Yes it is customizable but you have to unlock each level by completing workshop requirements. 50 gets you access to applique armour package 100 gets you access to an improved Ataka Turret/missiles 130 gets you access to a 30mm Grenade Launcher as basic armament instead of cannon 150 gets you access to a double launcher for the missiles. Needless to say it takes a while to get garage points by completing challanges/BP missions.
Seeing this remind me of ZTL-11 which IMO the nerfed up-tier Sprut-SD. ZTL-11 maybe faster and have better ammo. but it's tier 9, on the other hand, Sprut-SD has a laser cannon, probably the most accurate large caliber gun in the game even without lowering your hull, and it has hard-kill APS.
Hi and how are you and your comrades? Yes, unfortunately my longest "I take it because it often turns out well" tank. I've had it for a very long time. And you can really be ashamed to use it. Given the situation. I wish.... Oh man everything. Best regards, Muck 866.
I feel a little offended seeing that 50-round ready rack (M8) played like that. It's the most fun-to-play light tank in the game next to ZTQ-15 (another entire ammo pool ready rack). And Bradley launcher strike again, TBH, I would trade that TOW launcher for Swingfire if I could even if it cost me alpha damage.
@@AusTankieGaming Well, I love Swingfire for reasons, one of them is your missiles will almost always go to the intended target as long as it's not behind or nudging you with gun barrel. And in certain condition, you can do Javelin stuff in much more effective way without locking on as well as bullying lieutenants and their gang from behind hard cover. If TOW can be set in that configuration as an optional upgrade, you could even put it in tier 10.
I fail to understand why you use Ophelia that has camo penalty as commander on an AFV that should rely on stealth and camo. Your Bradley has 35% camo and it drops to 0 after a short burst, my Bradley, the 2 sight and camo paint retros used and with Erin as commander has 48.7% camo on the move and 56.7 when static if no friendly is near by, I can shot short bursts with the auto cannon without my camo dropping too low and using AGTMs camo is virtually unaffected. You was constantly spotted in this mission and this is why, each time you used the AC your camo dropped to 0, you still played very well the pick and hide game doing damage and getting spots and spotting damage, but having the camo sub optimal when not firing and dropping to 0 every time you used the gun made it very difficult, it is not easy for an AFV to spot and survive on that map, your commander choice made it even harder.
@@AusTankieGaming She is already colonel, do you want to promote her to brigadier general? I have seen that in further Bradley videos you are using Grey that indeed needs a promotion, maybe Ophelia was chosen by mistake.
@@andreachinaglia5804 To be honest I thought she needed promotion; but, after I responded I checked her stats and found yes she was full 'C' (although Brigadier would be cool 😉) not sure why I changed her from Kathryn Grey who needs work🤷♂ I haven't played Bradley for ages and honestly don't know why I changed her.
@@AusTankieGaming it happens also to me quite often, things like going to PvE with the ammo load and commander that I use for PVP. Probably last time you used the Bradley you was still ginding Ophelia.
Despite the horrible launcher similar to that of BMD-2M, Bradley is still one of my favorite AFV not just among tier 8 but the entire game. Those missiles didn't go to the ground, the launcher just pointed toward the ground as it has no elevation, so when you play something likes Warrior, BMPs and BMDs except for BMP-3/3M and BMD-4 as well as Bradley, your missile launcher elevation is fixed meaning you need to tilt your entire vehicle to get the right launching angle.
I see a torture tool on wheels... If it's not for the sake of collection you should stay clear of it. Edit: Despite the disappointing performance, someone managed to do worse.
I didn't hear autocannon when CRAB was near you, stock? AS-21 is way out of flanking position, and mech infantry at that range is almost useless regardless of what squad. PLZ-05 is a quitter, so it's like there is just two of you to begin with. I understand the CRAB though, it's CRAP even fully upgraded in PVE, the gun is underwhelming even at tier 6 let alone tier 9.
Well mate we were dealt a cruel card as i kinda mentioned in the beginning with the platoon vehicles, but our former service Ethos doesn’t allow for us giving up. Was it just me or did there seem to be an extra dose of nasty red dots on the map, at one point it looked like there were as many stuck in the middle as there were on the Cap. We did our job and we did it with the best of our ability, and as far as I’m concerned we both did it well and didn’t give up right down to the wire as we always do. The plain facts were we had one Platoon member which never took part, the other two were out of position “at times” an Afv which didn’t spot the ones under the Middle bridge area, and hung back all match, the other Afv took chances ending in their demise. The final cruel combo acts was the apparent last few, possibly more lurking at the very rear behind buildings and the time 🕰️ left, how many times have we somehow pulled off a win which seemingly was an impossible task. Always good rolling with you mate, and damn pity i was in the Msta Arti as opposed to my old fave which would have done the task of both TD and Arti. God knows why AW changed the Arti, one of the worst decisions ever made, especially in PVE mode what would it matter.
Yes, it is. You get to choose what gun to mount between 125 and 140 (the same gun on both variant of ZTZ-99A2). It used to be almost impenetrable and OP just like any other BP reward vehicles but then it got nerfed.
Agree with the Hunters - ZTZ-20 is a particularly capable vehicle the White Phos missiles are a bonus that enable you to create module and burn damage to opposition between reloads whilst being a benefit for resetting caps in range as necessary. Still need to play to its strengths in game.
BZ mate, and as per F**king usual the strongest vehicle in the platoon goes all campfire on the team and toasted his marshmallows to perfection. Pity the same can’t be said about his team playing skills or lack of, shameful disgraceful action..instant ban for life if i was in charge, thankfully I’m not as the player count would be lacking three quarters of current players 😂
You should had left the last enemy T15 alive, he deserved it as he killed that ADTU camping on a hill and completely unuseful to the party. Good game by you, the PL and the Kornet that carried and saved a mission with a T15 that was not effective, but at least tried and the only MBT that did not even try.
GG. It would have been interesting to see how much damage you bounched, the 4M armour is very strong if you know how to use it, and you surely know. In PVE I often use the defense special ability instead of the supercharged APS, particularly useful in maps like this where you have to sit hulldown and shot to a lot of enemies. +10% reload speed, + 25% module damage, that is useful as 4M gun has a low alpha so is not particularly good at setting fires and ammo rack explosions, can boost your damage, +200% accleration, +30% hull traverse speed and +50% repair speed are really useful to defend yourself while you are hull down. You loose that protection if a AI diriven T15 or hunter manages to get behind you, but I think that on maps like Gost Hunters, Quarterback and this one is well worth the risk given the benefit. Top Speed is useful on maps where you have to relocate often as in PVE the spots are well rewarded, more then spotting damage and number of kills, the Boxer had more damage done, more spotting damage and more kills, but you got the blue star as you spotted 11 enemies and he only one, so to be fast relocating and having the augmented optics help you to farm spots on those maps, with Douglas as commander and the optics my 4M vision range goes from 380m to 460 (and I hate to be shot by invisible bot tanks) but I don't rate it as high as defense or super charged APS. I suppose that different play styles lead to different choices choosing the active ability and I understand that it can be annoying to change it according to the particular map, but give defense a try, more damage output and less time to repair tracks and gun are really useful on some maps and in a matter of 5 seconds you regain the long distance mobility when the task is done.