DireRaven is a Twitch Affiliate turned RU-vidr. My biggest gaming time sink at the moment is Eve Online and Eve Echos, but I look forward to diving into many other games in 2024. While tutorial style videos have been my hallmark in the past, I am leaning more towards gameplay and commentary in the year to come. This change is mainly due to the fact that they are more fun to make, and lets face it, if I'm not having fun making the video, how can you possibly have fun watching it?
2 Tips for you. First use the correct damage type on the ships. Gamma is Explosive. Nova Missiles. Second you are in a Caldari Worm, with bonus for Kinetic mainly, use Hornet II drones, they are faster and better tracking.
I haven't tried Geforce Now, but I do use Parsec. You still have to have a PC of some kind, but my lightweight lappy can connect to and play games on my heavyweight desktop. (Probably for the best that it doesn't work on mobile! 😅)
@@officialdireravenidk I didn't go out of bounds; it just seemed like the fight was completely hopeless even with staggered shield boosters it easily broke my tank presumably because it was hitting me more than usual and my dps was just tickling it; the fit was ok in tranquil but seemed completely outclassed in calm
I left a comment before but it had a link to an Eveworkbench fit so it was auto-deleted.. finally figured that out. To "load" missles into your fit on Eveworkbench: Light Missile Launcher II, Inferno Fury Light Missile
5 mill for all that time and isk spent? It isnt worth it. Just buy a venture and come huff gas with us, far less work, time and investment and a much higher payout.
@@henrik3129 still only 2 reloads with bomber. Usually 25+35 shoots per besiege. Every 8s. 25+35=60, 60 fires *8 sec =480sec, or 8 min per anomaly. And 4min for looting. 12-13 min without rewarp. And I got bounty. It will be better to get 1000+ dps tengu. But it will cost around 1.3bil
You have something here but what's your point of difference? You've delivered the news as have Loru, Captain Benzie, Ashterothi, etc... why am I watching your take? What did I receive from watching you that I haven't already learned or experienced watching others. What's your angle? What's special about your take on things, what's special about how you play the game? There's definitely room for more perspectives on the game, what is yours?
"That's a little weird." Understatement of the century lol. So this game is first-person PacMan with a shady grandma who is probably going to eat your soul?
Yes, a useful video can save many people's ship. I just pumped out the worm. I've seen similar guides. In difficult rooms, he flies around the edges of the room without getting close to the enemies, killing enemies the drone. rapprochement with the target for launching missiles is not being attempted.
Prop mod is just the first glaring issue with the fit. Slowboat and Pray is a shit approach for any combat situation. Especially one like Abyss, where you can get a large variety of different spawns. AB/MWD would give you much more options for damage mitigation than not just Shield Recharger, but likely even more than an Extender... The bigger issue, however, is lack of DPS. Exotics are already nice in that rats don't get survivability bonus, only the resist penalty. Abusing it with Raw killing power is much more efficient than trying to outright tank all enemies. Kill the enemy before it kills you, or DPS tank, as ppl like to call it. Very effective in Exotic/Electrics, although works better with raw Buffer HP rather than HP regen. Nothing 1 or 2 hardeners and Extender rigs can't fix. Might take longer to regen back up to 70%, but hey - you just saved that time by killing all enemies much faster anyway... If you're looking for something cheap and new to use in t4s, might wanna try my t4 Gamma gila instead. With max skills and enough practice can even run t5s highly reliably... Also handles all but Dark t3s with ease, and can do t4 Exotics reasonably well. WARNING - it's not cap stable, so cap management and different targeting priority becomes a requirement. Also - faction shield extenders aren't a hard requirement, t4 gamma can be done with t2/compact ones. The prop mod, however, I advise keeping faction. While compact might fit and work, I find it not worth the drawback. Likewise, there are other opportunities for small improvements, if you care to look for them, but I for one have been too lazy to change something that has worked for so long... [Gila, MuGila] Power Diagnostic System II Drone Damage Amplifier II Drone Damage Amplifier II Federation Navy 50MN Microwarpdrive Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender Multispectrum Shield Hardener II Rapid Light Missile Launcher II Rapid Light Missile Launcher II [Empty High slot] Rapid Light Missile Launcher II Rapid Light Missile Launcher II Medium Core Defense Field Extender II Medium Core Defense Field Extender II Medium Core Defense Field Extender II Valkyrie II x6 Vespa II x2 Infiltrator II x2 Inferno Fury Light Missile x1778 Nanite Repair Paste x173 Scourge Fury Light Missile x5464
Yeah, that was my issues with the fit, lacking speed and DPS. Had seen this fit in a video maybe a year ago, thought we could give it a try. I'll reconfigure to your fit and we will give it a go.
@@officialdireraven Take note - relying on Buffer rather than regen DOES change targeting priority rather drastically. You generally want to go after the highest DPS first, if you can't kite it. Namely - it's almost always best to go for Karen first, instead of the escorts. While against Drekavacs, which you can kite, taking escorts out first is the better idea. If there are no clear biggest DPS threats, the priority becomes neuts and/or scrams. Another good thing about using Gila is that you can actually rely on your Drones to tank some damage in tougher spawns. Lets say you messed up and got caught by scrams, but NPCs switched agro to drones - often it's better to sacrifice a drone or two to ensure your ship's survival. Namely - kill the NPCs that aggro your ship first, instead of trying to save your drones by recalling them and ultimately facing the full DPS of the room. There are other little tips and tricks, like if you notice all neuters (except frigates) stacking neuts on the same server tick. You actually get enough cap regen to run the hardener in between neut cycles, so that can help you focus on other, more pressing threats in the meanwhile. Likewise, it can be helpful to notice and kill anchors first - reducing all NPCs following it to 0 speed, even if only for a short while. Better dmg application can quite noticeably increase clearing times. Or, in the rare occasion Karen follows one of it's escorts as an anchor, it's a great opportunity to drastically reduce damage coming from it. Ultimately, as with any other fit, it's necessary to get used to it. Cap instability aside, it's also important to recognize situations when you better start heating your single hardener early. Probably not required in T4, once you get used to it, but until you do, having some paste for repairs to get some heat in each room can save your ship. It's not much of a difference with just the 1 hardener, but it can mean the difference between finishing all 3 rooms early vs barely getting out in the nick of time, since you wasted extra time to regen between the rooms. Needless to say, the better you learn to kite to avoid damage completely, the better your clear times will become. As you generally don't want to enter next room without ~65%+ of shields. As for aforementioned fit variations - swapping the T2 PDS for a compact one should allow you to fit a t1 Drone Range Amplifier or whatever it's called. Can come in handy early on, while you haven't grown used to possible scenarios where enemies get yanked outside your drone range. Costs a tiny bit of cap/shield, but is probably the single biggest improvement the fit could have. Other than that, heavily blinging it out probably isn't the best idea - it's supposed to be a cheap t4 runner, not a 100% reliable t5 clearing machine. It still can clear t5 with enough practice, but having lost most ships in abyss to DCs rather than anything else, I'd strongly advise against heavy bling. If anything, the current fit is an evolution of me trying to find the cheapest t5 capable fit that could pay for itself rapidly, in case of unfortunate losses.
Seem like cool ships, always wanted to get into the deeper parts of the game but it seems hard to get out of just spamming data and mining for money so I ain't ever even seen the abyssal stuff lol
Watchers need to be kited or you need hard tank. Know it's was test but still I know only 2 frigates with can tank them easy. Incursus and Breacher. Oh and change MWD to AF you don't need that much speed even vs BS. And anythink below BS still will hit you.
extender and booster NotLikeThis what about getting shield amplifier for thermal and putting on some shield boost related rig or anything else but having a booster and extender.
Great idea. It's good for those who haven't tried the abyssal space. I started using a destroyer and lost a few due to mistakes. Once you get to understand it, you can go frigates... and likely lose a few while experimenting.