922 14 часов назад
Hey! This magic system really reminded me of The Owl House, and Witch Hat Atelier. Idk if you want to keep your idea "pure", but this could be a cool way to expand on them!
@-_._._-
@-_._._- 14 часов назад
James looks like he's always staring into a bright light and has to squint to see anything at all. What a tortured existence that must be.