Welcome to my RU-vid channel, where i'm provide tutorials for beginners who want to learn Unreal Engine 5! My tutorials are designed to be easy to follow and cover all the essential topics for game development. I'm provide tips and best practices for managing your projects and optimizing your workflow, as well as troubleshooting common issues. Join our community of game developers and start creating your own games today!
Do you have the same tutorial in English please? If you post something that isn't in English, please don't use English titles, or at least state that it's in a different language.
Hello and thank you for tutorials. I found a bug, ı have an inventory system and ai enemies so when ı collect quest items with target actor widget and finish that objective, all the other non quest items get target actor widget again, same for ai characters. Thank you for your time and dedication for these tutorials.
@@oktaykartal1146 I think that you have an issue in your blueprints of questsystem. If you want, you can join to my Discord channel and we can check it together.
Hi! I followed this video with English subtitles however for me the object does not float it just sinks and I don't know why! I have the water test points but it will not float? I am not an expert at Unreal Engine so I may have made a mistake- if you have any idea what I might have done wrong, I'd be really appreciative, your version looks amazing and I hope mine can end up like yours! :)
And when I press 'begin play' there are big red things on screen and green lines where the water test points are? I have no idea what I've done wrong ahhh
bro i need little help 1. I cover all parts from this video and after that what i have to do so like going to project settings activate google play support and then paste the app id and license key from(monetization setup) and that's it ?? or i am missing something because in my case it's not working . or i have to must publish the project to check the integration ???
@iliaspsomiadis319 not lol. Even if you make an multiplayer game all quests and objectives is personalised for every single player and rewards same way. This is not a inventory or crafting or building system. Think about it. 😆
@@iliaspsomiadis319 all quests applying only on client side. But if you want to save data about quests on server side it's not a problem. I can make other tutorials about it.
Ok there is no info on the other stuff. Like how to talk to npc, how to set up a npc how to set up everything else. All of this should be covered. I am confused on how to talk to other players. I set it all up and nothing happens.
Because this video about migration project. And in base system you can create an objectives to interact with NPC like it Made in demo quest talk to Adam and than if you have a dialog system you need to connect it to quest. In base quest system i'm not implementing dialog system. It will be Made in advanced system. Next video tutorials will be soon.
On Patreon you'll get an access to new videos that newer be added on RU-vid. Access to project files and of course assets that was used in tutorials, and other interesting things) Also make videos for Patreon subscribers request. 😀 Remember that on Patreon you'll have different levels to get access for all of that.
Full video on my Patreon and Boosty links in description of this video. Video on Patreon www.patreon.com/posts/unreal-engine-5-104540714?Link& Video on BOOSTY boosty.to/indiegamedevnikgames/posts/6507c752-1909-4d3e-bc5e-25dc4a5186d0?share=post_link
Круто конечно делаешь, довольно подробно объясняешь. Но есть момент, скорее всего с монтажем дела, иногда идут склейки и после них что-то меняется в вырезанном отрезке и внимание этому не уделяется, не всегда заметно, что именно изменилось и долго ищешь, почему может не работать. С другой стороны после поисков проблемы начинаешь лучше разбираться в том, что делаешь. В общем класс, редко встретишь в рунете ролики по Unreal такого качества, да ещё и бесплатно 👍
Good video, also thanks for replaying to my inventory system if you see it as hard work... I have better idea it will consume less time..... First get metahuman without clothes.... Create clothes and add them using blender or Any thing you want, use the same weight paint for clothes and export them speratly... Now you have outfits you can add to matahuman and work as Good as possible... Use one of the outfits as the defult equip (you start With it in the game)....now you make wardrobe model and add it and create blueprint With all outfits to metahuman or player With and see some picture if you want or just Name you euip one you change to it.... And With same wardrobe you can unequip all clothes.... As for survival Game it work Good or horror... I tried making it but my pc start helicopter noises so i stopped, i saw your video and try asking for help of experienced unreal engine Game dev.... So please make this toturiol... And keep going on your videos❤
Thanks for your comment's. I'll try to make this but i don't working in BLENDER, i have some problems with this program. But i'll try to find some clothes for metahuman.
Now I'm working on a new inventory system and I can add equipment system to this new inventory system. I'll think about metahumans in this series and maybe add it. Thanks for watching 😀
@@nikgamesgamedev Thank you i will keep watching but for equipment I mean like outfits like if the metahuman start with certain cloth then you open inventory and get other outfit from the ground and change to it
Thanks for a great series of tuts on water! I did the first lessons in UE5.4-pre and today, UE5.4 official was released and so I did this lesson in 5.4 official. All good, I used the English-translated sub-titles and had no problem following along. Thanks again!
Скорее всего что-то с настройками постпроцесса. Сложно так сказать, я ведь не знаю что вы изиеняли в постпроцессе или материалле, также как то какую текстуру и с каким разрешением вы использовали в своем проекте.
@@nikgamesgamedev я просто сделал только материал как у Вас, но если близко подходить к объектам, то они на вид как бы очень низкого качества, прям лесенкой, нет гладких линий
Я проверил у себя с максимальным приближением к обьекту и даной проблемы не обнаружил. Попробуйте скопировать данный материал в новый проект оставляя дефолтные настройки. Возможно это просто баг в вашем проекте либо случайно изменили настройки рендеринга.
гайдец топовый. Один из лучших гайдов на ютубе по ur5, если не лучший. Но хотелось бы узнать как сделать возможность айтемов сдавать из инвентаря. Спасибо за твои гайды
Это зависит от того кто какую систему инвентаря использует. В первую очередь нужно сделать проверку на наличие айтемов в инвентаре внутри функции CanQuestBeCompleted? Тоесть здесь должна быть интеграция с системой инвентаря. Всё эти вещи и дополнительный функционал я дорабатываю и они будут доступны для подписчиков на Patreon.
I recommend not using Bind functions in your uis. They get run every frame. Its needless overhead. Better to use event dispatchers and only update the ui when values change
Thanks for your comments. If you'll watch other my videos than you'll see that i'm using event dispatchers))) This was an one of examples how you can make it)
Спасибо за просмотр. K сожалению при данных темах не получается сделать видео покороче. Ну разве что ничего не объяснять только тыкать пины тогда можно чуть короче видео сделать)
@@WsEKond a lot of things. distance quests, quests with timer, quest for damage cause, Story quests with quest receivers, quests filtered by player level, dialog quests, accepting story quests by events, story quests that's you'll take in specific locations, integrate inventory and player stats with quest system. Also all of this Patrons can download project files)
Hi can you do a tutorial on Google play login in ue5..and how to setup the console.? My application is crashing after calling externalUI login... and i have published in google play..still unable to test google play login..can u show how setup the console.
Ok. I'll try to make it later. You know that the googleplay can testing the app 2 weeks before publish. So if I'll start recording video now it can take 2 or 3 weeks
Thanks@@nikgamesgamedev for reply..I can wait for 2 r 3 weeks with no issues.. please make a video on how to setup Console and what are required.. waiting for video.
@@nikgamesgamedev These are the steps I have followed Correct me if I'm wrong i) Generated Keystore and added in UE5. ii) Added App_id and required permissions iii) Enabled Googleplay plugin iv)Added Google play license key and leaderboard Id. v) Generated .ABB file and uploaded in PlayConsole for Internal testing and Closed Testing. Setup in Googleplay console: i) Created an app did basic requirement ii) Created a OAuthClient of Android(type) and added the SHA1 key from my keystone(from ue5).iii) Added this credential in Google play console. iv) Enabled Google play services API, added scopes. But application is crashing when calling ShowExternalLoginUI(). Do I need to review application before testing GooglePlayServices(login)? Do I need to separate testers for it? Do I need to add CLIENT_ID in AndroindEngine.ini in UE5? Can u help out with the steps here.. I will test once..? Thanks.
Hey, I am having an issue. I'm at 44:20 of the video and getting an error "Failed to resolve the table input. Be sure the DataTable is valid" for the IsStackable function?
Really cool tutorial! Thanks for teaching us! 🎉🎉 can you maybe tell me what do you cover in the next episodes, because this series is already incredible
Byloby super - robie gre survival i to jest chyba pierwszy tutorial inventory ktory jest dobry. Zeby byl jeszcze hotbar to niesamowite.@@nikgamesgamedev