I know I have already posted, and the video is 10 years old, but here goes.. You mention in this video that you know of no other game like this one. Well, I know of one, and I thought you might be interested in checking it out. Now, this game isn't on an 8-bit machine. The game in question is called Blaster Master for the original Playstation. It uses the same kind of engine to produce graphics much like Fractulus.
The scaling was sooooo smooth on the first game, I wonder if it was software or VCO controlled. I wanted to like Spy Hunter II so bad, I was like you, I kept playing to make sure I wasn't screwing up.....Yeah, it's just bad. Midway was so obsessed with cramming multiple players on one monitor at the time too. I hated that
I think Sega used VCOs for their games like Turbo, but I remember the scaling in this game being very stable and overlaps other scaled sprites. I think it is digital scaling hardware like Pole Position or OutRun.
This is exactly what I was trying desperately to figure out thank you! I do have a couple questions though, isn’t this 1pole filter a feedback filter? And also, can we use a feedforward to make a logarithmic curve?? I’m really sorry if it’s a dumb question but I can’t find this out anywhere else so I have to ask here lol. And lastly, if we use both can’t we make any kind of shape we want with this iir method?? Much appreciated
Off the top of my head, that is correct: feedforward will produce the opposite curve shape. Look up one-zero filters and the shape they make (feedforward). You can't quite make any shape you want with this IIR method, though you could always blend between different filter types. Another option is using a table to transform a linear envelope into any shape you want, though I find the filter-driven envelopes to be nice and organic.
@@rayforceaddict same yeah I love the way these sound too, I read that analog modeled soft are utilizing filters and impulses for oscillators also now because they sound so good. Thanks a lot for the help! I will definitely forever continue my research but that helps clear things up a lot!
@@rayforceaddict you’re right about this method being around for a while but it’s not that, I’m talking about the karplus strong method resonator-based oscillators. This method of envelope shaping you have reminded me a lot of that. But I have been trying to learn some Faust programming and they have some resonator based oscillator libraries but I have yet to try them out
@@rayforceaddict from what I understand it’s like the karplus strong on steroids because you can really fine tune the resonator and shape the waveform with fancy math haha. I am very new to all this stuff as you can probably tell haha
Another great video, Louis. I've been skimming over after it already went live. 36:58 -- I believe River Raid may be the first video game I ever played, or at least witnessed in my presence. My neighbor Amy who lived across the street from me, on Anacapa Street in Ventura, had the game on her Commodore 64. Although it was around this same time that I had discovered Zaxxon at Salzer's, along with Pac-Man, Donkey Kong and other classics at ye olde Chuck E. Cheese, so it's really all a bit of a blur. :)
Thanks! I'd love to do more of these. Good to see you around, too. Man I remember Salzer's had Zaxxon into the late 90s. I remember picking up the Fluke album there and playing a round or two. I think they had an Asteroids upstairs, too. Ventura had awesome arcades from the 80s to the present: Chuck E Cheese, Gold Mine, Golf n Stuff, and then now there's that sweet retro arcade on Main St.
@@rayforceaddict So many good choices. I hit all of those through about 1994, just before arcades kind of fizzled out and I was spending more time at home and on PC. (Not that it stopped Golf 'n' Stuff or Chuck E. Cheese.)
I enjoyed your video. I got into retro gaming after my adult son took me to a retro gaming convention. I bought a Sega Genesis which I had in the old days. 😊 Going to check out more of your videos.
This was an amazingly thorough review of the game, with video of the catalog, and tips and details of some fine differences from the arcade and 16-bit ports! I'm impressed! Subscribed! I'll have to watch more of your vids.
Ah yes. Tempest 2000, the greatest game on the Atari Jaguar… yet the very existence of the Saturn version eliminates any good reason to pick up a Jaguar.
Close. I've got both, and the sound mix on Saturn prevents you from hearing the pulsars. The audio is generally way off, with the shooting sound completely drowning out everything else. They also broke the second bonus round, and it doesn't support rotary (I've gotten to play Jag t2k with a rotary controller and it's phenomenal). The Atari 50th collection however has a nearly perfect version-- it's the Jag one but runs at full framerate.
I also got the pal version of that game for wich i was aware off because i couldn’t find the ntsc version of it,and it’s too bad there’re no region adaptors for the 7800,because that could,ve help me out,i believe it’s a great alternative for hang on or mach rider😁
I always found that the best strategy for the transfer game, especially with the 600 droids and lower, was to just wait and let the droid burn up as many of their shots as possible and then try to fire my shots in a shorter amount of time, as late as possible. I rarely lost unless I made a careless mistake.
As fate would have it, I recently started playing this game again! :) yes, it’s far too obscure given its quality. I didn’t know about it until far after I got into collecting.
Unfortunately it doesn't stack up to the original. MULE on the NES was the first place I played it on for a long time. Finally playing it on its original form it seems MINDSCAPE kinda just winged it with the translation. Looking it up it appears they did it without any source codes available for whatever reason. I cannot recommend this version. Play it in emulation on the Atari or C64. Or even the Planet Mule windows release. Not this.