at 2:41 i dont have that thing u added the new folder to, how do i find it, Okay so i got past that part but when i tried to import it into the 3d thing it says :"Cannot complete task: Your license denies this action."
Did everything just like you said but when I import the obj in blender, the whole car is one single object, I mean the tyres windows they're not separated.
when trying to create the RPF archive in codewalker i am getting "error creating archive could not find part of the path. codewalker is updated to the newest version
how do i turn on the extended physics for me the car doesnt turn off but when i am driving the car it does say that i need to be stopped to turn it off
I'm currently trying to use Codewalker to convert some files into XML format, but I'm running into a roadblock with Microsoft Edge HTML Document format. Every time I attempt the conversion, it keeps giving me an error message stating that the file is a Microsoft Edge HTML Document, which won't open in Blender or Zmoddler.
Trying to do this, but getting an error with a car from a mod; "Unable to locate material adaptation for shader. file:RageMaterials.cpp line:291.". Any idea?
I tried to add this to one of my cars, but no matter what I do, the sound is either too low or it is completely chopped off. I tried my own sounds that I found and even the one you put into the .rar archive. I also tried to add the code for the volume that you posted under somebody elses question, and that didn't work either. I did everything exactly as you showed. Do you know how I could fix that?
Do the "anything" and "whatever" folders in the game files screw with the game itself at all? or do you just delete those folders after youre done exporting the models?
Bonjour, cela signifie que vous devez activer le mode développeur dans le gestionnaire de contenu. allez dans Paramètres -> Gestionnaire de contenu -> Général, puis cliquez 5 à 10 fois sur le numéro de version de l'application et vous devriez pouvoir décompresser les données.
Since I'm experimenting with it for a while, I wanted to ask you if it's even possible to associate two sounds to a single extraX button. That's because I also have the "engine off" sound which is different from the "engine on" sound of the ignition. I tried in many ways, but the only result I found, is that AC engine plays both sounds at the same time, instead of stopping/pausing one sound, when for example you "kill the engine".
Great video man, eveything works perfect but when I change the Header to extended-2, the car won't drive anymore, wheels are turning and nothing moves 🙂
95% of the cars are perfect with your mod but some encrypted cars are not. I need to figure out what the extended-2 does to the car to solve the problem. If header is 1 (like the Kunos cars) there's no problem but when it's already 2 and need to be changed to -2 it fails@@rydr7675
Link For tools: shorturl.at/pEFW1 UPDATE: I have seen a few comments and the dislikes going up on the video of people who seemingly cant follow basic instructions saying they can't get it to work. I have just exported another car from gta using the same tools and following the same instructions as in my video and IT STILL WORKS! Please learn to follow instructions, this is not hard. I showed EXACTLY how it's done.
@@user-sw9qx2gj4v hmmm...did you ever copy the whole car folder at any point? If you try to move/copy the car folders without unpacking first, the data will get corrupted. Also check if you are using the latest version of CSP
I hear the sound when I press the engine start button, but the button is not working properly. the car engine turns on automatically without having to trigger it, can you tell me how I can solve it?
Since there are people who don't read descriptions, judging by the likes on this comment. "If you want to change which extra button starts the car rename all instances of ExtraD in sound.lua and script.lua to either ExtraA - ExtraF"
Yes you can, insert this inside your sound.lua code then play around with the numbers to your liking: if not ac.getCar().isCameraOnBoard and counter == 0 then movie:setVolume(0.3) else movie:setVolume(1) end