Apparently if you heal someone with Doc's S2, and they can revive (Horn, DRE - Y), but the heal is greater than their Max HP, Doc S2 just instantly sends them to their revived form. I didn't discover this glitch, I was showed it by a friend in Discord.
I didn't expect this mode to be just one big raid, but at the same time I also didn't expect it to give an additional module block every month, so I'll take it!
She can help, yeah. You give her more reflect damage, taunt to make sure enemies hit her if they weren't already (special targeting aside), and help heal her.
imo zuzuran is a better core support for her cus skalter is very punishing at early game, stuff like saileach can also patch up the short coming dagda and help even out siege unstable dp gen if there no enemy, silence alter is great to help dagda stay alive long enough to kill even bosses. The combo is so simple but build around it is very fun.
This is where I would showcase my Indra If I had one! Used a ticket for Vulcan, saving the other as a memento. And now my Vulcan is max pot while I've been spamming Guard tags for years...
@@slonik0002 this is so real I love the Glasgow girls myself so I have most of them at E2 with module (except Morgan) and they're all pretty decent (then again, Morgan being the least impactful of the four) so I use them everytime I could, they're fun!
@@dannecayan6693 I just decided to raise them for Dagda... Morgan is... such *a* unit. One of *the* use of my resources. Her module is glitched too, it won't even work unless she's blocking the target - usually you just need it to be blocked by anyone...
@@slonik0002 so true, Morgan is one of the units of all time, her kit just doesn't work properly but she's trying her best being a dreadnought who wants low HP to hit hard but will die if ever touched by any damage and wants to be a redeploy with a 60 second redeploy is just not it lmfao
@@dannecayan6693 70s, she's a welfare so she's got that welfare tax of 80s redeploy before the potentials kick in. Not even her Ch talent helps her... S1 is kinda fun, like the animations, but still hard to use...
"Alright, just in and out. A simple clip of her in RA to finish the video." *3 days later* "Man, that was fun. Already cleared out the RA shop. Can't wait for more. Wait, what was I doing again?" A showcase of our cute Grain Buds! I like YUJI's designs, both her and Quercus just hit perfectly. And she was pretty sweet in the story, especially caring for the lumberjack. If only I had a Sleepknights team to make better use of S2 though... Hope you enjoy!
Module is definitely an upgrade but i wouldnt call her good really. They really shouldnt have made her talent limited to a chapter from get go. Glad to see a good improvement atleast, HG rarely does those
Eh, just depends on your opinion of good. She's not meta, but you can still bring her to stages and she'll do her part, and considering I can plop her down ASAP and still kill beefy elites later, I think that's pretty good. Kinda like a Vigna sidegrade, if that makes sense.
Personaly I use her often enough that I grabbed the lvl 3 instantly, she deffinitly work without it, but I(ll take the +50atk with higer base crit modifier, it's jut good enogh fo me overall.
Yeah, she's been great before it, but as it turns out giving more stats to Brawlers is a good thing. Wish I had the blocks to spare for level 2 at least...
Crownslayer is a joke like always (except for the many runs where Ethan wouldn't bind), but the real issue are the Sarkaz. The red sword one has his HP buffed to 20k, so it was a bit of a struggle to get them to actually bleed out in time since I do need to focus damage on the right side. And it turns out, (un)surprisingly, Kirara can *not* tank the Originium buffed Sarkaz crossbowmen! Who would have thought... Eventually managed to make a clear (and no way I can do CM with invisible cars), and eventually managed to post it. New videos... soon-ish?
Been a bit busy recently, so I forgot to upload this for a... while (and when I did remember I was also lazy and playing IS). That being said, I don't think I could've gotten much higher than this. There's no way I can kill the drones or countless invisible tags, I need to be able to spawncamp the bottom red box so they don't go invisible (and also no revives), so all I can really do is a few stat debuffs/enemy buffs. If I didn't do this clear on the last day of CC2#1, maybe I would've tried to go a bit higher...
i actually dont know how to use vendela properly after i raised her then i just remember her s2 activates her trait on enemies who attack the operator under that s2 effect (i know i didnt read properly on the skill desc) great demonstration of her s2
I didn't realise before that she could be interesting to use with Hoederer. I actually think her design is pretty cool but already own Hibi and Reed so I didn't feel like building another murdermedic for the time being. I actually like how her S2 fixes a weakness of the class, being that it can actually allow her to heal while ranged enemies are peppering your operators, despite no enemies being in range. Ofc Reed can kinda do this too if her explosions spread far, but you still need enemies in range to start doing that and then there needs to be a congo line of enemies to reach the ranged enemies so it simply isn't practical or reliable compared to Vendela S2.
It applies her trait, so it should. S2 goes on the target with max HP as well, so assuming you don't deploy anyone healthier the upgrades should also help, although it's not as effective as the base module is even ignoring the other benefits.
The idea is tempting... maybe if I bothered to stream every IS run I did lol (or just wasn't as lazy). Glad you managed to find my videos though, you're a community icon (for better or for worse, haha).
@@slonik0002 You made me an absolute mizuki stan so gotta see your other showcases asap now lol Also ill happily take the title of a bad community icon, seems fitting :D