Mr jack in box sounded so happy having u on the ropes for so long. Even happier once u persevered. I like to think he wanted u to win. Lol teasing good job bringing him into a easier place to fight no shame in that.
honest answer i dont know hehe. i found this wad while searching for others though it maaaaay have been featured on the doomwads youtube channel i find most megawads i play. =)
i personally cant because im bad at the game =P the super secret head is usually killed with splash damage cause your hitting just above it so instead of the usual hit it with 3 rockets and its dead it now seems to take like 5 bfg blasts directly at it with project brutality hehe.
yo how do you boost fps in project brutality 3.0? my fps is 50-60 fps when playing doom eternal, but when i fire from the super weapons in project brutality, it literally lags
im not overly experienced in the technical side of things but what types of maps are you playing? for eg if i play project brutality with some of the more modern maps and alot of slaughter maps my performance tends to tank cause most maps have everything pre placed and average 1000 plus enemies (i also only play with a rtx 3060). doom eternal by my knowledge uses an algorithm to spawn mobs in dynamically so the encounter can be 50-60 monsters but ur only fighting up to 10 at a time to save on resources.
@@oyteara5580 uhhhh hontE remastered, marauder (useless cuz he does not spawn), Gauss Cannon add-on and PB staging (my mods), wad: doom II, i tried to download gyodesis' settings but they do not work (I play with GTX 1650)
yeah you might want to consider looking at how much ammo you have. And also consider using other weapons besides the shotgun, before you die from lack of ammo
I found a fair few of the early tier weapons felt pretty underwhelming to use outside of that quad shotty........ such a good shotty lol. In later levels I've taken a liking to the lmg assault rifle. Its been so long since I've played project brutality so alot of these higher tier enemies are pretty new to me =)
That first part of the level always gets me cause you go from every level being quite mild to being surrounded by chain gunners and revenants like your playing a plutonia map =P
your both right =). while project brutality isnt the OG sgt mark IV brutal doom Overhaul mod i have labelled these project brutality vids as Brutal because the vast majority of overhaul mods that gets released for both doom and other old boom shoots that feature excessive gore get labelled as "brutal" in my admittedly limited experience. I do make sure to provide links to any WADS and mods i use in the description to mitigate any confusion that may arise =)
Hello, creator here! Thanks for playing Final Carnage. Although I designed the campaign with players keeping their weapons from previous levels, I figured someone would want to do these types of challenges with pistol start in mind, so I at least made sure to always place a shotgun near the spawn :P I noticed that you play with the first build, several weeks ago I released v0.1A which adds a little more medikits and ammo in some levels.
Oooooo ill check that out =) Yeah I did figure the episode was paced with keeping your kit through levels and I believe it was made with the intention of playing through with brutal doom with being able to conserve ammo through headshots. Still your map set is easily one of my favorites in terms of pacing and architecture and is great for beginners and I hope to see more from you =)