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Martin Wendt
Martin Wendt
Martin Wendt
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Shibuya crossing
1:17
3 месяца назад
Japanese squirrel is not impressed
0:38
3 месяца назад
Ciao, Fujisan 🗻
0:40
4 месяца назад
NEC PC-FX, loading from PC via UART.
1:10
2 года назад
New Watara Supervision Game unboxing
7:27
4 года назад
Assembloids Atari Lynx 2019
0:43
5 лет назад
Assembloids Atari Lynx 2019
5:44
5 лет назад
Комментарии
@bierundkippen720
@bierundkippen720 3 месяца назад
I don't understand this. Why are the legs drawn first? I thought these were sprite columns which are drawn from top to bottom...
@enthusi
@enthusi 3 месяца назад
@@bierundkippen720 they are rendered (into the double buffer) in this order. This animation slows down the rendering and disables the buffering so you always see the same buffer. The display is raster line by raster line and still at real speed here.
@retro_noix
@retro_noix 3 месяца назад
This is a great video! Always was curious about the origins of point-and-click text adventures.
@bierundkippen720
@bierundkippen720 3 месяца назад
The video title is misleading. It's rather an advertisement for Caren.
@enthusi
@enthusi 3 месяца назад
The Symposium was about the 'Past, Present, and Future of a Home Computer', which is why recent (and our own) incarnations of the genre made sense :)
@bierundkippen720
@bierundkippen720 3 месяца назад
@@enthusi Sure, the talk indeed fits perfectly to the title of the symposium. But its title doesn't fit to its content. However, I really appreciate your work for the C64 community a lot.
@japangamejunk
@japangamejunk 3 месяца назад
This is super fascinating stuff! 👍
@BloodyCactus
@BloodyCactus 3 месяца назад
hard to argue that DejaVu 1985, point and click adventure wasnt PnC before MM.... it predates maniac mansion by 2 years.
@enthusi
@enthusi 3 месяца назад
It has no player on screen and hence you don't direct anyone anywhere. A different genre depending on how you define it. To me and obviously for this context it has to be a third-person view where you direct rather than steer your character(s).
@BloodyCactus
@BloodyCactus 3 месяца назад
@@enthusi moving the goal posts much I guess? your splitting hairs. your title literally says the c64 invented point and click adventures, it did not. dejavu is 100% a point and click adventure released 2 years before maniac mansion. Its certainly not a different genre. both games have list of verbs, both games have your inventory on screen, both games make you click on a verb then on an item etc. 1st person vs 3rd person doesnt make one not a PnC adventure. Maybe you could change the video title to "How the C64 started Not 1st Person POV Point-and-Click adventures" because otherwise its just wrong.
@vetodrom
@vetodrom 3 месяца назад
​@@BloodyCactus Point and click adventures, as they are defined today, always refer to games with at least a stage-like presentation and indirect control of the visibly displayed character. It is certainly true that the type of control with text adventures from Icom or Interplay was already used earlier, although they were classified as a different adventure subgenre solely because of the text and parser-based game system - and that has been the case for over 35 years. btw, if you like, a few titles in the genre mix area also used to have PNC control, such as Inheritance or Frankie Goes To Hollywood. Of course, one can argue about the extent to which the definition of genre is too narrow for a historical perspective. But the approach of the lecture is not fundamentally wrong, as you present it here. esp with a more technical focus on the topic
@bierundkippen720
@bierundkippen720 3 месяца назад
@@BloodyCactus "dejavu is 100% a point and click adventure" No, it's not. And no one's splitting hairs here. Definition of Point & Click adventure: (a) 3rd person view (b) (mouse) cursor for pointing and clicking (c) character(s) walking in scenery Deja Vu only has (b) in common with PnC adventures. But the functionality of clicking is completely different. Deja Vu is thus far away from being a PnC adventure game.
@greensleevez
@greensleevez 3 месяца назад
Thank you so much for this! Give a warm hand, everyone, to the SCUMM of the earth!
@cpu_UP
@cpu_UP 3 месяца назад
Excellent video and techniques shown.
@rsn8887
@rsn8887 3 месяца назад
Thank you for the awesome talk. It is informative and inspiring! I noticed that the game Exolon on CPC pauses for a split second when the player changes direction. Now I think it is probably because the player graphics are flipped in real-time to conserve memory, similar to what you mention about Zak McKracken.
@NNokia-jz6jb
@NNokia-jz6jb 3 месяца назад
The hobbit is not 1982 for c64.
@enthusi
@enthusi 3 месяца назад
@@NNokia-jz6jb yes, the game is from 82, and the screenshot from C64 (83)
@NNokia-jz6jb
@NNokia-jz6jb 3 месяца назад
@@enthusi 1983 for th c64. 1982 the c64 did not cone out yet.
@bierundkippen720
@bierundkippen720 3 месяца назад
@@NNokia-jz6jb Nope. The C64 was released in August 1982.
@NNokia-jz6jb
@NNokia-jz6jb 3 месяца назад
@@bierundkippen720 Well anyway.. The hobbit came in 83 to the C64.
@bierundkippen720
@bierundkippen720 3 месяца назад
@@NNokia-jz6jb which enthusi said before you.
@DbugII
@DbugII 3 месяца назад
Very cool presentation, thanks :) I did not know about these negative masking of sprites, fancy!
@MichaelHuth
@MichaelHuth 3 месяца назад
I really enjoyed your talk at the Commodore 64 Symposium.👍
@PlasticCogLiquid
@PlasticCogLiquid 3 месяца назад
Below the Root is one of my favorites, The books were good too. I find all this interesting, I always wonder how he did the sprite behind the scenery on the ramps in 720 Degrees.
@enthusi
@enthusi 3 месяца назад
Are you even ever behind any ramp in 720 degree? In my (vague) memory that isometric style and the level design was such, that you never passed behind anything.
@PlasticCogLiquid
@PlasticCogLiquid 3 месяца назад
@@enthusi Damn, you're right. My memory is mixing up the arcade and c64. I still wonder how they did the 3d position on the ramps in games like Glider Rider, Racing Destruction Set and whatnot when the player is on the backward facing ramps. It's probably something simple but I've always struggled with that part of isometric graphics.
@modellbahnglueck
@modellbahnglueck 3 месяца назад
Vielen Dank für diese tollen Ausführungen! Die Macher von MM und ZMK hatten tolle Tricks drauf. Und Caren von dir und Oliver war klasse.
@HenryClerval1818
@HenryClerval1818 3 месяца назад
Kacken die weniger? 😂
@DavidFox1
@DavidFox1 4 месяца назад
Very cool, Martin!
@NoiseCommander3DS
@NoiseCommander3DS 5 месяцев назад
This is crazy!
@drakepirate
@drakepirate Год назад
Amazing.Thanks for sharing.
@yadigzz
@yadigzz Год назад
Martin PLEASE continue this. I randomly think about it every year and check in on it. Hoping 2023 is the year you guys go full throttle!
@kyzermcslyzer8496
@kyzermcslyzer8496 Год назад
Amazing! I'm so happy to see interest in development for the PC-FX. I got mine back in 2020 and plan to get into development myself.
@MoparStephen
@MoparStephen Год назад
I just received my copy (#50) today. Played a few games and man - this is going to be highly addictive!
Год назад
Beautiful work!
@CarpeLudumGGS
@CarpeLudumGGS Год назад
Nice surprise at 6:19, and great work in general! :)
@umiami80
@umiami80 Год назад
The cat sound effects are super real!
@yogi_tronimal
@yogi_tronimal Год назад
Thanks for making this available! :) Tried this today, works great! Even on my Windows machine! I'm just a little confused about pattern order data, but I'll figure it out. :D
@fromthe90s21
@fromthe90s21 Год назад
Beautiful choice of colors. Very moody, I like it.
@BasementBrothers
@BasementBrothers Год назад
Exciting!
@pauldaniel9199
@pauldaniel9199 Год назад
Very impressive! That work in progress is also quite interesting. Thank you for sharing with us and for contributing to the small but friendly PC-FX community 👍
@thomasboisse605
@thomasboisse605 Год назад
How do you activate the Hidden Parts?
@HarhaMedia
@HarhaMedia 2 года назад
The vertical axis is scrolled on character-resolution and the horizontal axis is scrolled smoothly? Or that's how I interpret this from the video.
@ObsoleteGamercom
@ObsoleteGamercom 2 года назад
Very cool!
@pulgasari857
@pulgasari857 2 года назад
We need Dungeon Gridder on the Pc-Fx, awesome work :)
@AgeofReason
@AgeofReason 2 года назад
Nothing happened
@vernonwarren303
@vernonwarren303 2 года назад
p̾r̾o̾m̾o̾s̾m̾ ☀️
@PLAN50
@PLAN50 2 года назад
Wow. Yes, I "became" Elite. Too many wasted hours in my youth.
@SynaMax
@SynaMax 2 года назад
Holy crap, this is something I've been wanting for a very long time now. Thank you so much for making this, I can't wait to write some music with it! Phenomenal track by jammer too!
@DaVince21
@DaVince21 2 года назад
Wow what? Homebrew for the Watara Supervision? I happen to have one of these but what an obscure system to develop something for!!
@DaVince21
@DaVince21 2 года назад
This is some impressive, high quality stuff.
@krazproductions
@krazproductions 2 года назад
Was this ever finished?
@enthusi
@enthusi 2 года назад
Maybe 2022 is the perfect year for it!
@plpmanden
@plpmanden 2 года назад
Skillful programming
@oldhomehaibane8714
@oldhomehaibane8714 2 года назад
A Wizardry-style game on the Virtual Boy would be awesome.
@eijentwun5509
@eijentwun5509 2 года назад
Superb Man! Get a Game done NOW!!!
@VREmirate
@VREmirate 2 года назад
Great work there! Thx!
@TheChallenger1000
@TheChallenger1000 2 года назад
Is that Sonic The Hedgehog in that cart?
@H0MY911
@H0MY911 2 года назад
look it's whacky wheels. mario kart for us who had only pc
@bitwize
@bitwize 2 года назад
Love the Wacky Wheels sprite. Wacky Wheels was some tight shit on PC in the 90s.
@princesssprinklesthecat4192
@princesssprinklesthecat4192 2 года назад
Blackpenisfart
@Manwe_SandS
@Manwe_SandS 3 года назад
Amazing. Does it include S3M format converter?
@enthusi
@enthusi 3 года назад
Yes, that is an important part of the release. You can check it all out on GitHub.
@DeadMouseis
@DeadMouseis 3 года назад
the shark from wacky wheels msdos?
@KC9UDX
@KC9UDX 3 года назад
3 people who think it's not right unless it runs at 8GHz
@SegasonicfanDesigns
@SegasonicfanDesigns 3 года назад
LOVE THIS - omg what awesome jazzy jams!!