Thanks but I still don't understand how to route 6 channels from the master channel to 6 individual physical outputs of a sound card, to do actual 5.1 surround mixing when you have 5 speakers (+sub), so that the surround panner from each track will work as it should. I have only done this in Cubase where it's much more straightforward. I think I managed to do it in Reaper by creating 6 different send outputs in the master track, each going to hardware outputs 1 to 6 of the sound card. Is that correct?
I cant find anywhere how they made the voices of the battle droids. Can anyone help me in finding behind the scenes videos, applications they used, and other things so i can recreate it exactly?
Very very good, in some regards I do prefer it. But there is also something about the original that just shines a little brighter for me. But it is miles better than the voices they decided to use for EpIII and the Clone Wars TV show. Maybe you should do a video replacing the voices from the TV show with these ones.
You did a amazing job recreating the voices. Did you used sort of a vocoder VST effect to recreate theses? i been a big fan of these voices from the movie. Any plans for a tutorial for theses? all i see for the ones for the clone wars series.
Love it. I don't really like what was done in the 2008 Clone Wars series it made them too silly. Your version sounds cold, robotic, and a little creepy. Sort of feels uncomfortable on the ears too. You should do the B2 Super Battle droids. I've always imagined that the Super Battle Droids should sound like the Killer Robot from Zathura.
Another Tip: (If you don't own the mesh) You can export the mesh as FBX and then reimport the mesh as a new asset in your content folder. Then you can edit the pivot using the reimport-settings as shown above in the video.
1:43 The irony behind the common conversation topic between a Jedi and a Droid being "How's the kids?" when neither are (usually) able to have children is what makes even more funny than normal.
Thank you very much for your contribution with the SW stuff. I'm a big fan of SW and trying to make a personal SW project for myself aswell. Your videos help greatly and hope you make more SW related tutorials in UE.
@@adamjensenstark4242 I mentioned being the first comment just to express my excitement about joining the conversation early. It's always interesting to see where the discussion goes. Any particular aspect you find intriguing?
@@GrambertMoore None, it's just pointless to me declaring being the first to make any comment about any video or other type of content. Unless winning a prize as if there were some kind of race or competition (something I hope to be a friendly one). That's all.
@adamjensenstark4242 it's an age old RU-vid tradition to announce the first comment dude 😂 What is this, your first day? Lol Chill your shit hombre, do you complain about nobody speaking English when you go to Spain, or food being spicy when you go to India? Lol
@@alexanderrahl7034 And what's the sense of this so called "tradition"???? I'll tell you: just for nothing/stupidity. English is the chosen universal language, so I could speak it wherever I want and need. And no, I've been using RU-vid for years.
I prefer the original dialogue. Nice work though! Curious to see how you would edit the B-2’s from Episode 3. Compared to the Clone Wars, their movie voices are pretty high.
Hi Hugefatman! I'm a sound designer and i'm trying to recreate a reverb area like this in UE5, how did you do this? Any help would be really useful, thanks!
yeah it's literally just 3 things: an Audio volume, a reverb for that audio volume, and for the sound that's playing enable "Attenuation (Reverb)" in Attenuation settings and tweak it as needed.
@@RobinDale50 If thats not working for you another method is to move the mesh to zero zero on the map the part of the mesh you want to have the pivot set as is to be at 0,0,0 then rigth click and merge actors yes i know you only have one but if you tick the Pivot point at zero this will sort it for you
Once you get the pivot where you want it make sure to "Set as pivot offset" to actually keep it there when you click off 0:21. It's that not working then I'm unsure.