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K so i just learned that the best way to fight back against too many easy to get kill streaks is to leave the match . Simply a matter of having fun. I have fun shooting the gun like everyone else. But once the guns stop being used by most because as soon as they run 10 feet from spawn they are blown to bits. When it is happening constantly, it's time to go. I'm hoping BO6 takes all the sweats and pro's away from MW III.
I like killstreak wrapping and I agree that right now it's too much the way they have it set up. But is it fun? Yeah kinda, as long as I'm the one doing it, not havin it done to me. It's got me stomping the other team and then all of a sudden the enemy calls up a chopper gunner despite the fact that I've been goin off all because the other dude put up a counter and a regular UAV.
What are your thoughts on auto tac sprint? This game feels way faster than modern warfare 2. Is there any Advantage of just keeping auto tac sprint on instead of using it only when needed?
When it’s always on you have a much longer sprint out time. Picking when to you use it yourself allows for you to get a regular sprint out if needed. Also you have fine control over your movement without ATS. I don’t use ATS. I say use it if you don’t wanna wear out your controller quicker. Personally I don’t like it
Mw2 ground war was way better the maps where cooler they had way more windows and buildings and big spaces and they where so much more aesthetic it felt like a real war and that’s one of the only things I liked about mw2 multiplayer
I main 10v10/12v12 most sessions and the randomness is pretty wild! Cold war’s 12v12 moshpit imo is the most superior, higher player count mode and that solely because of how well the maps flowed thanks to good map design AND a solid spawn system. It was like the easiest place to drop 100 + kill games cause of how well things flowed, you could read that shit like a book!
Yeah Cold War had some AMAZING spawns. Truly felt like there was competitive, predictable map flow that brought it down to having better mechanics and awareness. Also encourages team play more.
@@GFHutchinson for real man. It’s a MASSIVE difference for sure and I really hope the next black ops pulls it off again, this randomness actually gives me a literal headache some sessions! 😅
This gameplay was before that came out. SMG kit is alright, but I tend to play longer ranges so I like the versatility of the normal BP50. Recoil is much more consistent for range. As for the swarm - yes. Has been happening since it was introduced. It seems it most commonly disappears after the plane has finished dropping them off and you die.
@@GFHutchinsonhomie, I had the same mindset about that kit but honestly it’s a lot better than you might think! I don’t even bother with the standard BP50 as of lately as the kit is actually pretty decent at range as well.
I feel MW3 is in such a weird state. I played MW2 so much. But am struggling as well with MW3. Not sure what I'm looking for from them to change, but stability would definitely be nice.
I think the servers are the main issue right now. The lack of consistency with connection can definitely hurt your ability to be consistent as a player due to random packet bursts and loss during gunfights.
Just found your channel, and dude let me tell you. I love how authentic you are with your commentary in this video. With consistency you’ll be up there, numbers wise if you so choose to keep going.
My philosophy is that I want to use advanced uav as late as possible so the closer I am to nuke the more sure the kills are so I don’t die at 27 because I didn’t have the intel