Hey, thanks you for this video. I'm starting to get the 221 timing right, but I dont really understand how its work. whats the timing exactly for the window? I usually press U around 50 frames, but the timing vary . Then , in the following 10 frames, I press 221 . but again, the timing vary, and while I get it a few times in a row sometime with muscle memory, I can't make sense of the numbers on the left in practice mode.
see first text in video for info on inputs. I input d3 (aka down and left kick) in the video. The best way would be to do f,n then back to block (like Bryan's Jet Uppercut but not pressing the 2) because it will be faster and can still block most things after.
@@TerrASainTzsee first text in video for info on inputs. I input d3 (aka down and left kick) in the video. The best way would be to do f,n then back to block (like Bryan's Jet Uppercut but not pressing the 2) because it will be faster and can still block most things after.
Is it me or is this THEE MOST DIFFICULT input ever in a fighting game, I picked up this character and decided at first to make him my main and when I seen what ppl were doing with him I Nope’d my way out of that side of the character select screen 🤦🏽♂️
@@yano4473 make sure your input history looks like mine exactly. e.g. if you see a down input by itself under the 2P, then you're releasing the H too early. If that's fine, then just have to be faster 🤠
Yo Richard Nguyen haven't seen a new video from a minute glad to see that you're back and doing gnarly things with Zato I love it. Keep up the awesome work bro.
Dumbed down Guilty Gear! No combos! Looks a lot like Casual Fighter V, except that this game doesn't look like shit (looking at you banana Ken). It looks like the bare-bones of a real fighting game. If the gameplay and combo system don't look more interesting untill the end of 2020 then I'm out.
Personally, I’m not sure why people are frustrated. Guilty Gear has been known to take leaps in changing game mechanics before. Some people don’t like the build of certain games compared to others. I’m a Chipp player myself, and although all his moves that were his trademark appear to be different or missing, it could be that this build of Chipp is made for the mechanics of this game. In my opinion, making these changes just releases a different game with my favorite IP. If I want the old Chipp, I’ll just play the beautiful game that is GG Xrd. In the meanwhile, I’ll enjoy this new game for what it is.