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Doomy_Doom
Doomy_Doom
Doomy_Doom
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Random occasional videogame stuff, probably mostly Valkyria Chronicles series.

VC1 NG+ Chapter 5 south route (no defboost)
1:45
2 месяца назад
VC1 NG+ radiators
1:24
2 месяца назад
VC4 Ch.10 with less smoke (~4:20)
4:38
2 месяца назад
Wuaaaaai indeed, Crymaria
1:01
3 месяца назад
VC1 - Ch.13 consistent post-grenade trick run
4:31
6 месяцев назад
VC1 Ch.16 Welkin solo without aim cringe
9:02
6 месяцев назад
say hi to AT Snipers
2:01
7 месяцев назад
When you think you know Welkin can't aim
0:55
7 месяцев назад
VC1 - Chapter 5 - 1T orderless ~2:40
3:28
8 месяцев назад
Revenge of the Krest Howitzer
0:22
9 месяцев назад
Trooper vs impassable fences
1:01
9 месяцев назад
VC3 20-2 Easy - skipping Dahau area
4:39
11 месяцев назад
VC3 13-3 Easy - 1-turn without APC
4:02
11 месяцев назад
Комментарии
@sleepw4lkersd500
@sleepw4lkersd500 9 дней назад
Where i can download this mod?
@Doomy_Doom
@Doomy_Doom 8 дней назад
Nowhere yet, it was a very beginning tech demo for the still WIP mod. VC4 is a huge game to work on purely in spare time.
@sleepw4lkersd500
@sleepw4lkersd500 8 дней назад
@@Doomy_Doom Ohh i see. You have a discord or something to watch the progres? Maybe a Help?
@HurgleFurgle
@HurgleFurgle Месяц назад
Gotta be honest, you have smashed my hopes and dreams. I always got stuck on this in Imperial Onslaught just trying to get past the damn tanks without running out of turns
@tankerthewarengineer3018
@tankerthewarengineer3018 5 месяцев назад
Why is Welkin's Edelweiss aim is so poor compared to the Hafen?
@Doomy_Doom
@Doomy_Doom 5 месяцев назад
This is speedrun research, so there are barely any upgrades on Edelweiss because R&D visits are expensive time-wise. This strat makes use of mortar/mg to produce consistency while improving over using Alicia for first 2 boxes. "The fastest" strat is long-range first try cannon snipes, but it's an insufferable grind.
@albotroszzz8750
@albotroszzz8750 6 месяцев назад
I tried to look for a link for the Galerian Crossfire mod, but both google drive links are giving me issues. Would you happen to have an updated link or better yet upload them to mediafire or a different site?
@frostburn3736
@frostburn3736 7 месяцев назад
*_"We will watch your career with great interest."_*
@maninredhelm
@maninredhelm 7 месяцев назад
Doesn't this rob lancers of any useful purpose?
@Doomy_Doom
@Doomy_Doom 7 месяцев назад
The pointy bois are fine.
@Tepid24
@Tepid24 7 месяцев назад
Haven't played VC4 yet, but in 2 and 3 the AT snipers are valanced pretty well against regular lancers. Actual Lancers have more ammo, do more damage and resist interception fire better. So you'd prefer them for taking out tanks at close range. The AT snipers are good for taking out towers and turrets, since they can target the sides and back without it auto-rotating. Also sometimes good at taking out tanks in a solid defensive position if you can get a good angle on them to hit the radiator.
@jeffreychinn609
@jeffreychinn609 7 месяцев назад
Niceee
@tankerthewarengineer3018
@tankerthewarengineer3018 7 месяцев назад
Why didn't the Imperials have a AT sniper in the first place?
@Doomy_Doom
@Doomy_Doom 7 месяцев назад
They did in PSP games. VC4 in general likely leaned on easy due to targeting players fresh to the series.
@LuckyFlanker13
@LuckyFlanker13 9 месяцев назад
What’d you even do??
@Doomy_Doom
@Doomy_Doom 9 месяцев назад
I found the boomstick. And it goes brrr.
@garthmarenghi9040
@garthmarenghi9040 10 месяцев назад
I was stuck on this forever! Thanks for the AR Mine strategy.
@jeffreychinn609
@jeffreychinn609 10 месяцев назад
So, how many enemy units was that after all those reinforcements arrived? Around 40?
@Doomy_Doom
@Doomy_Doom 10 месяцев назад
Should be 36 units. Starting units: 15 (3 tanks, 2 lancers, 3 scouts, 2 snipers, 4 troopers, 1 ace) Initial reinforcements: 5 (Vulcan NE, 2 grens NE, 2 lancers NW) EP1: 4 (2 scouts NE, 2 troopers NW) EP2: 4 (2 lancers NW, 2 snipers SW) EP3: 4 (2 troopers NW, 2 scouts SW) EP4: 4 (2 troopers SE, 2 snipers SW)
@LuckyFlanker13
@LuckyFlanker13 Год назад
I wonder if the grenade trick would end up killing u in crossfire or imperial onslaught🤔
@Doomy_Doom
@Doomy_Doom Год назад
You could self-nade in such a way that you get hit by dropoff damage range which should be survivable in either mod. At least with tier 1 grenade like here :)
@LuckyFlanker13
@LuckyFlanker13 Год назад
LMAO - Alicia wins without killing anything. Again.
@LuckyFlanker13
@LuckyFlanker13 Год назад
Once again, Alicia has taken her rightful place as the one-turn master of Valkyria Chronicles.
@kughdommed4582
@kughdommed4582 Год назад
amazing job man
@adrienpascault1811
@adrienpascault1811 Год назад
Classic mode ?
@Doomy_Doom
@Doomy_Doom Год назад
Honour mode, 2 parties used for recordings because mistakes were made in endgame of 1st.
@va_sirberpasir9708
@va_sirberpasir9708 2 года назад
Interesting challenge you made here mate, I just finiah the main story and some skirmishes myself. If I may know, how many need to be permadeath before generics shows up and how many generics you get per class?
@Doomy_Doom
@Doomy_Doom 2 года назад
I disabled DLCs that give characters (S7, Edy, Two Valkyrias) since those are immune to permadeath and count as "still having units of a class", and then killed off everyone in skirmish 1. Then I repeatedly killed off "unneded" generics to get desired potential archetypes (there are 4 possibile variations for each class). You get 3-4 of each class for a total of 20+story characters eventually that way. Generics will never promote to PFC/Corporal, so you lose access to custom leader mechanic.
@va_sirberpasir9708
@va_sirberpasir9708 2 года назад
@@Doomy_Doom oh wait, generics can have their own personal potentinal too? Last time I try kill my entire sniper and grenadier, all I got empty personal potent, only battle potent ones.
@Doomy_Doom
@Doomy_Doom 2 года назад
​@@va_sirberpasir9708 I was talking about battle potential archetypes (specifically, I was looking for Fearless Will troopers and Stealth scouts). Generics do not get personals.
@va_sirberpasir9708
@va_sirberpasir9708 2 года назад
@@Doomy_Doom ahh I see, I get it. Thanks for the info, Kinda interested to get the genereics but deep down feel bad to kill the squad members lol, I become too attached somehow.
@Robbie_Haruna
@Robbie_Haruna 2 года назад
I like the implication that VC1 had enemies use real guns despite their gunfire being less threatening than in VC4. Also not sure what universe there's VC4 potentials that almost never trigger
@williek6888
@williek6888 3 года назад
Awesome playthrough & a most excellent wad!
@conzmoleman
@conzmoleman 3 года назад
well done
@jonascarrillo8699
@jonascarrillo8699 3 года назад
What happened with the other 20 levels?
@Doomy_Doom
@Doomy_Doom 3 года назад
Me being lazy, then Valkyria speedrunning, then me being lazy and easily distracted by other stuff, then me being lazy. Also me trying to get better so I can actually do them in a reasonable amount of tries *cough* map31 *cough*. Trying to provide commentary was a mistake in hindsight, it's lowering my ability to process the game on screen by a good third. For a slow heavily preplanned runs like Valkyria it isn't an issue, but for dynamic action it's really taking a toll.
@lefthandrule638
@lefthandrule638 3 года назад
valkyria chronicles 4 but epic
@Kalibr91
@Kalibr91 3 года назад
9:51 "Artherius, what have we here? THAT'S ASS!" Truly an inspirational leader. Edit: wow, that really was an ass for her. She got spanked on the first turn.
@Max333A
@Max333A 3 года назад
Красава!
@LuckyFlanker13
@LuckyFlanker13 3 года назад
Wow, Cathy and Emile were mvp
@LuckyFlanker13
@LuckyFlanker13 3 года назад
I wonder if the times Nico and Zaiga managed to put a grenade inside the tank count as crits…
@LuckyFlanker13
@LuckyFlanker13 3 года назад
wait a sec, what happened to crits!?
@Doomy_Doom
@Doomy_Doom 3 года назад
I undershot heads a couple times, so damage calculation shows non-crits, but some register from spread.
@jonikijoujima
@jonikijoujima 3 года назад
3:20 It's smart to not let the Shocktrooper intercept!
@LuckyFlanker13
@LuckyFlanker13 3 года назад
Nice one Doomy!
@LuckyFlanker13
@LuckyFlanker13 3 года назад
THIS is what snipers should’ve been
@dannelarsson84
@dannelarsson84 3 года назад
Nice you would not made it with that cannon!
@LuckyFlanker13
@LuckyFlanker13 3 года назад
Well played cheese!
@TheCecchino98
@TheCecchino98 3 года назад
This video is cursed
@DinnerForkTongue
@DinnerForkTongue 3 года назад
You're cursed. I'm cursed. Anagnorisis with fast monsters is cursed.
@LuckyFlanker13
@LuckyFlanker13 4 года назад
Lol, what is AP decay?
@Doomy_Doom
@Doomy_Doom 4 года назад
In case it's not /s: AP decay refers to getting progressively reduced AP with subsequent moves of the same unit.
@LuckyFlanker13
@LuckyFlanker13 4 года назад
@@Doomy_Doom Was just joking dude. Thx for the refresher tho
@ZerodomaiKitsune
@ZerodomaiKitsune 4 года назад
I like how you were taking so little damage that you didn't even care about being stuck on the sandbags at 4:24 lol
@Doomy_Doom
@Doomy_Doom 4 года назад
Getting stuck was not exactly part of the plan. Thankfully AP doesn't burn down when you don't actually move.
@Alpha545
@Alpha545 4 года назад
Very impressed by the run! I learned a few things that I wish I'd known sooner. I finished my own challenge run just recently, though I used different rules: "I define the 'Perfect Kami Run' as a run where I never trigger the awareness indicator, all guards are left 'undisturbed' and I get the maximum score." So I allowed abilities but no distracts. I was able to do this chapter without ever being spotted. On one of my attempts Yamiko did manage to briefly see me through Kage somehow, but I got it on the attemot after that one :) I also did Nightfall for this challenge.
@Doomy_Doom
@Doomy_Doom 4 года назад
Thanks! I was an early player and quit shortly after beta-testing level creator update and the story DLC/add-on (just interest shift, not because I found it bad or anything), so I imagine run tech has advanced a lot since then. No idea if I'll pick up Aragami 2 when it's out yet.
@Alpha545
@Alpha545 4 года назад
@@Doomy_Doom That's pretty cool, being able to see the game from such an early point :) I just learned about Aragami 2 though. I'm not super excited. I don't think adding combat and changing the art style is a good idea given what Aragami is about, but who knows? Maybe it'll be a good game in its own right. As for run tech: I put it to myself to figure this game out entirely by myself (though I did stumble upon speedrun where I learned how to skip a bit from The Shaded Woods). It's something I don't do much anymore. As a result I don't think I've made any groundbreaking discoveries, though I haven't seen much of this game outside of standard let's plays, so who knows? I'm still pretty proud of it though, Nightfall chapter II and III were tough as nails :D
@HmmHmm-ve7ou
@HmmHmm-ve7ou 4 года назад
Congratulations! You successfully played map the wrong way!
@reptongeek
@reptongeek 4 года назад
Wondered after watching Decino's video if this was possible, well done on the run. Gotta love that 50% chance that produces 100% arachnorbs!!
@sebastiannielsen
@sebastiannielsen 4 года назад
I personally think the map maker should instead have dumped the archviles in the cyberdemon room if the mancubus is killed too early. That would make it really impossible to survive without completing the map objective.
@Doomy_Doom
@Doomy_Doom 4 года назад
I've tried editing the map to make that spawn pattern happen, and the encounter is still survivable. First you save plasma/rockets and Supercharge for 200/200, then time switch that opens up the room pressing to go up the lift from which you came down asap. This makes arch-viles spread around walls around lift due to how AI works. Then you can go up/down the lift and pray that you can get cyberdemon to splash damage some archies to trigger their infighting - they would mostly wander close to the lift in small numbers. Then you can make a break for the exit teleporter room and make a last stand there. It's quite tricky to pull off and needs good luck for Cyberdemon to wander near the lift and archies not rushing in one after another as you try to fish for that Cybey splash, but definitely not impossible.
@jamez6398
@jamez6398 4 года назад
Wow, I'm the only one to watch this. Good job.
@notwearingpants1086
@notwearingpants1086 4 года назад
I would suggest adding commentary with a Dutch accent.
@hectortorres9316
@hectortorres9316 4 года назад
Almost thought the video had commentary, this lad is güd at playing
@sunny_D
@sunny_D 4 года назад
Also brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrththth whenever you use the chaingun
@damsarotti
@damsarotti 4 года назад
Well done! Could you please tell which sector light setting are you using in prboom+?
@Doomy_Doom
@Doomy_Doom 4 года назад
It should be all defaults with gamma level cycled to highest (4 I think?).
@Bryan-T
@Bryan-T 4 года назад
nicely done
@LouffeVC
@LouffeVC 4 года назад
Ferrier go BRRRRRRRR
@mr.4096
@mr.4096 4 года назад
is that the only exit on this level?
@Doomy_Doom
@Doomy_Doom 4 года назад
Pretty sure it's the only one.
@mr.4096
@mr.4096 4 года назад
@@Doomy_Doom i found the other one. The secret exit on map 31 takes you to map 32. Normal exit takes you to map 16.
@Doomy_Doom
@Doomy_Doom 4 года назад
I just always happened to only find the secret one naturally, even on the first ever playthrough :)
@magicchef
@magicchef 4 года назад
Very cool. Consider submitting this to HowLongToBeat. The current posted speedtime on that site is 22:46:17!
@LouffeVC
@LouffeVC 4 года назад
An excellent display of the strategies involved for Level 1! I really do look forward to running this in the future.
@simeon8967
@simeon8967 5 лет назад
Genius
@yamyeeter1185
@yamyeeter1185 5 лет назад
new challenge run: no shadow teleport
@avecesare4636
@avecesare4636 5 лет назад
How dafuq you did it