Hey there! Here you will mostly find... Well, whatever I upload every couple of months... I dont have much time for making RU-vid videos but you should definitely subscribe to see my content when I eventually make it!
Highfleet's graphics are mostly a lot of VFX tricks. It's a fairly low-res 2D game under a lot of fluff. It's also not an RTS but a hybrid of strategic and tactical combat, with the close-range fights happening im realtime but the long-term strategy is accelerated. If you want to see a very good looking RTS, look at CTA Gates of Hell
The audio for the music is just stored in MP3 files afaik, so you can rename your track of choice with the original filename (e.g Tanc_a_lelek), then drag it into the folder and confirm overwrite.
Highfleet creator: so I have offered you the opportunity to have a varied and specialized fleet of ships tailored to exploit strengths and weaknesses of the enemy. Highfleet playerbase: *BRRRRRT* WHAT DID YOU SAY?
A bit too used to the R-73 doing crazy stuff off-borsesight. That being said in a 1v1 you always wanna shed weight, so even if it's part of your weapons it's not the worst idea
These were just extremely wide misses - I didn't even take into account the possibility of using the gun to yaw lol Eagle gets a decent amount of M61 ammo so im not very stingy with the trigger, often resulting in just firing into nothing
There's also the offchance that you're greeted by a ship 4x (Nemezida) or 9x (Drakon) larger than this one You better hope those methane reserves below ground are actually inexhaustable because you're gonna be refuelling them for the next 2 weeks or so
That idea crossed my mind initially but I figured not everyone might like the song and it could come off as a bit cheesy, so I stuck with the raw audio.
@@PineCone227_ If the framerate wasn't as goofy as it is, with little montage and sound adjustments that would have been a wonderful video. Yet, it still has it's own charm. Reminds me of a notorious Wolfshammer from Barotrauma. xd
"I still remember the when we first saw the Nemezida in action, no one actually believed it was real at the time. We had heard rumors the Romani had some new super-weapon, something that put our nuke carriers and flagships to shame, but no one really thought such a preposterous thing could exist. There were stories of a ship that blotted out the sun with its mass, casting entire villages in its shadow, but to anyone who had seen the ponderous mass of our own cruisers the very idea seemed absurd. It was just before sunset when we made contact, our strike group arrived at the point where our ELINT had indicated the enemy brazenly using their radar, as if they hadn't any care of being detected. When we first saw it come over the horizon we understood why... We sent out missiles and aircraft first, we knew there was no chance of taking this monster down if we didn't soften it up first somehow, although in hindsight it was sheer arrogance to think we could stop this behemoth at all. The bridge crew of the Varyag watched with mounting terror as one by one the signals from our advanced strike disappeared, none of them making contact. Even from 20 kilometers out we heard the muted thunder of its guns as it shredded all incoming missiles and aircraft, the radar technician confirming what we all knew had already happened, the atmosphere on the bridge becoming suffused with the silent grief of a funeral. Some muttered prayers, a few choked sobs echoed from the corners of the room, but most were silent with the suffocating terror of what was to come. The commander was visibly sweating, but gave the order to hit the enemy as hard and fast as we could, reasoning that the only advantage we had was our relative maneuverability. We thought maybe, just maybe, the ponderousness of this beast could be turned against it. Any notion we had of such an advantage was dashed utterly as soon as we came in range of the guns. My memories of the battle itself are hazy, not because of any injury, I was one of the few survivors to come out largely unscathed, thanks be to Ishu. No, the sheer chaos of what came next simply defies any attempt by my mind to find order enough to form a coherent memory. The volume of fire directed at our forces obliterated our ships one by one, our vaunted advantage in maneuverability meant nothing when the sky was so saturated with enemy shells, even our return fire only landed here and there as the cloud of munitions carelessly swatted them from the sky before slamming into the decks like the fist of God. The bridge was a cacophony, damage reports, alarms, and the screams of the dying came in so rapidly that any attempt at damage control was impossible, as the overlapping of cries from the desperate, the dying and our automated failure alarms blended into a demonic howl from which no meaning could me drawn. The next thing I remember I was in the evac pod, watching through viewports as the other pods were swatted from the air around us, not because the enemy wished to kill those who fled, but simply because the hurricane of death we were launching through made any prospect of survival a matter of sheer luck. I will never forget that day as long as I live, I will never forget the fury unleashed by the Grand Duke at the arrogance we had shown in standing against him, and every time I sleep I will forever be haunted by visions of the sky splitting open and raining the fury of the Romani upon our helpless hubris."
In my headcanon these superheavy classes of ships (Zarya/Nemezida Class, Drakon Class) would've been constructed post Khiva war in a sort of arms race by the Romani Empire for the purpose of maintaining significant peacekeeping(read: subjugation) fleet power and quell any possible revolts/uprisings/piracy often simply by means of power projection. Though physics are still physics . All you'd need to put this ship out of commission would be a sufficiently large kinetic kill vehicle. I.e, another ship. It's possible that it may be hard to convince the crew of 100+ to spend the last moments of their life as a projectile component and anyone who's tried before faced sabotage before they could reach their goal, but all you really need to do to cut your losses against one of these ships, is to ram it really hard through the top of the hull or the underbelly, ideally with a cruiser.
@@PineCone227_ That makes sense, you would need the industrial capacity of a fully restored empire to produce something this massive, I just loved the idea of the rebels seeing this thing for the first time and absolutely shitting their pants
Using maximum reheat thrust with the fire suppression system acting as additional engine cooling allows for a much higher rate of deceleration or even aborting descent outright, but is unadvised by maintenance crews for the strain it puts on the Kodiak's engines. As such it's only utilized when performing evasive maneuvers in combat when no other option will suffice. Besides, the crew tends to complain when they get pushed into the ground at several G over standard gravity
As far as I remember, the Kodiak-SV(Rev.2) is the latest revision for campaign use. The MV and MVR should be better equipped variants but would require money cheats to afford. Everything else is earlier legacy variants. I basically haven't touched them for 2 years though, so the safest bet is to just try them out and see for yourself.
@@PineCone227_ I tried the most powerful one which it would actually let me use as the flagship. One of the SVs isn't flagged as flagship capable. It's amazing. I just flattened a fleet base and strike group with it. There's just one problem... I used up the planes it had on the flight deck and I CANNOT work out how to install replacements on there. There are other structures on top of the flight deck. Maybe that's why? Any ideas?
@@PineCone227_ Might just be me being stupid. I noticed that when I have spare missiles in stock, telling the game to repair my ship to that specific template seems to restock them. Maybe I couldn't manually put planes on the flight deck spot because they're already "there" as empty spots? Or something like that.
so the average highfleet player has 3 stages 1. Actually play the game 2. Fill the entire fleet with lightnings 3. Say fk it and build a flying super heavy battleship
I never actually had a Lightning stage - sure I used it, but flying blacked out all the time wasn't very interesting. The Gladiator was my ship instead, and so I filled my fleet with those.
My Airships Conquer the Skies brain over here panicking whenever yall Highfleet bigbrains shoot a target directly above you. A little friend of mine called Gravity would like you speak with you.
This mechanic is present in Highfleet and you can get hit by a falling ship if you shoot one above you, to catastrophic consequences. It has a lesser gameplay impact though as these ships move at hundreds of km/h and you can (and most likely, will) dodge out of the way before it falls onto you.
I get the joke, but while this ship 'only' takes on 10.2 kilotons of fuel, I do have another ship that takes 150 kilotons: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OAq-qfG9BoM.html
Skip to 1:44 in the video, lots more than landing happening there ;) Highfleet is a strategy game at the core, but recording the strategic map wouldn't serve well to demonstrate the capability of a ship design, so my videos focus on the parts where you control the ship directly - during combat and landing sequences. The reason so many comments refer to the seemingly banal act of setting the ship down on the ground is because it's very much an inside joke within the community that getting your ships into the docks without damage is exceedingly hard. I never found this the case, but someone not used to flight mechanics in simulation games might struggle.