Oh yeah i had forgot to link everything, the description has all the builds now <3 the main thing i really changed from the video to what i use now is glacier grenade over shackle on final boss, although tbf shackle is more usable. The main reason for me using glacier is from watching Suutekk's 2 phase vid, where he used it coupled with the stasis debuff tonic for some more DPS, but tbf using Concussive Reload's tonic is a bit nicer from a useability standpoint, idk if there's a tonic with both Concussive buff and Conductive Cosmic Crystal artifact buffs, but that would be ideal
What do you mean framerate determines whether or not you clear corner cuts? I get relatively decent framerate (90-120 fps) and get teleported all the time.
Basically, from my experience, playing at a lower frame rate = more times where you can hit the curb and engage the counter-steer, but still get reset. I was around your FPS mark as well but that's too low for consistency for me at least. I went from probably over 40 runs in a row with maybe like 3 or 4 clears of the cut that i didn't understand how i cleared, and a best lap of 1:01.3 yesterday, to this within like 1H of running today with settings lowered for max FPS. I assume it's because a higher FPS means the game engine can detect the counter-steer better, and thus negate the reset, or something along those lines, so basically the higher FPS the more consistent, and the more you can push that cut for time-gain, or something like that, i wouldn't be surprised if FPS affects speed in other ways too, like shift times, NOS boost power or whatnot
@@RedxRonin. It depends really, i could've just been posting cringe yesterday with my laps on lower FPS, but the consistency diff doing the same lines and brake-mark was noticeable the moment i had more FPS
Honestly, fair assessment. Even though the drifting in Heat may be slightly not as good as Unbound's, everything else in Unbound is just... mid. Like... it's not awful, but it ain't great either.
I watched back the week 3 races over until I figured it out. When opponents finish before you, their time is immediately displayed. But that never happened for the final race, Lyric spun around an inch from the finish line. Best I can tell, theres a van driving off the road, pretty sure he hit that van. lmao
Hey man you can kinda prevent the softlock for the day you do the j turn, just presse leave game in the menu and go back in while you are still in the garage. But besides that nice RUN :D
Ohh i see, thanks for the tip dude, i've had too many instances of the soft lock popping up on actual runs, and not for practice, so yeah that's definitely good for some peace of mind mid run 😅