He actually reached out to me about combos for his initial vid, but decided to omit the kara combos to keep it concise. Better to support fellow grapplers than to be antagonistic
Its very precise and you need to press it right when you get 1mp back. If you use j.b before j.mp it makes it way easier and you don't lose a lot of damage
I'm canceling 5M with a jump and before you leave the ground that jump must be canceled into another 5M. Im flicking up on my pad and pressing M at nearly the same time but pressing up just ever so slightly sooner
It's still possible, but it's really tight now after the rc changes and there is a similar combo that does the same damage for less effort if you rc the buster as soon as they take the damage into c.s Kara back megafist
3 of them are max risc corner combos, which isn't too rare as Garuda can really crank up the risc. 5k,2k, and 5d are big starters with Max risc only. The situation is not common but it does and has actually come up
can sum1 explain the combo at 0:30 im tryna learn i cant seem to connect the 2s at combo 6 into the wall they dont bounce off the ground high enough so it misses, is it cuz im not close enough with my mega fist right before it idk? it seems like in vid the mega fist u were extra close spacing but i still cant connect
You can charge any move during am attack. May's dolphins, Leo's cross attack, even that. You can charge while in mid air as well, so you can't start the charge during megafist, do 5K while still holding back for insurance, then doing the input before 5K ends
You need to have the slowdown from the PRC give you extra hitstun from hitting the 2h hfb asap. The combo at 1:30 is more corner carry, easier, and damaging though
This is pretty sick, I actually have been looking for better combos especially for some dire comebacks. I like seeing the 5k in the middle of the combos, I will ask though how do you do the move where he kicks left then right? I actually don't remember how that works.
Uhhh I’m new to guilty gear and fighting games in general, just picked up pot for his damage output. Someone is going to have to explain to me wth is going on here.
Just the highest damage combos that are possible. You don’t need to learn these until you’re hitting a plateau in your gameplay. You can get so far with basic combos (I’m on floor 10 in and out of the celestial floor and I don’t use optimal combos at all).
He's using Roman Cancels to extend his combos, RC let's you skip the recovery of your moves but it also costs a certain amount of the tension bar to use, by no means you should try to learn immediately how to do stuff with RC's by the way, specially when you're just getting started, it will just confuse your brain and it will probably make you play worse if you try to pull it off without experience. try learning simple combos, you don't need to do double digits in your combos to do good damage or even to be effective (this is specially true because of a feature in many fighting games known as "scaling" where the higher your hit count is the less damage consecutive attacks in the same combo will do)
Yes, but for most you only get a bit more damage so its not that critical to learn. Its tight timing on some of these, if you get 6k you didnt input 214P fast enough if you get Non kara you input 214p too quickly before the 6k was able to start. I have my inputs on maybe use them to help refer to the timing