Hi, I'm Andy and i am a Solo Game Dev using Godot.
I want to be a game developer who makes RU-vid videos instead of RU-vidr who makes games. As such you'll see me make honest videos sharing my game dev journey. That might mean updates on my games, or tutorials about Godot, or even random videos about being a human on this tiny rock. Good luck out there and know you are better than you think at all this.
Feel free to contact me for business inquiries or if you're interested in collaborating with me.
Hi Aarimous! As a starter on game dev I have learned so much from your videos!! Thank you so much!! I am wondering if you can make some tutorials on the stars vfx (the ones flying toward the ui panels at the bottom of the screen when you claim rewards) and a day/calender system. Thanks in advance!!
I only fail if I stop I don’t tie success into how many people download my game or how popular . Success for me is finishing the project nothing more. Anything past that is a bonus
Have you done any multiplayer? I noticed RPC doesn't handle custom classes at all, I wonder if you run into this problem. Haven't tried Resource/RefCounted yet though.
I have been failing for the past 4 years, BUT i never gave up, and I'm finally shaping my own project and I'm for once getting somewhere I'm happy with my skills i have a small group of people who are hyped to see my project Failling is part of the experience of game development, if anything it just makes you stronger if you keep on going. Glad you're still going aswell! 🎉🐝 Your channel has helped me a ton, whenever i need that spark of motivation i watch a video of yours that i haven't watched yet and boom i get right back to work, I've learned that i feed my brain gamedev content I'll just be a lot more excited to work on something even if its the most tedious task ever.
Exactly!!! I'm so glad you brought this topic up because it's been on my mind for a long time. The fact that the worst case scenario isn't actually that bad makes this whole gamedev dream journey completely bulletproof. You'll fail. Good. You'll succeed. Perfect! And it's also one of the main reasons I've embarked on my own journey of a gamedev, and if I don't succeed, whatever. The fact that I actually tried and gave it a proper shot outweighs the potential losses a thousand times over. Thank you so much for this video, you're doing great! ❤❤
You hit the bull's eye. I have been wanting to make games since before my teens, and I am over 50... In fact, I learn to program BASIC and Z80 to make games (long time ago...), but never did more than several prototypes in the 80s. I am probably going to face the last 10-15 years of my professional career, but still want to make games. And yes, have a family, kids, expenses, and a full-time job as senior developer (if I don't lose it in the next layoffs wave). So, yes, aversion to risk and fear of failure have stopped me to dedicate to games. Anyway, it is something I still want to make and I will keep the flame alive. In fact, making games today is probably easier than ever. For now it is just a hobby that I want to make it grow. I just need to keep the passion, consistency and perseverance. Keep it up! Cheers!
I also started on the Z80 but I did make so games then and over the years. Always the entire stack. Godot is the first time I have tried someone else's engine and I have just finished my second game with it. Small stuff (1-3 week gameplay) but it's solo dev on the side. Nonetheless, Godot is good enough if you use VSCode as an external editor. Word of caution, though. The last few days have been very difficult on the community due to some tyrannic ideologues taking over Godot on X and Github. A bunch of people are being banned, censored, canned, etc. This will end well. Give Defold or another engine a look.
That sounds like a dream. I got laid off a few months ago. I've been learning about gamedev for the last couple of months and I like it a lot. But I will have to go back to work soon because I need money. I don't own a home and have other obligations. Also, I live in a HCOL area and can't move at the moment. I am so tired of working for random companies developing boring software that I don't care about.
Hey man i dont usually comment on your videos but I do watch them often and the honesty and tenderness you are showing lately is so beautiful and insipiring, I love that you treat this work of passion that games are as a deeply personal thing because they really are, for me at least. Keep it up!
Hey there, I'm glad my videos have resonated with you. IMO how we choose to spend our lives is deeply personal and important to talk about openly. My goal is to figure out how to live my best life possible and I think that is my new goal for my channel. To share that journey though the lens of game development. Good luck out there!
Pixel art as a trap... I think a lot of people think pixel art is easier since it's so limited, but it's hard! Personally, I find 3D art a lot easier to make and maintain than 2D art. Learning Blender basics doesn't take too long and pays dividends.
I am approaching my 41st year in my current job. I wish, when I was younger, I had the drive and the guts to do what you're doing. I love trying to develop games. I suck at it, but I keep trying, and I keep (hopefully) improving. I wish I could do it full time, but that's just impossible for me. I hope you succeed. You have the right mindset and that's half the battle. :)
I'm about to be unemployed and have been wondering if this is an opportunity for me to make a game. I've got money saved up and live a fairly cheap life, but the idea of making a game and not knowing how well it will sell, if it gets to that point, is scary. Maybe that means I'm too risk averse right now or I just need to save up more money to feel comfortable about doing it.
Wow, I'm glad the YT algo showed you this video. Sorry to hear about this twist in life, but like you said could be an opportunity. My only advice it to go with your gut. Good luck with whatever direction you decided to head in and once you head in that direction know you can always change the decision either way. Cheers!
Technically its not that harb but just making something that iant a shitty protorype done in few hours is the hard part. Or getting the performance that you want out of godot physics (alternatives don't support mobile or would not run on my toaster)
Maybe if it were the right type of sponsorship with a brand that I actually like. Last video I was specifically mentioning that I had reached out to one of those apps in the past to see if they would sponsor me, but I mostly mentioned it to show that that video was unbiased. Plus a sponsorship from one of those apps would have felt right since they are all apps that I actually use. Right now, most of the sponsorship offers I get don't feel like they would fit for me, instead I rather sponsor my own videos with my own products (i.e. my games).
Thank you very much for these insights. I started with game dev a little over a year ago, and I knew I would be doing it as a hobby for the foreseeable future. Since I can only work 35h/week at my day job anyway, I have about 15 - 20h a week to dedicate to the hobby. That's a fair amount of time to learn. For me, self-employment is out of the question for the time being. But I still set a clear goal of what I want to achieve in the next 6, 12, 18, 24 months. Even though these goals may need to be adjusted in the future, they are achievable goals that provide a roadmap to keep me on track. And failure in my case means, not having given it a try.
As a Full Time Game Developer failure is always an option and I think it's also the most likely outcome. Which is why it's important to understand your own risk tolerance and what the worst case scenarios might be. For me, given my life, I am ok with the worst case scenario being I spend all my funding and am left with the experience of being a full time dev. But your context might be different so don't worry, there is nothing wrong with doing game dev as a hobby. If you'd like to support me and my work more please consider checking out Hexagod: store.steampowered.com/app/3059390/Hexagod/
I went into the jam and I was one of the people pushing for it to be Shadows and Alchemy (not bs'n or saying I was the reason) I placed like 800 something but lets talk about the crux of the problem. I do not understand why everyone was saying Shadows and Alchemy was "hard" when there are many ways to interpret Shadows and Alchemy, if it is hard that that is exactly the reason as a dev you should take the challenge but you have just identified a weakness in your ability to adapt. I started to doing game jams because I didn't have a weakness in ability to adapt, my weakness was the time constraints and feature creep. If you do not challenge yourself as a dev you will never grow as a dev.
Im not sure if you have made a video like this already but it would definitely help me if you did your roadmap to learning godot. The resources, videos, which order and things like that which could help me and others learn what we need to learn in godot
This was an excellent video. I've been a professional developer for over 30 years, though never a game dev (yet!). This stuff really resonated with me. I have a library of useful code that I include in most of my projects, honed from my experience. And the advice to just try something and learn from it is spot on. Dev is something you learn by doing, so when it doubt, write some code and learn from it. Also - Hexagod looks l like fun, but I only see a Windows version of the demo. Do you have plans for Mac support?
Not sure if that's already to complex, but there could very rarely spawn a city with which you can trade. Also the citys could provide quests. You can even combine that with enemies. Enemies are going for citys and you have to defend them with your villagers. This would create some tricky situations e.g. there's a city pretty far from you, but gives you some passive bonuses, will you defend that city from enemies? Or will you be the city raider and raid the city?
Hi! Thanks for the awesome contents. I was wondering if and how you collect data during the testing phase of your games? And if you could make a video on this topic.
I like the idea that He Is Coming brought to the table and used a periodic force to push against. Random boss every so often that you know what it is and have a way to prepare for it.