I seem to make to to this video from time to time. So great. All of the artists are amazing, but also have to give a lot of credit to the compilation/editing. I can tell that matching the clips to the different parts in the music is sometiing that a lot of time and effort, and the end result is just so great. Kudos to everyone
Hey, great tutorial and a good starting point. I won't suggest new features as you are likely gonna add many in the future, but I think it is worth mentioning that it is generally better to have your power (contrast) nodes before your multiply ones. You can achieve the same results either way, but if you have modified the contrast, then the multiply will have a different impact (as the contrast turns linear changes into exponential changes) and it might be really finicky to get it right sometimes. On the other hand, if you swap them the multiply will always behave linearly and will be easier to control, as it is affecting the result of the power node. Keep the great job! It's always nice to see your content
Awesome video, and brought a lot of answers to questions I've asked myself for quite some time! Wishlist: Would love to see a different way to use Surface Imperfections, as an overlay rather than a linear blend, how you would add some scratches on a polished surface by adding (screening) it on top of the base roughness map. Always struggled to do this in an effective way!
This is awesome thanks :) I knew somethings in blender but in unreal i thought i never have a chance to get to know theese now i can use it in everywhere BIIG thanks. (transparency and emission would be nice but i think based on your Step by step i could managge to add them somehow) :)