I love your guide! I know this video has been out for over a year, and most already know this trick, but for new players here is a quick tip: 5:22 - During Phase 2 for the no-crack test phase, you can hug the far left wall to automatically dodge ALL spider legs! If it becomes cracked, quickly reposition to the "Large crystal" and then wiggle to the right accordingly.
Didn't help me much especially since I don't do the damage you do. No one ever days how strong their character is so the video looks so easy until someone with half your damage does it. Also tell us what ignore def you have!!
imma gonna be blunt but your video aged like milk recent changes to the game have shown the GMS devs are caring about our differences with the korean markets in the most recent months Inkwell has been putting in strives to show us that the western dev team is putting in the effort to put in changes into both the heroic and interactive worlds and will keep up with the changes knowing that we need to differentiate the regions and even make us different from Maple SEA
Sounds like I got it right. My whole point is that they need separate and stronger leadership to appeal to global market in the global version of the game… new captain at the helm and all that
As a Paladin main I cant join any random hard bosses parties because I cant do enough damage and its not like I don't have any investment and makes it worse that one of my main buff (Divine Echo) that in theory doubles my damage also buffs one of the other members thats already leaving me in red.
phase 2 is way harder than phase 1. her being stationary and having no s makes her an easy target, I can burn her down pretty quick in phase 1. but then phase 2 starts and shes running around being unpredictable n shit and doing big attacks that make her untouchable. she can easily dodge your heavy hitting abilities which is basically gg. bosses shouldnt have s! ill die on this hill
i had exactly same thoughts, maple don't need support class anymore. Just dodge and crazy dpsing boss thats all you need. ofc for the ppl who doesn't wan to spend thousands of dollars to play regular server. It's all business in the end of the day. So ppl need thousands of hrs of grinding in reboot b4 they can be boss ready, more hrs = higher chance to purchase NX for pets and everything
dont think soloing easy is req to do normal..she has twice the HP on norm than easy...assuming can burn at least 5 bar solo on easy...a 6 man team should be fine for normal(if all the members are able to burn at least 5 bar solo on easy)..4 bar might even be enough too.....but 5 is safer bet(ensuring golems get wreck very fast so can move behind the dragon breath in time)
id love to just hit the real game start which is 200+ with aracane river content... like ffs its so bad with low exp and now with nerf to it is even worse like why.
Everyone subscribe so we can grow this fucking channel and get more noob content. Im on attempt number 6 or 7 now, but im still gonna keep practicing now that i know what im watching for
Hardcore players want the game to succeed, but also pretend it’s okay to require thousands of hours to reach endgame, and turn their nose up at casuals who quit after a few weeks after realising what one must do to make meaningful progress. No normal person is willing to wait 2-3 years to access content being released today. Until that changes, the game will always be a meme in the West.
Endgame shouldn't be easy to reach, just because everyone wants to reach it doesn't mean it's justified. IN fact the game is already easy to reach endgame in gms reboot, far easier than other regions. That's why nexon has a very hard time keeping new bosses and content up to date for endgame players and why endgame players just sink meso into their mules because they've already beaten every relevant boss.
@@anonymousl5150 yes, endgamers are typically waiting for new content, but they are statistically less than 1 in every 10,000 players. There are MAYBE 1000 people on the entire planet who are able to jump straight into new zones, new bosses etc., and that's a generous guess. So of course the devs aren't rushing to provide them with new content - it literally doesn't make sense to devote so much of your resources to <0.01% of the playerbase. Also, endgame is not gated by mesos. It is exclusively a question of time. The average playime of someone at the endgame is probably 6-8k+ hours. Endgamers are required to grind that much in order to be endgame in the first place, such that their mesos outpace their progression, so naturally they invest their surplus into mules. They simply don't have meaningful ways to use their resources on their main outside of ooga booga flipping 200bil on a couple of items every 6 months. That doesn't mean it's easy to get to endgame, it means that the progression systems are not synchronised properly, and for the minuscule proportion of players who are at the endgame, they have nothing to do with their mesos. Ultimately it comes down to what you think is healthy and acceptable game design for an average player. Myself (and many, many others) quit because of the ridiculous time commitment required to achieve anything in the game. If you think it's fine as it currently is, then I feel sorry for you, but I hope you find enjoyment in it.
I really wanna play osrs soon as well; maybe even on my channel! Would love to watch but I decided I wanna experience it as blind as possible haha. Good luck with the new content!! I am eager to see the analytics in a couple months from now!
Excited to see what combat relics you would be going for! I personally went for mage and fire sale at first but regretted my decision on fire sale and went range on my alt. I went Production Prodigy/Fairy's Flight/Banker's Note/Range/Treasure/Ruinous/Berserker/Undying. Love this combo so far now that I am doing Nex and CoX
It seems like no bad choices! They did a great job of giving tons of fun routes this year. Will have to wait to see what I do next one. No spoilers unless you catch me in game haha