Wow! Thats looks like the controller of my dreams :) I have played about 500 hours of gyro and ended up with a config using config with activation on the touchpad and the right stick for normal key inputs. Just like you have but yours but you have manage to change the hardwear so that its seems even better. would love to get one of these. gyro activation exactly where I wish i had it. Adding a scroll weel and making a 8 way input seems even better than having a stick on the right side. Im so impressed. The only thing I think would be nice is to split the shoulder buttons so that you would get six or four on each side. <3<3<3
While you could use Steam Input with the Alpakka, it is not required, for 3D aim trainer and most other games KB&M emulation (and Xinput) is more than enough. The Alpakka can also be configured with our own app called Ctrl app, but it is completely optional.
Pro tip. It is better to slipt the controller in 2 parts like the controller navigation on ps3 or the vr controlers. it is easier to aim and less stressing for the wrist.
Good question, the thumbstick in this profile is configured in "radial" mode instead of "axial" (since its only using one axis), and it calculates the output depending on the distance from the center, no matter if the angle is off
@@StraszyFyFy I'm afraid not, the Alpakka emulates a XInput controller (xbox), which does not have gyro. Gyro in the Alpakka is used as mouse directly, no need for intermediate conversion.
If I understand correctly this is using digital triggers right? That should make it unsuitable for racing games where throttle and brake inputs have to be super precise. Would there be any way to hack using analogue (progressive input) triggers on to the controller? (That is, making a different trigger part compatible with the firmware?)
Yes, the current iteration is using digital triggers, which may be suboptimal for racing or flight simulators. There is certainly no simply "hack" (though I don't know exactly you had in mind). We are experimenting with dual and in the future perhaps also analog triggers, but at present our focus is on the wireless solution. So don't expect anything soon.
This Controller is very good and these additions would make it close to perfect : 1) Swappable modules like Thrustmaster eSwap controller . 2) Swappable sticks like Xbox elite controller . 3) Stretchable like the bsp d8/d9 telescopic controller . 4) Hall-effect triggers with trigger stop and Hall-effect joysticks. 5) 4 back Buttons/Paddel (swappable). 6) Wired/Wireless/Bluetooth all three modes . 7)Custom profile switching button.
Oh shit ur actually kinda nice. I thought u were gonna be slow and all over the place but ur really showing off. Someone needs to get a 20 kill game on apex legends with this thing
@@inputlabs The forward facing buttons linked on the website look small and circular but here they all look square shaped. I'm just wondering if there's anything being done to dampen the button press or add any springiness to them? I feel like a lot of the electrical switches I've tried can be quite harsh and clicky, whereas most game controller buttons have a much smaller actuation force.
I really, REALLY need a 2.0 version of this. Just a lot more stuff cramped in it, macro buttons, dual analogs, (the mouse wheel can stay in there somewhere) smooth surface... Finding a good linux gamepad with all the bells and whistles is nearly impossible.
Hello guys, i just got my alpakka controller today, just finished building it, but the problem is that analog stick is not registering inputs in game and feels sratchy, often gets stuck when holding on max angle, what should i do? I tried reaching out trough the discord, but invitation link doesnt work anymore.
quick question i just build my controller, but the back buttons are stuck. i have tried removing and reinstalling the back buttons several times. i cant seem to move them at all.. tommorow i am going to take the controller apart again. but how can i fisx the back buttons. everything else seems to work fine. hope someone can help me out.
@@inputlabsi think i got it. i took some sandpaper to the buttons untill the fit in easier and actually pivoted. Then i had to place the pivot point just right. taak me about an hour of carefully anding and refitting. now lets test it out. Where can i find the button input to change the gyro sensitvity?
Thanks this will help. i had alott of trouble witht the touch capacative phexaxon not always pausing or actiavting the gyro. atleast not consistently. i thought is was the usb connection. ia m going to tinker with a few of the settins. thanks alot.
Community members created mods to use a screw or even aluminum foil, also it is possible to use any other button as a gyro engage instead by editing the profiles
The profile is Alpakka's built-in "FPS Fusion" profile: inputlabs.io/alpakka/manual/profile_fps_fusion , as for the bindings in Minecraft there is almost no changes from its defaults.
Missed opportunity to check out the Llamas Pretty awesome I like how useful the scrollwheel is on the controller The mouse like gyro is a huge improvement over the traditional analogue stick for controller users