I'm a Tekken nerd who has been into competitive Tekken since Tekken 6. Though the busy college life keeps me from competing in major tournaments, I play extensively online and enjoy watching amazing players compete in the Tekken World Tour. I hope to one day compete at Evo myself!
After playing and watching so much Tekken, I feel that I have the knowledge to help new and experienced players learn more about the game. My channel mostly consists of combo tutorials, but I plan to make tutorials on other Tekken fundamentals, such as how to backdash cancel, understand frame data, and use basic spacing tactics. I also plan on making character guides soon.
Although I'm most familiar with Tekken, I also enjoy playing other fighting games, such as Smash, Street Fighter, DBFZ, Mortal Kombat, and others, so I may make content for other games as well. I hope you enjoy my videos and are able to learn a thing or two!
bryan and bruce are actually one of the best teams, oddly enough, Bryan Fury was Bruce's replacement in Tekken 3 and 4 lol, and they're both kickboxers
not really... lol maybe in training but definitely not in a real match. i've always thought that it was too inconsistent to go for after a CH d/f+2, so i just go for easy combos :p
My friend and I were neck and neck for a while, but then he started wrecking my raiden, now that i've learned about LRC and the double overhead wall kombo, I will definitely be stepping up my Raiden game, thanks!
@Guadalajara Bella Well, the idea is that the holding 1 will "charge" the fireball, which can be run-canceled. If you don't hold 1 (in other words, don't charge the fireball), a run cannot be done. Because of this, the run must come out before you release 1, just to make sure that your are allowing the run to come out in the first place. With this in mind, releasing 1 after the first f would logically not allow the run to come out because you are releasing the charge before you run. So basically, you have to hold 1, input ff+block, and release after you can visually see Raiden run. I hope that wasn't too complicated, but you will be able to get a better feel of it in time.
@Guadalajara Bella Unfortunately, you do have to continue pressing 1 while you input the run (which, btw, does not have to be f, f, block button. Inputting run as f, f+block button makes the input a lot easier, if you did not already know.) The hardest part is moving your thumb from 1 immediately to 2 to input the 2,1,4 string (which has to be done immediately after the run animation starts). All I can suggest is switching the run input to ff+block button and practicing switching from 1 to 2 as fast as possible. Practice doing b14 into fireball rc, then practice doing run cancel into 214 as fast as possible, then combine the two series. Hope that helped.
hi does this combo still work or did raiden get nerfd cuz i cannot string them.. i do all the steps perfect but cant seem to get the 40 %.. it gives me 26% then 20% even tho i execute the run cancel.. maybe im to slow?? greetings. subbed
+Seattle_WagyuBeef yes i think so too, i managed to do it but without the njp.. that gives me 38%.. damn its hard with the jump.. thanks for the fast replay.. cheers
Sup nice vid, here's a few things can could have been better though :48 CHdb4, ws21, TA! f3~bok12, DE1, db2~SE1 2:05 If you time the delay correctly on ws141 lars can DE2+3, shoulder 2:25 you can opt for more dmg if you DE2, df1, db21, shoulder. If your looking for max dmg do iWR3 instead of DE2 Other that the vid is pretty useful for beginners keep it up