Huamin Wang (wanghmin.github.io) is the Chief Scientist at Style3D (linctex.com). Previously, he was a tenured associate professor in the CSE department at the Ohio State University (2011 - 2021), and a researcher at the University of California, Berkeley (2009 - 2011). His research interests revolve around physics-based simulation, with a specific focus on fast and realistic simulation of digital clothing by GPUs and AI. He has published 50+ papers at top CG venues, including 30+ ones at SIGGRAH/SIGGRAPH Asia. He is the recipient of the Lumley Research award and the NVIDIA graduate fellowship. He has served on the technical committees of numerous conferences, and he has co-chaired CASA 2017 and SCA 2023. He has been an associate editor of TVCJ since 2020.
Huamin earned a Ph.D. degree in Computer Science from Georgia Institute of Technology in 2009, an M.S. degree in Computer Science from Stanford University in 2004, and a B.Eng. degree from Zhejiang University in 2002.
Very smart development on domain decomposition. Nice to see that domain decomposition methods have made their way, from Paris (France), the third author of "An introduction to Domain Decomposition Methods".
the "AGEIA PhysX Cloth Demo" was 14 years ago, feels like outside of CGI movies not much has changed. Could this be actually implemented as a Unreal Engine and/or Unity plugin? Run at 60 FPS?
@@kellykellykey9227 - My understanding is that it's never moving beyond a tech demo that has been shown at trade shows and museums but is not otherwise publicly available. A real bummer! I just gave up and went back to real paint. Really enjoying the real thing!
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2:05 is not quite realistically because the wind goes through the pillow. Acceleration must be the same inside and outside the pillow without involvement of the wind. But it was awesome anyway) Sorry for my bad English in advance)