I hope the developers don't ban you because of their stupidity, like they once did with dude from lps, who openly showed the problem of hitboxes in the game, with a call to fix it
I misread your comment at first. It can be done with other aircraft. I did this with an ESF yesterday but I suppose you mean a bumper to change the direction without needing a warepgate to do this in oshur for example. We haven't done this yet but it is one of the recent plans in our to do list.
@@pordilos If you exit the Valkyrie and do it fast enough, you should be able to bounce off without taking any fall damage, although you'd still need a rock spire or something since vehicle collision damage is different IIRC
@@pordilos what app are you using am recording cool anime scenes for my self but they lose their voice quality and theyre huge as size (1 hour is 20 gb still voise quality isnt preserved)
I'm trying to figure out why your FPS is so low across the board, does a 3900X really bottleneck that hard in PS2? I get better FPS with a i5 10400 and 1070
I believe so. The thing, it varies a lot depending on the pop. In this video I tried to find 96+. Most of the times the 96+ is a zerg so you don't bother going in the first place. With lower pop it does better. I will probably do a new one with the graphical changes and test again
If you mean the actual fps in-game they do change but by a very small margin with each change. For example Ultra hit 20s quite often. In high fps dip to 20s for a short time and then stays above 30. After high shadows I leave the area due to destroyed spawns so the performance changes too because of the slightly different battlefield. At the end of the "off" segment I switched back to ultra to see the huge jump. If sanctuary where there is no combat had 10ish fps difference with each shadows option, you can imagine the difference in actual combat. From Ultra to off the difference is huge but I felt like people would want me to test all of them if I went Ultra and off only.