Hello, In-Game Lands is a channel about places you can meet in your game's travels. It is an opportunity to see new places or revisit old one, refresh memories or just enjoy the views. Have a good time, Traveller!
Note: SC2 Direct Strike replays can be sent to replays4igl@gmail.com - feel free if you like to see your own game on IGL.
Well, probably it might help, but in given situation - quick reaction and right choices - the only solution, though even with these combo there is no guarantee for success. I see this mass muta build as a toxic, to be honest, it is efficient indeed and in right conditions 3v3 can be finished in 7 or evven less minutes with only 2 waves of muta. I ve tested it in multiple games, approx win rate 8 of 10. But again - I see it as a toxic one.
First of all, I think it is inappropriate to use terms such as "Noob" or any other way to be disrespectful to another player; secondly, I am publishing records of games that catch my eye for various reasons - it could be funny, unusual, useful or dramatic even (at some points at least), replays from other players can be published as well - I see no problem about that, especially if it ll be sent by subscriber. We are small, but community nevertheless.
I'm just saying it would be cool to see close matches instead of a, how should I say, "guy who doesn't know what he's doing" getting smacked down by someone with 10k games
Thanks for recording my game! had this insane game vs a pro zagara player, he applies a lot of pressure with zag. very proud of myself to be able to beat him
by the way, if u're already proud of just this, remember frieza zag can beat scipcion mengsk once.... while ur disruptors micro is so b*tching like of frieza's ravager,I don't know why shame is late some turns buying overseer and it becomes too late for Zag after that.....now who is the real #1 world fenix, u or shame ????
a tip for u, don't know whether u know it or not, but u should do micro creepers everytime playing them, set the time perfectly spawning the bugs manually from a far, don't need to let them automatically get close to enemy then and bury (don't micro too early, the bugs will be too far away and die before they hit), and u gonna have them spawned bombs 2 times each turn before get killed early game instead of 1 ( in late game, when they get in group, nothing can kill them in time), this will make u the bullying one, not being bullied and guaranteed ur win against strong raynor Ps : why ya put all those thumbnails ? ur fantasy bae ? lol
Spoilers for the video. Watching blue play made me sad. Flame troopers vs the lings was a good idea, it fell apart right after though when he went Rocket Troopers vs Mutalisks. The things with splash vs the things weak to splash.
Not against Mengsk's tanks - it would be a Goliath Wasted Team) Though all depend on exact player, Direct Strike can be seen as chess - "APM" is important of course, but the core for winning is a bit diffrent thing...
Stationary defenses free for most of Commanders, except to Dehaka and Mengsk, and serve perfectly (if placed perfectly xD) on initial stage of gameplay, but in late game - yes, its mostly useless and barely can do anything against heavy waves...
It is European server, at least last games were there; send me friendly invite to Daemia#21225, maybe we ll get a chance to make some training or play some show match.
Raid Liberators of Nova are Tier 3 units with 525 minerals each, so yes, it is quite expensive; by my opinion, his choice of mass marines was right, but late to make any difference in the end.
Kerr air can't stand chance against Abathur air late game ! If he spend all the minerals of ultralisks,lings on lurkers and a couple more broodlord, and then build as much mutas as he can, I wonder how they would go when the lurker stacks, could you guys manage a rematch of this (With kerr lurkers) 🤔 ? This is fun and entertaining, we can learn units strength through here, thanks for the game !
Yes, fair point - lurkers could do the trick in a first push, but lately - 50/50 of a chance or even less. As for rematch - it wasnt setup game, pure random action on both sides, maybe some day it ll happen.
@@ingamelands I believe it will win on ground since I’ve seen how lurkers do when they stack and their kind of attack can easily lay waste to locusts here but you are still right since her only defensive air vs air is mutas that can be counter by abathur, so the later the game, the lesser chance for her to win
Bcs party !!! H&H need strong ground to compensate for their air main, Zaga is a well suited commander but she's not here, nice game from you ! 2:36 perfect missed missile of the year lol
Wont argue with that, though I think any Tychus build in 1v1 is always 50/50 to be lucky since it could be easily countered by wall of flesh or melee units. Dance with the Dead as an example if you ll play as Stukov against Tychus. Messy, bloody, but quite efficient if ll play right.
@@ingamelands ye average tychus meet those problems, if they win, they easily overwin and through themself to cannon like in your vid, but with pro Tychus, it will level up the interesting of the game a lot as they micro every single ability, know when to cast, where to cast and the order to cast, to combine.etc... that adapt each type of commanders they face and if he is losing, it keeps him safe long enough in the nexus until big boiz start to stack....!!!
Yes, fully agree, but the core point is IF you play it right and do micro properly, oh, and if you are PRO xD But many people just having fun and this arcade seems to be a Battle Arena of Fun) At some points 100%.
@@ingamelands ye I see, personally I love both : fun and serious,well it's just they make Tychus losing so dam bad and quick when they are too lazy playing him ! I prefer fun Tychus vs fun opponent or serious tychus vs serious opponent, that's fair and entertaining, but if it is fun tychus vs serious opponent, then big boys will just turn into pussy cats ya know haha
2:39 lol I love it when they crossed each other and was like :"wait what.." Nice game ! sbc immune to vega mind control now is a problem for tychus vs HH, and you let those reapers block sirius missile for sbc which is good move, make it touch match for tychus
first time seeing this build won Mengsk, really fun, opponent might have needed to build shadows, would be more challenge for stukov bois here ! GG, may I suggest you making a list 1v1 - 3v3 for each commander on your channel ?