Sophoria Academy is an innovative online VFX and animation academy founded by renowned artist Jonathan Symmonds. Our academy is designed to inspire and cultivate the future generation of visual effects artists, providing them with all the essential skills they need to become the best in their respective fields.
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Dude thank you so much for this. im using blender though and im animating a cool looking mech spider but im also struggling to find a in detail tutorial for a walk cycle. ps im in Natal on the south coast
Do you mean the reference footage? - "Getty Images" - It says it right on top of the video. In the course 'Dog Run Cycle', all the information is there.
what is the point to rescoping what you animate before. i dont think i will learn any thing from that mechanic of walk for creature understand what happen from reference
The animation cache is there for reference purposes. Sometimes it helps a student to see how the mechanics work in all angles. We animate the cache to the reference footage. It is just there as an added reference.
It's very helpful. Thank you. One question I'm going to take the Dragon Master Class, is it okay if I can't speak English? Does it have features such as automatic translation?
Hi there, no unfortunately not yet. It is a tricky process, most of the videos have transcribed subtitles available through vimeo which you can turn on and off.
if this was to be animated for a game and only had the flying animations, how many would there be and what would they be called? I'm trying to animate a wyvern based creature, but i am having problems figuring out how many animations is needed.
It's very specific to the actions that the character would be doing in the game. Flight Cycle, Glide Cycle, Turn Left, Turn Right, Take-off, Land, Climb, Dive etc...
his legs do not move the way they should, it should almost look like the back leg is kicking the front leg forward. In this animation either the back leg is too late or the front leg is too soon.. Go look at a real dog for reference.
@@SophoriaAcademy it’s a small cuboidal program where you can model and rig your own creation with the ability to animate them via keyframing, it’s similar but layout is different, would that still work? As in does the layout require to be the same
Is the rig in smooth preview...? If not how can u have such smooth topo with this less poly count...if it is wont it cause issues if i transfer it to other softwares..?
No, it is a smooth preview in maya. However you can export the model in either low poly or bake down a mesh smooth to the geometry. Then you can export an FBX or even a geocache.
Something this high quality not getting any views, weird. Guess it on it's own isn't very entertaining. Needs to be trendy somehow, interesting besides just being animated well and looking nice. I've always thought the hardest part about what we do isn't the technical parts. The modeling, the materials, the rigging and animating. More important is the story we tell with the props we bring to life.
Bro, if you can make an amazing dragon video game where you play as a dragon(not a person riding a dragon, A DRAGON), you could make a serious fortune if you make the game right. I have tons of ideas if you're interested.