Hey Welcome to The home of the Embers! I'm Acescorcher or Ace for short. You can find a variety of stuff here. There's the stream archives , Anime discussion , Gaming hate and just chill vibes. Come stop by!
I'm someone who absolutely loves this game, and just can't complain about anything. Even today I play it a lot and I completed a wrench only run yesterday. The unique planets in this game are fantastic. Dayni Moon changes the time of day, dreamtime is an acid trip, medical Outpost is a prison escape that took away your weapons, and the inside clank level was so unique. High Impact made this game with so much love and on such limited hardware. most weapons are actually really good. Only the Agents, Bee Mine, and Concussion gun are bad, the rest are awesome. The armor makes the game not just interesting but dynamic, some of these armor sets make bosses easier with no weapons. And I think the story is just fine, nothing to really ride home about but it's inoffensive and fun. 🏖❤️😊
Light Yagami has a kill count of 250K +. And with every one else who used the Death Note to assist Light Yagami in his mission to get rid of crime and warfare that number is closer to 300+.
It's a really fun DLC and I liked how it added some new stuff like an eerie cave and I'd get it for Holofur island alone. But yeah they should have marked it as a DLC.
I really liked a good amount of things in Quest for Booty. The ghost pirates where good enough enemies and villians which would be servicable as the main villians. I really think that the areas in the game where great and the mechanics and puzzles where entertaining and decent(exept for the one with the slushie mixing on the dark island). And i like the idea of having companions a good portion of the game. Unffortunately we got what we got, i mean insomniac was never really even concidering making it bigger. It would have been awsome if it was a bigger game, with more unique guns, more developments to the story and to the characters(this is the only other bigger Talwan appearance, and i think that if QfB was bigger we could have seen her become an even more flashed out character (and we could have seen the friendship between her and Rathchet)). But in general, i would say this goes for all Future games apart from ToD and CiT. Quest for Booty, All 4 one and Into the Nexus where all very fun games, with same quality put in them as the mainline ones. But since those where not mainline, they just end up being massive wasted potential.
@@bilidedebili1006 part really wonders what would quest for booty have been like if it had the same pirate combat sly Cooper 3 had. I feel like I would've enjoyed that if I had the chance.
Would not know. Kinda missed the Sly Cooper hype train by aproximately 20 years. I only got the oportunity to play it few days ago. And that oportunity was a costly one XD. So far i managed to get trough 60% of tbe first game and i am really amazed how good it looks and how good the gameplay feels for a 2002 game
I agree that both Miranda and Shana don't have any additions at all. Which is why I mainly use both Dart, Rose and Albert and sometimes use Kongol, Meru and Haschel. Perhaps a Legend of Dragoon PS5 or PS6 remake will fix most or some of the mistakes you've mentioned.
-I agree about the padding, an issue I also had with FFVII Remake. Although I would argue it's worse in FFVII Rebirth since some of the padding is the party taking the time to have fun. My problem with that is, there is a difference between the Player taking time to do side content and the characters actively disregarding the urgent situation in the story to go have fun. When Cloud sees a Sephiroth Copy tell him to "Have your fun, while you still have time" at the Gold Saucer, the writers should have realized how bad the party's sense of priority and urgency is. Also the fact that just like FFVII Remake, another mandatory filler combat arena. If Part 3 adds another freaking mandatory combat arena, I never want to hear people complain about .Hack GU's 3 tournament arcs ever again. - I didn't like the Mini-Games in the original FFVII, I didn't like them in FFVII Remake and FFVII Rebirth is no different. Especially when the mini-games are mandatory for the story for some reason. Or like you pointed out, they took some of the quick and simple mini-games and made them larger for no reason (like the Dolphin mini-game going from a simple timed button press, to an entire obstacle course). -I don't agree that the party had been defying fate in FFVII Rebirth, especially when things play out mostly the same, albeit a bit worse in presentation than the original (ie: Dyne's story is handled worse in Rebirth compared to the Original). My issues with the finale is just how confusing it's designed to be to try and create a mystery to get invested in and craft theories for. Not helped that the logic of how the world functions in FFVII Remake & FFVII Rebirth has no logic to them as of right now. Even worse that just like FFVII Remake, FFVII Rebirth backloads all the important story moments that matter at the very end. It says a lot when the people who defended FFVII Remake's divisive ending say that FFVII Rebirth's finale is just cryptic nonsense that isn't sure if it wants you to be Sad, Angry or Confused and asking "what does it mean!". Mind you, I still think FFVII Rebirth is a great game with a greatly improved combat system compared to FFVII Remake and better dungeons (which shouldn't be surprising when you're no longer restricted to ONE FREAKING LOCATION for a whole 40 hour game). But the writing for the party feels like it got worse for them and the logic established in FFVII Remake got tossed out for the sake of more theory crafting. But hey, they added in Gilgamesh from FFV, and more FFV content is always great (except the proto-relic mini-games are bad).
@@Gordoniankid I definitely agree with the first point like side quests are ok to have but when they directly interfere with the main story for no reason it just drags.
-I agree that the game should have had an option to back out of the Dragoon Form. But I feel like the situation of being stuck with a single Dragoon and 2 dead allies feels like a rare circumstance (From my experience at least). Especially since the "Special" further enhances the main Dragoon using it and the rest of the party on their first Dragoon turn. - Inventory space does suck, made worse that Japanese players had the ability to double the size via the Pocketstation. Granted, attack items do so much damage and your basic healing item already heals Half HP and better version heals full HP. -Amount of additions varies (Kongol has 3, Rose has 4, Darts has 7 for example). You unlock Additions via reaching certain levels except for the final Additions. The final Addition requires you to do each Addition 80 times. Also surprised you didn't mention the Counters that enemies can do during the longer Additions. -I agree, Shana & Miranda not having Additions is weird (especially when Lavitz and Albert having unique animations despite using the same Additions). On the plus side, it does mean Shana & Miranda are the most efficient at gaining SP to charge up the Dragoon form. Also both having the second highest Speed stat and high Magic defense does mean they can charge Dragoon form faster, use items more frequently especially Attack items to shred bosses. Plus both have the White Silver Dragon spell that is one of if not, the best spell in the game. -I'm surprised you didn't mention the thing I don't think anyone can forgive, the Stardust hunt. Hidden collectibles (as in, they do not appear on screen AT ALL, you need to Mash X on objects) that can be missed in a playthrough. While you mostly get items as rewards for Stardust, you need all 50 if you want to fight the game's Super Boss. -Also an interesting aspect to The Legend of Dragoon is that regular encounters don't give much EXP. Bosses are the ones that give the massive amounts of EXP needed for level ups. Which is why it's truly devastation if a party member is KOed as the boss dies. It's also why Shana lags behind in Disc 1 since she's unavailable for a boss encounter.
@@Gordoniankid Honestly speaking I never did the stardust hunt so until the game came to PS5 I never knew what they were for. Also I didn't know Japan could double their inventory size with the pocket station. That is infuriating.
@@acescorcher Because the Pocketstation never left Japan, we never got the chance to double our inventory space. I get that PlayStation would want a reason for people to buy the Pocketstation. But it also feels weird when items are so powerful in this game, that being able to hold EVEN MORE would shatter the game's balance. Also the voice actor for Albert & Melbu (David Perez Babich), commented on his voice work for the game. Saying that while The Legend of Dragoon was like a day or two of voice work for him. In reality, he was a small part of something so grand. Leading to other voice roles and of course, love from the fan base. Saying to always appreciate your small role in a grand project.
@@acescorcher Also other interesting details about the game: -The fact that if you backtrack at a certain point, you can get Kongol's Dragoon spirit early. Otherwise you have to wait until freaking Disc 4, which feels like too late. Also the party don't comment on Kongol's Dragoon status if you wait until then. -Giganto opponents are the ONLY ENEMIES to punish a player for failing an Addition. And you only fight 3 in the whole game. -If Darts slashes the boss at the end of a fight, then you know it's dead. But if he fails to, uh-oh... -You go through the Hero Competition whether you defeat the tournament opponents or not. With each opponent having a reason behind their disqualification if Darts loses.
Krillin’s major losses pre-Z: 1. Jackie Chun in the semi-finals of the 21st Tournament 2. Dracula-man at Baba’s palace 3. Goku in the semi-finals of the 22nd Tournament 4. Tambourine (was killed) 5. Piccolo in the 23rd Tournament quarter-finals.
Piccolo failing to "DODGE!!" and losing his arm will have far reaching consequences for the rest of the abridged series. The audio quality and writing becomes infinitely better starting in Season Two (Episode 11). Stick with it and it will become a satisfying watch. I want to point out that while they have to use animation and general plotlines from the original series, there are a million small changes that make DBZ Abridged a completely different show from the official Dragonball Z series. My playlist attempts to link all DBZ Abridged material into a precise and satisfying comedic narrative. It's not 100% and some people might disagree, but it is my solution to that question. My list ONLY focuses on the main DBZ Abridged series and doesn't include music or meme videos.
"Double Sunday" and "Keep Your Eye On The Birdie" is the same attack from two different dubs. They even change voice actors. That's the joke. The Master Roshi's Drink was also a censorship and dub joke. The only real part of this series that I hate, is the absolute disrespect shown to Yamcha. Most relatable character and they routinely take personal swipes at the poor guy. The "red" hair Vegeta was the animators going rogue. Luckily, his color scheme was corrected by the time he got to Earth. He was never intended to be a redhead. Make sure you watch to the very end. 99% of the time, there's a post-outro scene.
Hello! Welcome to the DBZ Abridged fandom! I do, however, have a few suggestions: 1) Turn on the subtitles. The voice work is amateurish (even in later seasons) and you can miss some subtle humor without them. This also helps your viewers in case you have to mute the audio, so we can still follow along (trust when I say this JUST happened to another reactor). 2) While there's no official watchlist, I have nevertheless compiled a suggested list after being tasked to come up with one. I can't force you to watch them in this order, but it's strongly suggested, both for comedic and narrative reasons. This playlist doesn't include the extras and music videos (but add them at your pleasure), only the abridged episodes/specials/movies. Episodes 10, 30, and 60 have multiple parts, that I honestly recommend you watch together. I give my word that this is the best order. If you have any questions, don't hesitate to ask (I suggest SAVING this playlist): ru-vid.com/group/PLE_qAP_Xi_sMOsAlJZzS-gMKl7qPaVpYs
@@user-gd4gd5tb6e from what I looked up afterwards I think raiders basically set these bombs on people that are destined to fail regardless of what you do
Its the slavers from Paradise Falls they put these on slaves, or people who are going to be slaves, they are remote detonated and if tampered with will explode no matter what. These random encounters always made me assume he escaped from his captors on their way to paradise falls. Because when you first enter paradise falls, you will see a slave try and escape directly from Paradise falls and his head explodes.
For the record, Viola was 19 when Doffy usurp Dressrossa so he wasn't underage HOWEVER she did had the ability to see through walls and seeing into people's memory which is why she was targeted by Doffy. Not running defense Im just saying Doffy is good villain but he is not a scum like Orochi or Spandam or Wapol.
@@chrisbarnesbarnes8332 Yes, all forms are torture were against the victim's will. Her torture was probably "adult" in nature but my point she wasn't underage. Because the video takes a lot of liberties pinning crimes on Doffy, For example - It was trebol who molded Doffy into a king pin and Doffy was merely incharge of the operation of SMILE fruit when in reality the experimentation and manufacture was done by Cesar Clown. Doffy is a awesome villain like Crocodile, Arlong and Kaido but he is not a scum WAPOL, Spandam and Orochi who are pathetic and abuse power and very involuntarily PUNCH friendly.
So you got your ass handed to you and now you’re complaining about it huh. FromSoftwares games is not for the faint hearted. Maybe this game is not for you. Just saying 🤡
“What if there were two” is a valid point, that’s not too controversial. As for the difficulty- Elden Ring gives you the tools to make it easier (spirit bell, changing weapons, summoning, leveling). The agency is in your hands to make it as easy or as difficult as you want. It won’t make it a cakewalk, but it will be easier.
In all of FromSoftware's games Elden Ring definitely had the worse boss battles out of all of them in terms of making an enjoyable fight. I like difficult boss fights, only when they are cleverly made and orchestrated. Having two bosses that don't play off each other to make the fight intricate or thoughtful is just not entertaining especially when they just bunch two reused assets together to make a "difficult" boss fight. Quality over quantity should be rule 1 in most video games, so people aren't wasting their time. I still love Elden Ring tho and find it very fun, but for sure the game has issues.
@@JustinxElliott well that group is a minority, and yeah, most times gay or whatever people probably need help because most are at risk of not getting any support from their families and being discriminated by society. They need help because of people like you. I really should care less about people like you, I just needed to write what I felt was right.
Honestly Im enjoying the abridged so far but I feel like if I saw this when it was new I may have felt that way. also yes Kai helps cut alot of the "faff" out of Z
The framerate issue was due to the next area of the map loading in. Never had it happen during parkour though. Simple way I found not to die from it is to immediately stop doing things until the game continued.
You can see the angler’s heads in the ground if you look closely enough at the treasure without triggering them. Also they are only found in the Unfathom.
i never had a problem with the angler, i used the item that displaced the enemy health bar so i knew where they were without them coming outa the ground
the anglerfish trap is obvious so you dont have to fight them, if you cant evade the grab you could use the skull which revives you and damage wise I just used the mantis punch which deals incredible damage. I dont think you can have the same visibilty as elden ring, being underwater means you always have limited range of vision, especially if its polluted, I also like it more when you have to remember the layout of maps instead of using markers and turning your brain off, elden ring for sure needed those marker so you dont get lost but the levels in ACT are pretty small. this is not a big studio so I can forgive the bugs and I never really encountered anything gamebreaking which is incredible considering the amount of movement options and abilities. this game is really amazing, only thing I really disliked is bonking in invisble walls while rolling around at high speeds.
The positive note about the bugs is at least they got right to work on fixing them after listening to players. But yeah this is a game every souls like fan should at least try when they can
The rolling into the smallest grains of sand is really the only issue I had with the game, and maybe the imbalance of playstyles - hammer + lamprey and you just won the game at this point, no evasion required. The anglerfish though never killed me or half-lifed me even, they spat me out every time giving me plenty time to heal that back up - besides being really easy to spot. Bobbit worms were a lot more devious though, stealing the shell and all that if you can't kill them before they burrow back in.
I’ve found that people who struggled with the game have one thing in common, they didn’t explore good enough. The bobworm adaptation takes the fake item enemies out quickly, also when I got to that area I had around 6-7 umami. I had the ability to regenerate umami from the moonsnail. By the end game you should be insanely overpowered, the only reason you can really lose is skill
I mean exploration is important like I didn't get the barnacle that negated electricity for the eel boss but it wasn't overall a tough boss. But other then that most of the game I had more fun then I did with lies of P but again that was more of a skill issue
I explore as much as i have in all Souls games, yet i've probably died more times in half of this game as i've died in my first playthroughs of DS2 and DS3 combined. It's clear to me the game is made by FROM imitators who just don't understand how to make these games, as usual/ The default dodge timing is WAY too tight, considering the input delay, making attacks that are trivial to dodge in DS1 strangely hard to make in this game (like the guy getting hit constantly at 0:50), way too many regular enemies have poise and take way too many hits to kill, fighting multiple enemies is HORRIBLE with the way the lock on system works on PC (they made it so you have to use mouse wheel to switch targets, instead of just flicking the mouse to whatever target you want, which is absolutely HORRIBLE and makes multiple enemy encounters unplayable, and not locking on doesn't help, as you can't aim your attacks the same way you can in Souls games). And the fact you get STUCK on enemies when you dodge around is just plain inexcusable. The developers are clearly doing the "Souls games are good because THEY ARE HARD" bit and gave enemies too much HP, damage, and that annoying delayed attack that really nobody liked in Elden Ring, and left the assist mode in there as a cope. There is a reason none of these 3D Westoid Souls clones never make an impact, and this game is just another example.