Not sure if u could hear, this, but here's reminder: if u guys ,the tryharding ones, find it hard to replicate 780pts strat (what sciel, pard, sunny senpai,..... did), *remove the atk nerf 20%* risk tag - 750 is enough for low pot in phase 1 👍 There's a reason why Pard emphasize "very difficult"
🎶Thắp lửa khát khao Với ánh mắt tràn đầy quyết tâm Với cả não to Mọi gian khó cũng sẽ vượt qua Cầm lưỡi gươm được rèn từ mười hai lần mặc chiến bào (Trận) Tử chiến này, anh em ta vắt óc tới mức tối đa Bước lên ghế nóng cùng đợi chờ phút giây Bước vào trận chiến thập tử nhất sinh Vượt qua ngọn lửa thử vàng sáu trăm Như một chú chim -Cất cánh bay lên từ bãi phân- Bay lên từ tro tàn chiến tranh Một kỉ nguyên mới đợi chờ chúng ta Vào hồi chuông không h ngày thứ Tư Bật vi tính lên Sẵn sàng chưa các chú?🎶
After like mm....6? Yeah, pretty like it, 6 hours, i did it by using Volcano for first part and E2 Amy for last one to compensate hungry dogo. Needed use GG ult to harassing Diablo (I don't know how to call THIS sht otherwise) on the first stage, to make sure he will die ONLY when start walking so he will spawn fireballs futher out of the left side. AAAAAND, most of all, my recently full pot. reached Friston was a pretty sure giga pog directing lava to the Diabolo while I was out of the DP limit cas also needed to use singing Skadi ult for enormous extra damage....sooooooo....even if it was high adopted for my personal squad, strategy still is brilliant. My deepest gratitude, elder docutah!❤
@@anthanh01 the only one time the game fcked mr was the CC#1 when almost every second docutah wasn't ready for this mess. And will not allow to happen this again, even after a 4 years... never
M3 is required for Hoshi, but Module lvl 2 is really all you need on her for these. Was able to do all these with my Hoshi at lvl 69 (heh) S2M3 Module lvl2
Replacements: - Saileach: Myrtle, Elysium Requirements: - Module: Ceobe, Eyja, Shining, Lin must be lv3; Bagpipe, Mostima lv2 can works - Level: Gnosis, Suzuran lv60, Others can be lv80/ 90 (70 maybe?) Few tips: - Timing: look my Ines's redeployment time to timing easier (6.0s and 1.0s). Final wave wait for the last creep go into tunnel than active Lin's skill. 890: www.bilibili.com/video/BV1Hm411B7a8/ (Ines p6, requires much timing so yeah, anyway dalaos :DD)
My Ceobe died when the boss went down, not sure why. Luckily, I did my usual thing of "there's empty slots in the strat? fill 'em with utility ops" which included Nian (defender maxHP buff). Thus, I was able to use Nian to stall the couple enemies Ceobe was supposed to kill later.
@@anthanh01 nevermind, I beat him with Jessica Alter S1. Too a few tries cuz I kept putting her shield down in between all the operators and he does the AOE attack and kills them all. Also used one of the Robot to bait his 2nd phase
This is just prove that you can use 830 points strategy to do 850, 870 is a different story because we have 2 more mobs at start. Currently in CN many dalaos already done this but yeah (full pots so it's hard to copy >.<)
Ty for this man. I didn't feel like losing any more braincells to this mode so I just followed your run move for move. Thankfully I had everything you used built already.
A-3 Works with mostly lvl 60 M2-3 But if your saria ins't lvl90 m3 better change it for a normal defender my croissant lvl60 m2 worked very well. Hoshi lvl90 module3 m3 is obligatory.
Took a while, but I finally beat it. I used Passenger in place of Goldenglow. I brought Bagpipe so Myrtle and Texas (S2) could make enough DP to compensate Passenger's higher cost. I also brought NTR (S2) to help take out phase 2, and Surtr to help Saria with the 2 mobs at the end. Thanks a bunch for the guide. 👍@@anthanh01
NOTE: At 4:00 Ines deployed horizontally better --> because her dagger can slow these --> more consistent Gnosis module lv1 is a must (lv2 or 3 if don't enough damage). Others can be lower level, like 70 or 80. *reupload cause I accidentally cut the video like 80% length haha
@@anthanh01 Let's see what i can do, my dpses and debuffer are nearly enough: - dp: myrtle, sail, bagpipe - dps: surtr, mlynar, ceobe, eyja, tex - debuffer + healer: reedic (borrow), cunny, saria, lumen, NG
- 18/34 wave: Activate Lin's skill. - 25/34 wave: Deploy Ines - Activate Suzuan and Lin's skills. If your Lin doesn't have module lv2 (lv1 is a must), she will need 2nd skill activation to kill last mob. * Replacements Eyja = Goldenglow, Ray or any high DPS ranged Suzuran = Mostima (Deploy at 26 wave) Ines = Totter (the man sniper 4* - NO NEED LEVEL) If you replace Ines, wait this mob attack Lin then deploy Totter at safe spot (2:54) / and Mostima (Suzuran replaced)
Good work! I'm happy I could switch Hoshiguma with Nian lvl60 and the module which gives her 4 blocks. I used Friston like the others here and Lancet-2 for baiting Dorothy. Młynar kept dying on me before I realised I shouldn't pop Nightingale's skill right away (I don't like to follow guides religiously ^^').
I took off the x1000%hp tag and instead replaced it with dorothy +arts resistant(10), dorothy +120%hp(10) and all enemies +60%hp(30). I also redeployed lappland to behind the 2 robots blocked by hoshiguma. Took abt 15 mins to complete. Thanks for the guide.
Standing here I realize You are just like me Trying to make history But who’s to judge The right from wrong When our guard is down I think we’ll both agree That violence breeds violence But in the end it has to be this way I’ve carved my own path You followed your wrath But maybe we’re both the same The world has turned And so many have burned But nobody is to blame Yet staring across this barren wasted land I feel new life will be born Beneath the blood stained sand Beneath the blood stained sand loop for 3 hour.
This is not a game anymore, this is a battle of willpower Who will first give up? Is it your opponent, your phone, or you? Oh and i use chen s2 and irene s3 instead of chongyue and lappland, because im not raising chongyie yet Made adjustment, more hp instead of reduced members so i add other ops It still takes a few hours, it feels like an eternity defeating bots with rockets I have no idea what im up against until i started so i just persisted until the end
Pro tip: Bring robots like Castle-3, Friston-3 or NTRK to help if you are struggling in later parts of the stage. My Saria wasnt s1m3 so I needed that def buff and extra units to pad out the difference in HP
Mine is S1M3 but Mlynar keeps dying as Dorothy walks through him into the bluebox, she just twoshots him (Nightinggale is only S3M1) ;( Mlynar is E2 90, not sure what else i can improve
@@skadixiu Ended up using an alternative strat from Dr Leon that worked out with Ptilopsis and Mlynar ABOVE the highground tiles facing down, making more use of his Taunt. Also i did a little creative trick, gave Dorothy bonus HP and Res for 20 pointd with the modifiers behind the 2nd daily stage, so i could increase my deployment limit from 5 to 7, allowing me to put Nearl into Mlynars old spot and Liskarm into the Myrtle position for a 9 block WALL. Stopped everything and Liskarm boosted Saria and Nearls SP into insane healing.
welp thanks for the guide, finally cleared it. Only a bit of rng kicks in when my Saria decides to heal Skalter, not Mlynar and my whole run got fk once XD
Great clear! The one thing I dislike about this POO is the immense amount of RNG involved when you don't have E290 units (most of mine are E270) or lack masteries on Nightingale. Sometimes a unit will just leak out of the blue or Dorothy will decide to stick around in the blue box and shoot some more. There can also be random make-it-or-break-it heal burst from Saria or Nightingale where everything will be fine or just explode. Basically, you need to make a very strict placement of Surtr next to Saria or it'll be game over. No wonder everyone and their mom hated the event, although I personally find the premise more fun than tradional CC - it just needed less missile spam and 800 million HP robots.