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Moonville Entertainment
Moonville Entertainment
Moonville Entertainment
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@stormr
@stormr 10 дней назад
trying to figure this out. I renamed a map today, and obviously got the no meta data for this level on the loading screen. So i went in and changed the names correctly, still no meta data for this level. Even tried deleting the DA asset and making a new one. Nothing works, I cant get any info on my loading screen. Any ideas?
@mvelukas
@mvelukas 10 дней назад
Make sure the Key in the level meta data list exactly matches your level name. It's the part you add in Menu System Config on the left-hand side. It's usually just a small typo or missing character. After changing it in the config and it works you can clean up any savegames that include your old levelname
@stormr
@stormr 7 дней назад
@@mvelukas I did that, also deleted my savegames. I even tried making a new on for a different map and added it into the keys and its typed exact, I even changed the map in the menusystem config, and it still has nop data and even goes to the original map, I'm not sure how its even referencing all the old data after its all been changed
@buenitodia1061
@buenitodia1061 12 дней назад
Wow nice
@ariyahelrith
@ariyahelrith 12 дней назад
This seems really intensive, a great addition to the marketplace. I'm still working my way through Gorka's RPG tutorial to get the hang of things, but can definitely see myself getting something like this in the future to save time 💖
@dobrx6199
@dobrx6199 15 дней назад
Great job guys!
@SimplySlawa
@SimplySlawa 16 дней назад
Simply EPIC! Best work I see on Unreal Marketplace! Keep it up! Just wow!
@SimplySlawa
@SimplySlawa 16 дней назад
Best of the best! Epic product which will help to save a lot of development time! ❤❤❤
@Leomerya12
@Leomerya12 16 дней назад
Fantastic, though I do wonder why the color scheme / style is different from Menu System Pro. Maybe there'll be a toggle that will change this?
@JP-do5tc
@JP-do5tc 16 дней назад
I assume that’s going to come when all three assets get fully converted to common UI
@Leomerya12
@Leomerya12 15 дней назад
@@JP-do5tc , I REALLY hope so. It'll save hours of having to edit color pallets.
@KeiNovak
@KeiNovak 17 дней назад
I've been trying to do a test implementation of this using the TopDown Sample project and I can't get past 8:51 using the topdown player controller. The controls don't work unless I delete the MenuControllerComponent that was added to the PlayerController. I'm on UE 5.3. I've gone through this several times, even trying it again after doing the changes in 18:00. As for the potential issues at the end of the PDF manual, I tried implementing some but honestly some of those steps are difficult to understand as context seems to be missing (like adding the IMC to menu settings file... you didn't have to do that in the video so I don't know why it looks so different than what I'm seeing in my test project). And yes, I've done the Project Settings > Engine > Enhanced Input > User Settings > Enable User Settings too.
@MoonvilleEntertainment
@MoonvilleEntertainment 17 дней назад
Hey! If your Character can't move there could be several issues. I wrote up section in the documentation for this problem in the FAQ, have you tried the points mentioned in the section yet? Also please join our Discord Server if you need further help as it is very easy for us to miss RU-vid comments and we can't share images here as easily. This is a link to the FAQ section: docs.google.com/document/d/1ozUgaFZKMXoJq701b9mlvNpmMeAM3MlvhKjuKpLPApQ/edit#heading=h.5xl4zxftxj67
@KeiNovak
@KeiNovak 17 дней назад
@@MoonvilleEntertainment Yes I've already done those except for #5 (I explained why in the other comment). With this being a common stumbling block, it probably would've made sense to have made a video on it by now. Also, I don't use discord.
@MoonvilleEntertainment
@MoonvilleEntertainment 17 дней назад
@@KeiNovak Thanks for the suggestion! We plan to re-do the tutorial videos in the near future and that will be part of it. I understand that the Enhanced Input System can be confusing when you have never worked with it, but with it becoming the standard input system with UE5.3 we have to use it. Essentially those red input events you have in your character need to exist in the Enhanced Input Mapping Conntext (IMC) that is also active currently. Our MenuSystemConfig file can activate your Character's IMC, so you will need to do these things: 1. Find which IMC your Character uses (e.g. IMC_Default for the Third Person Template) 2. Replace IMC_CharacterOnFoot in both lists in MenuSystemConfig with your own Character IMC You can debug this with 'showdebug enhancedinput' in the console
@KeiNovak
@KeiNovak 17 дней назад
@@MoonvilleEntertainment Thanks for the quick response. I've only ever used Enhanced Input, so I'm OK with that. However the MenuSystemConfig does not have anything for the IMC options -- they were completely empty. The only thing was what I had manually added (IMC_Default). Nothing related to IMC_characterOnFoot or the other IMC's you had listed in the document... that's why I was confused by that.
@mvelukas
@mvelukas 17 дней назад
@@KeiNovak It sounds like you are editing the parent class of the config data asset (starting with PDA_). Please make sure you are only making changes to the DA_MenuSystemConfig_Silence file (starting with DA_)
@Leomerya12
@Leomerya12 23 дня назад
Wow! The amount of improvements since the release is CRAZY!
@davibookman4536
@davibookman4536 23 дня назад
Back when I was a kid the apartment 302 scared me the shit out. But as an adult I would like to live in a big apartment like this, I don’t care if it is haunted
@k12rising
@k12rising 23 дня назад
Will be interesting how this compares to Inventory System X.
@MoonvilleEntertainment
@MoonvilleEntertainment 22 дня назад
One of the biggest differences is that ours is Blueprint-only, which makes it super flexible and easy to use. But there's more to it-stay tuned and you can see for yourself soon! :)
@DavidNGoodman
@DavidNGoodman 22 дня назад
@@MoonvilleEntertainment Has it been submitted to the marketplace yet?
@MoonvilleEntertainment
@MoonvilleEntertainment 21 день назад
@@DavidNGoodman We will submit it this evening/night (German time).
@DavidNGoodman
@DavidNGoodman 21 день назад
@@MoonvilleEntertainment Sehr Toll!
@Rusty0124
@Rusty0124 28 дней назад
I cant seem to get my character to move after changing the player controller I followed all the documented steps to fix it but it still doesn't move what is the best means of contacting you guys to find a solution
@MoonvilleEntertainment
@MoonvilleEntertainment 28 дней назад
All our support is on discord. Check the marketplace page. Also regarding your issue read the FAQ in the documentation, it goes over exactly this issue :D
@Rusty0124
@Rusty0124 24 дня назад
@@MoonvilleEntertainment I miss read some of your documentation it works now :D thanks
@KeiNovak
@KeiNovak 17 дней назад
How'd you manage to fix it?
@MoonvilleEntertainment
@MoonvilleEntertainment 17 дней назад
@@KeiNovak Hey just to be sure, I linked you the FAQ in the other comment where you asked this question. Did you try the steps in the FAQ? docs.google.com/document/d/1ozUgaFZKMXoJq701b9mlvNpmMeAM3MlvhKjuKpLPApQ/edit#heading=h.5xl4zxftxj67
@KeiNovak
@KeiNovak 17 дней назад
@@MoonvilleEntertainment Yes. Done or checked those several times, except for # 5 because I didn't quite get what was going on... the attempt I made still did not work.
@Furyblood
@Furyblood Месяц назад
This re 2 😮 wow
@MoonvilleEntertainment
@MoonvilleEntertainment 22 дня назад
;)
@DavidNGoodman
@DavidNGoodman Месяц назад
Instant buy. Can't wait :)
@jiekii
@jiekii Месяц назад
nice
@SimplySlawa
@SimplySlawa Месяц назад
Epic! Best of the best!
@mrconcept
@mrconcept Месяц назад
this is really nicely done. Is it easy to integrate? Wil be buying this asap.
@MoonvilleEntertainment
@MoonvilleEntertainment Месяц назад
Hey, awesome to hear! It's pretty easy to integrate, you can check out our Integration Guide Video to get an idea of the effort required. If you need any help let us know in Discord :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pcBF9r4eJjE.html
@Nemesisworks
@Nemesisworks 2 месяца назад
Nice. Can we disable the game subtitles?
@APlayerinVR
@APlayerinVR 2 месяца назад
The Unreal Marketplace is filled with rubbish but a few systems and assets stands out as really AAA quality. Both the Menu System Pro and the Inspection System Pro are really top notch, well done and thank you!
@MoonvilleEntertainment
@MoonvilleEntertainment 22 дня назад
Thank you so much for the kind words! We're thrilled that you're enjoying Menu System Pro and Inspection System Pro. We're excited to let you know that Inventory System Pro is just around the corner-be sure to check it out when it drops! We're confident it'll meet your expectations. 😊
@sr_yang549
@sr_yang549 3 месяца назад
I want to learn production techniques, not just things
@DavidNGoodman
@DavidNGoodman 3 месяца назад
In the menu system config DA, I had to change the IMC on foot to my IMC to get the mouse and WASD to work. This wasn't mentioned in the video, so not sure if it's working the way intended or I just got lucky.
@MoonvilleEntertainment
@MoonvilleEntertainment 22 дня назад
Yes, this is intended. Depending on your setup your need to change the IMC or use the Input Actions that come with Menu System Pro on your Character. Thanks for mentioning it!
@stormr
@stormr 5 месяцев назад
everything is bright white, what do I change to make it look normal?
@mvelukas
@mvelukas 5 месяцев назад
I assume you updated your project from an older version of Unreal. Unreal switched the exposure default settings for new projects (I think this was 5.0 or 5.1). Go to your project settings and enable 'Extend default luminance range in Auto Exposure settings'
@elnurmehdiyev5062
@elnurmehdiyev5062 6 месяцев назад
When I assign created BP_MyPlayerController instead of default PlayerController I cant control player in UE5.3
@MoonvilleEntertainment
@MoonvilleEntertainment 6 месяцев назад
Hey, please join our Discord for Support as we are very active there. RU-vid comments easily get overlooked. Regarding your issue, make sure you have 'Event Possessed' with 'Set Input Mode Game Only' on your Character, if you look at our Sample Character you can see how it is supposed to be setup. If you are using your own Input Mapping Context (IMC) and not our controls, make sure you change the Registered IMCs and Initially Added IMCs in DA_MenuSystemConfig_Silence.
@elnurmehdiyev5062
@elnurmehdiyev5062 6 месяцев назад
@@MoonvilleEntertainment Thanks for prompt reply, Did all that above but still cant get control over default 3rd person character. UPDATE: I have followed your tutorial and when I hit PLAY, Im navigated off the default map, appear somewhere aborad with no body, just hanging on the side.
@MoonvilleEntertainment
@MoonvilleEntertainment 6 месяцев назад
@@elnurmehdiyev5062 We use the default Unreal spawning system, make sure you don't have any Player Start placed there. Also please join our discord servers we might miss your messages on youtube for a couple days before they are answered, whereas on Discord we always respond. :)
@elnurmehdiyev5062
@elnurmehdiyev5062 6 месяцев назад
@@MoonvilleEntertainment Started from scratch, all worked! thank you for great support! Will try now to implement menu system in my current game...Again my best appreciation to you!
@AriaRedux
@AriaRedux 6 месяцев назад
Fantastic work! I'm super excited about the possibilities this system provides. Really nice job going the extra mile with all the AAA details and game-pad support!
@neritonreis3340
@neritonreis3340 6 месяцев назад
Queria compra mais esta muito mal explicado
@MoonvilleEntertainment
@MoonvilleEntertainment 6 месяцев назад
Hey, there are multiple videos and a 118 page google docs documentation with lots of examples. Is there a specific question you have that you need help with? You can join our Discord Server if you need any help :)
@pryzmgaming
@pryzmgaming 6 месяцев назад
That renaming process is a pain, took ages- may make the product more user friendly to provide a batch rename tool or something?
@mvelukas
@mvelukas 6 месяцев назад
Hey, it shouldn't really take more than 5 minutes. Just search for Silence, select file, press f2 and paste in your name. Using a batch script does not work here because the change within Unreal also replaces all references in the binary files throughout the project. 😅
@m.e.1040
@m.e.1040 7 месяцев назад
Integration worked fine. But why is there no reaction when I try to press "P" or "TAB" or "ESC"(in packed game)? How to change/set the key for open menu while playing?
@MoonvilleEntertainment
@MoonvilleEntertainment 7 месяцев назад
Hey! This could be a number of things, but make sure that the Enhanced Input Actions are added to your character and that the Input Mapping Context that includes those actions is set in DA_MenuSystemConfig_Silence. By default this should be IMC_CharacterOnFoot and should already work, but if you use a different IMC you need to make sure that you add the Pause Input Action to it. By the way, join our discord server if you have any further questions, youtube comments are easy to miss and we can't share screenshots as easily here :)
@m.e.1040
@m.e.1040 7 месяцев назад
@@MoonvilleEntertainment Hi! I now joined your Discord. Thank You!
@mootzartdev
@mootzartdev 7 месяцев назад
Amazing! Going to get this right away!
@juliendewallers6374
@juliendewallers6374 7 месяцев назад
Hi, to day this error "it is giving me error in 5.3 enabled all settings and plugins In use pin Player Mappable Options no longer exists on node Break EnhancedActionKeyMapping . Please refresh node or break links to remove pin." is still current and still hasn't been fixed yet I did add the JSON plugin as shown and I enabled " Project Settings > Engine > Enhanced Input > User Settings > Enable User Settings" Any idea please? Thank you
@MoonvilleEntertainment
@MoonvilleEntertainment 7 месяцев назад
Hey, this is not something that should happen with our latest 5.3 version. We 100% upgraded to use all new Enhanced Input methods Epic Games added with the update from 5.2 to 5.3. You may have accidently imported an old version of the asset in your project. Either way, please join our Discord for support as the youtube comments will get overlooked very quickly and we can't properly offer support here. :)
@juliendewallers6374
@juliendewallers6374 7 месяцев назад
Yes is un older project open whith 5.3, i will see on my library to epic , i need maybe dodwload un new version. thx@@MoonvilleEntertainment
@juliendewallers6374
@juliendewallers6374 7 месяцев назад
does not work on Unreal Engine 5.3, problem with inputs ( Enhanced action key mapping) some system variables have been modified, changed and/or removed with the new version
@MoonvilleEntertainment
@MoonvilleEntertainment 7 месяцев назад
Hey, everything is tested and works in 5.3. You may have skipped over a step in the tutorial, e.g. did you enable the JSON Blueprint Utilities plugin before importing Menu System Pro? Feel free to join our discord if you need further help as it's easier to share screenshots there :)
@juliendewallers6374
@juliendewallers6374 7 месяцев назад
@@MoonvilleEntertainment hi, yes i did it and i've actived "Project Settings > Engine > Enhanced Input > User Settings > Enable User Settings"" but i will see more one time the tutoriel to be sure
@margamer9237
@margamer9237 8 месяцев назад
Hello, I need help, where is the save game files directory?
@ibrahimalhas7442
@ibrahimalhas7442 6 месяцев назад
yourproject/saved (folder)
@buster5661
@buster5661 9 месяцев назад
I love your menu and will probably get it. The only thing that's stopping me is i wish the background would switch between different cameras in the level to give it a cinematic look
@ghostphantom7444
@ghostphantom7444 9 месяцев назад
What happened to your game inspired by Silent Hill and
@MoonvilleEntertainment
@MoonvilleEntertainment 9 месяцев назад
Still in progress, other things took priority for now ;)
@idrawstudios87
@idrawstudios87 9 месяцев назад
Just bought this 🎉 I'm looking forward to it
@Leomerya12
@Leomerya12 9 месяцев назад
I am terrified to rename anything because I keep getting the warning that it will break references in the source code.
@MoonvilleEntertainment
@MoonvilleEntertainment 6 месяцев назад
Renaming the files in editor will fix the references on the fly. Please don't use Windows Explorer to rename the files!
@ryanjdevlin87
@ryanjdevlin87 10 месяцев назад
This system looks fantastic! will be getting this, this week during black friday for sure :) 1 question though I have two systems in my game I would like to integrate this system into one is my inventory system where the character takes off his backpack and puts it on the ground revealing a small number of items that can be inspected with your system. I feel your system will be perfect for this in the long run. The other system however I feel will be harder to integrate with this system and is a character inspection system where you can essentially highlight and pick a limb on the enemy within range. Some of the logic is the same but alot of things will go unused or will need to be modified I would think. My question is if you yourself was making such a system how would u go about it :) thanks
@MoonvilleEntertainment
@MoonvilleEntertainment 10 месяцев назад
The Inventory use case is one that should be rather easier to adapt, but it will take a little tinkering. You'll have to take the logic that is currently called when a Button is clicked in the Discovery Menu and execute that somewhere in your inventory widget. We have some references in the spawned item inspection actor back to the Discovery Menu, so you probably also need to replace those. I havn't really tried this, so I can't really tell you more than this, but we normally try to keep everything as clean and commented as possible so you can make those modifications :) Regarding the second system, I think you can definitely use our item inspection to learn how to do the physics stuff code-wise, but it's probably better to keep it separate from our Item Inspection.
@ryanjdevlin87
@ryanjdevlin87 10 месяцев назад
Yes it will be a completely different system :) Exactly I just need to look at a baseline to see the physics code. Appreciate the reply@@MoonvilleEntertainment
@CaptainAmericaYoutube
@CaptainAmericaYoutube 10 месяцев назад
I am using the third person template and got past the SoundClasses issue by creating it but when I get to 7:49 and hit play I cannot move. If I delete BP_MenuControllerComponent (similar to what was happening with @checkmatetoby) I can move again just fine. Did anyone find out the cause of the issue as it has stopped my progress dead in its tracks.
@MoonvilleEntertainment
@MoonvilleEntertainment 10 месяцев назад
Could be a couple things. Double check that you have the Set Input Mode Game Only node in your Player Character's event Possessed and that it is called. Next check that you have setup Enhanced Input correctly (Project Settings) and that your movement code uses Enhanced Input events. By the way join our Discord server, we are a lot more active there and it's easier to help by sharing screenshots both ways :)
@CaptainAmericaYoutube
@CaptainAmericaYoutube 10 месяцев назад
@@MoonvilleEntertainment The Enhanced inputs are set exactly as they are in your video (by default in 5.3.2). I am still fairly new and though I remember working with the Set Input Mode Game Only Node (and UI) in a different tutorial I don't remember where to look for those at the moment. Otherwise, I created a 3rd person template and followed the video exactly with the exception that I don't have a new folder with the game assets that you do at the beginning of the video as I just left them in the third-person folder. I don't use Discord so will have to think about whether or not I can get passed this without it (not a fan of Discord). I am assuming it is thinking I should be in a UI state so isn't giving me the game controls but I am curious why it works in your video unless something else changed since you made the video similar to the SoundClasses issue.
@MoonvilleEntertainment
@MoonvilleEntertainment 10 месяцев назад
@@CaptainAmericaRU-vid Have you stopped at the timestamp you posted? Try to continue, the Event code I talked about is shown starting around 16:06 While some things have changed since the 5.0 Release, the overall setup process is exactly the same, there were just a couple things added or slightly modified. If you follow through the video you should be able to walk around. You can also check out our google docs if you want to read the fully up2date steps. Also make sure you keep an eye on your output log, we have built-in error messages for common mistakes that you may make during setup.
@CaptainAmericaYoutube
@CaptainAmericaYoutube 10 месяцев назад
@@MoonvilleEntertainment That was what I was planning to do when I came back to it tomorrow. Definitely appreciate the support!
@TheF4c3m4n
@TheF4c3m4n 10 месяцев назад
Amazing System! You guys put a lot of thought into this one, very nice! 💯
@MoonvilleEntertainment
@MoonvilleEntertainment 10 месяцев назад
Thanks for your appreciation and support! We invested a lot of time to bring it close to perfection.
@dobrx6199
@dobrx6199 10 месяцев назад
Nice!
@SimplySlawa
@SimplySlawa 10 месяцев назад
It's epic!
@woahyeah2023
@woahyeah2023 10 месяцев назад
Following this video... Unreal 5.2. Video 3:53 mark, just created all the variables, ending with CurrentPlayTimeTimer, getting error when compiling. ERROR! under 'Sound Classes' Could not find a variable named "SoundClasses" in 'BP_MyGameInstance_C'. Make sure 'BP_MyGameInstance_C' has been compiled for Get SoundClasses The property associated with Sound Classes could not be found in '/Game/BP_MyGameInstance.BP_MyGameInstance_C'
@DennG
@DennG 10 месяцев назад
Just create the SoundClasses variable from the error shown on the Event Graph (right click on the erroneous node). This variable has been added in the last updates.
@onlinetoby_
@onlinetoby_ 10 месяцев назад
My game is built on the BP_FirstPersonPlayerController Example that comes with UE 5.3, however when I add the BP_MenuControllerComponent to it, I can no longer control anything. Is that because the example doesn't use the Enhanced Input System?
@MoonvilleEntertainment
@MoonvilleEntertainment 10 месяцев назад
Enhanced Input has become the new default in Unreal so this is not very likely the cause of you issue. Make sure you have the node to 'Set Input Game Only' in your player characters possess event, if you need more help contact us on discord so we can get it resolved quicker :)
@KeiNovak
@KeiNovak 17 дней назад
I'm having the same issue with BP_TopDown Example in 5.3... even though it uses Enhanced Input. Did you manage to fix this?
@TheF4c3m4n
@TheF4c3m4n 11 месяцев назад
I remember buying this when it first came out, and now I installed it again, and Wow! Great Job on this Menu System! 💯 Thanks!
@Saurabh-sq8xm
@Saurabh-sq8xm Год назад
is there any guide on how to integrate this with easy multi save because both use interface to add saving logic, confused on that.
@MoonvilleEntertainment
@MoonvilleEntertainment 6 месяцев назад
As far as I know we have already helped you out on our Discord server. Please let us know if you have other issues or questions! :)
@Saurabh-sq8xm
@Saurabh-sq8xm Год назад
it is giving me error in 5.3 enabled all settings and plugins In use pin Player Mappable Options no longer exists on node Break EnhancedActionKeyMapping . Please refresh node or break links to remove pin.
@MoonvilleEntertainment
@MoonvilleEntertainment 6 месяцев назад
As far as I know we have already helped you out on our Discord server. Please let us know if you have other issues or questions! :)
@Saurabh-sq8xm
@Saurabh-sq8xm Год назад
it is giving me error in 5.3 enabled all settings and plugins In use pin Player Mappable Options no longer exists on node Break EnhancedActionKeyMapping . Please refresh node or break links to remove pin.
@mvelukas
@mvelukas Год назад
Hey, the 5.3 version is not out yet. We sent it off for review and once Epic green lights it you can download it from the launcher ;)
@Saurabh-sq8xm
@Saurabh-sq8xm Год назад
@@mvelukas this error will be resolved then right?
@mvelukas
@mvelukas Год назад
@@Saurabh-sq8xm yep that and many other things were changed in this update
@Saurabh-sq8xm
@Saurabh-sq8xm Год назад
@@mvelukas is there any guide on how to integrate this with easy multi save because both use interface to add saving logic, confused on that.
@MoonvilleEntertainment
@MoonvilleEntertainment Год назад
As of Unreal Engine 5.3 you also need to enable Project Settings > Engine > Enhanced Input > User Settings > Enable User Settings After ticking that checkbox you should be good to go :)
@LouCas2109
@LouCas2109 Год назад
Ohh guys. This is absolute awesome. But more than 50 bucks is way off my budget. I get that u must spent decades programming this but is it possible to make a yt tutorial to follow along? Great work so far
@MoonvilleEntertainment
@MoonvilleEntertainment Год назад
Thank you for the kind words, it was a lot of work to establish this and also to constantly update it. Just today we sent off our UE5.3 update to Epic Games and we will continue to add new features based on the feedback we get from our community (mostly on Discord :))
@fizzkhalifa7795
@fizzkhalifa7795 Год назад
Can you plz make a tutorial on how to change the input setting on other projects
@MoonvilleEntertainment
@MoonvilleEntertainment Год назад
Hey! We are very active on our Discord and don't usually check here for questions. Feel free to shoot us a discord message if you still have questions!
@KeiNovak
@KeiNovak 17 дней назад
Yeah, a tutorial would be helpful for us that don't/can't use Discord.