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ABSOLUTE LIE AND DOESNT DO SH!T NOTHING. you HAVE to manually do this sh*t. absolute joke. we can put people on the moon but not convert materials. #fml
Hey, thanks for the video! But I was wondering if there was a faster way to apply this whole thing to all the curves instead of having to do it one by one?
Interesting. But. I am just trying out Maya 2024. I do a Lot with DAZ Studio, and Scenes do have some hundert Surfaces, Textures and Shaders sometimes. in my Point of View it look best using to convert them to AI Utility. But somehow I can't find a Way to automate it. Every single Material converting by Hand seems to be too much Work. I am looking for something like "Select all ->Convert Textures -> using AI Utility. So that the original Textures are embedded in th Arnold Shaders. I am sure, this is possible, but I just cant find it. Any Idea?
You mean something like this? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lWBl5chlxsk.html this way you can connect the missing textures, other than those 2 ways i showed in the tutorials im not sure what other ways natively in Maya. im sure there is plugins out there that does similar, hope this helps :)
@@3DModelsWorld. Thanks, but I meant sth other: I import a textured Model to render in Arnold it is all some specular black. In the Hypershade Editor on the left the thumbs of Textures with Maya Icon, on the right in the Shaderball black shiny. The Scrolldown Menu says "Phong". If I go down and select "aiUtility" the Shaderball looks perfect taking over the Texture and it renders such in Arnold. But I need to do this for all Textures in the Scene single Step by Step. So I am wondering, how to do that for all Textures in on single Step. For some reason I can't find, how to do that.
@@3DModelsWorld. Thanks, but not exactly what I meant: I am working a Lot with DAZ Studio. A complete Scene can consist of hundreds of Surfaces, Textures and Shaders. Maya loads them as every other Software of course. But not readabe for the Arnold Renderer. So I am thinking about a Way to convert all Textures in a Scene via Hypershade or whatever to the Selection on the right Side named "aiUtility". The Texture out of DAZ for example then shows up perfect in Arnold. I am quite sure, a Profisoftware like Maya should be able to have such a Step. (May be: Select -> all Textures in Scene -> convert to [choose aiUtility] ). I just don't find that Function. In Lightwave for example, it is possible to select all Textures and convert them into another Mode - dielectric, principled, conductor or whatever in one step.
In my first 3D class and I had so much trouble trying to upscale an animation because the DOF wouldn't scale properly, then I found this at 5AM, THANK YOU!
Love this tutorial! One thing though --- what makes the chains stay linked together without a rig, constraints, or hierarchy? (But they're also not permanently linked together, because they can break apart)
This is great dude! You’d think there would be more videos on how to actually show off rigging in a demo reel but apparently not. Thank you for creating this!
its not working for me, the ball and chain keep disconnecting. The chains links aren't touching each other and I did every single step correctly. There is no solution available online, so can u plz explain, i have read the comment section and you didnt answer against this query
Hi Maitreyee, unfortunately for the dynamic fx scenes its hard to give an answer to a problem without investigating the Maya scene, if you followed exactly the tutorial and still this happens that mean there must something in your scene that is not working correctly otherwise it will work, the only way is to actually open the maya scene and investigate everything from 1- The models are not touching or some intersection. 2- pivots are where they should be and not off. 3- the bullet solver have the correct settings. 4- the collision objects are not intersecting or far off in the distance. 5- gravity are correct to the scale of the object and your scene. and much more settings and checks needed to be done, for this reason its hard for me to give a helpful answer for this kind of question, I apologize for the long reply. I would recommend to try and create simple 3 chain setup in fresh Maya scene and try and see the results you get after that keep building on top of that until you get the desired results! it will be a learning process and will be worth it cause after that you will be able to do as many times as you want with any variations! hope this helps, thank you for your comment! :)