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Gleb Alexandrov
Gleb Alexandrov
Gleb Alexandrov
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CG tutorials, Blender tutorials, creative ideas and inspiration by Gleb Alexandrov. Join the Creative Shrimp community and let's get better at digital graphics and 3D art.
Snow Globe 3D Illusion Using Particles
4:36
6 месяцев назад
Nebula Course: Eevee Update (1.1)!
0:52
7 месяцев назад
I Photoscanned... a Nebula
5:14
7 месяцев назад
Introduction/Promo Video | Nebula Course
10:20
8 месяцев назад
Official Trailer  |  Nebula
1:17
8 месяцев назад
Creative Teaser | Nebula Course
0:39
8 месяцев назад
Teaser | Dust Particles+
1:02
Год назад
Комментарии
@user-tp2ld1rc5p
@user-tp2ld1rc5p День назад
hi can you use an android phone
@peacful-rohit-26
@peacful-rohit-26 4 дня назад
its been 10 years and i still not tried to complete the tutorial just procrastination lol
@GlebAlexandrov
@GlebAlexandrov 3 дня назад
Take it easy, at your own pace :D
@ROMAGORUAI
@ROMAGORUAI 7 дней назад
Nice genial content!!!✔✔
@GlebAlexandrov
@GlebAlexandrov 6 дней назад
You're too kind! :)
@Elijah-gp2cv
@Elijah-gp2cv 9 дней назад
Instant buy!
@GlebAlexandrov
@GlebAlexandrov 9 дней назад
Awwww! ❤
@ChadEvans683
@ChadEvans683 14 дней назад
meshroom outputted multiple texture files (5) how do i apply them in blender?
@PrometheusPhamarus
@PrometheusPhamarus 20 дней назад
Isn´t these hellish issues often common in most 3D software, using lightwave mostly for modelling and recognize most of that as well. I can see many other things that is just of annoyance for modeling in blender vs lightwave, where it´s just more direct smoother in lightwave for those parts, and that is Specificly what I would call blender modeling hell. what is described here I feel is more, a general poly modeling hell, most may confront in most 3d packages.
@GlebAlexandrov
@GlebAlexandrov 19 дней назад
Fair enough.
@PrometheusPhamarus
@PrometheusPhamarus 19 дней назад
@@GlebAlexandrov There are also modeling hell in Lightwave of course, but ellaboration of that has been made all over the place, elsewhere. It hasn´t been updated for a long time and the new team have that planned in the next dev cycle though. right now they have focused on implementing more tools to layout, ProGeotools for similar stuff as geometric nodes in blender does, TurbulenceFD fluids for smoke fire is part of lightwave by defaul, and enhancements on VDB´s, unreal bridge, a fast liquid solver previously called UP, now implemented and is called flow, Rh Riggit now part of lightwave natively And octane is now part of Lightwave, but as their own to develop I think. And much more, but for modeling, very little, next cycle maybe. So under the core, blender more advanced for modeling purposes, and many of the modern tools are just not there in Lightwave. But it is still capable of delevering, and some things are just more direct to model within Lightwave I think.
@allforumboardr1
@allforumboardr1 22 дня назад
Hey did I miss something? When I download the files, I do not get the RAW files. Is there a way to get those? Thanks! :)
@GlebAlexandrov
@GlebAlexandrov 21 день назад
Sure thing! Shoot us an email, I'll send you the download link :) www.creativeshrimp.com/contact
@Tops-ht9yg
@Tops-ht9yg 24 дня назад
Time for an update Gleb!
@GlebAlexandrov
@GlebAlexandrov 24 дня назад
Haha indeed! Lev is 7 now, gonna go to school :)
@hameddesign70
@hameddesign70 26 дней назад
i don't believe my eyes im watching such a valuable video for free on youtube! bro youre a hero
@GlebAlexandrov
@GlebAlexandrov 26 дней назад
Thank you so much! Now that Reality Capture is free, the utility of this workflow (with Meshroom) can be compared against the RC workflow, but anyway it's good to have alternative options I guess!
@LittleDarkLord
@LittleDarkLord 26 дней назад
2024?
@dacelo3
@dacelo3 27 дней назад
One on best tutorials I have ever seen! I could play with 3 different programs several hours just seeing your 1h video! Congrats!
@GlebAlexandrov
@GlebAlexandrov 26 дней назад
Oh wow, that's impressive! I know that this workflow can get quite involved and even tedious and it could take some time to get familiar with it, so I'm glad this video helped somewhat :)
@AntoineVanGeyseghem
@AntoineVanGeyseghem 28 дней назад
Wow.
@Nztheateam
@Nztheateam Месяц назад
This is a lot but thanks, this is what I've been looking for in terms of baking
@sepigraph
@sepigraph Месяц назад
You would get a more accurate and clean result if you directly exported the camera and point data straight to ColMap format using python, which can then be trained. With perfect camera poses and point position data you can skip the structure-from-motion process entirely. Nebulae are a very cool subject for gaussian splatting!
@mrhuman5447
@mrhuman5447 Месяц назад
Hey what happened to Pewdiepie?
@RealtoVRT
@RealtoVRT Месяц назад
One of the best with the artistic touch!
@Mechrank
@Mechrank Месяц назад
Can we use mesh-room instead of reality capture?
@realinus
@realinus Месяц назад
Interesting
@fergadelics
@fergadelics Месяц назад
I went to show my friend why this is a great tool. Needs a v2 update!
@sebastianrooks
@sebastianrooks Месяц назад
Amazing. Thanks a lot