Now I really want to see more scenes like this in the next Spider-man movie. I like Tom Holland's Spider-man, but his movies are sorely lacking in high-rise web-slinging (:
@@deepkick9 It's not bad, I agree. I was just so uninvested in that movie overall due to my disappointment in the story of the first Tasm, that I didn't notice the action much.
bruh. none of these are swingers. why did they add flying to these fucking games man. imagine wanting to swing like spider-man, and just flying in a straight line where ever you want to go. yall wacky.
Great work, I have plenty of mistakes when swinging and such - I'm something of a failing scientist myself - sorry I had to say that. Hope y'all keep up the awesome work! 💯
The super dodge unfortunately doesn't work for me. I tried it like 100 times. I'm super sure i am missing something😂 I have the charge jump on the 2nd shortcut and dodge on circle. I tried it seperately, basically pushing one or the other first, doesn't work. Pushing it in the same time doesn't work too. None of these cool animations get triggered.
Mmm it still works for me. If you want to ask further questions feel free to join the discord where myself and many others can help you a lot more easily.
It is so unacceptable how the traversal is this insanely good, probably the best of any game and the story didnt nearly live up to par. They have these perfect game mechanics and graphics only to ruin it with very lazy writing.
The story may not be for everyone, but the traversal is for sure the reason we are still playing it! The animation and traversal team absolutely cooked.
Always remember, it isn’t always the game that makes the game spectacular, sometimes its the person behind the controller, people underestimate games because they lack the skill..
I think an interesting way to implement trigger controls for each hand would be to have web-swinging activate when you fully hold L2 or R2. Holding both triggers would enable double-handed swinging. If one trigger is halfway held, zoom would activate, and if both triggers are halfway pressed, point launch would activate. I'm not sure if resistance and haptic feedback could be used in this way, but this is what I thought of when the controller first came out. How else could haptic feedback and resistance help with immersion and simplify controls?