Why are commentators always commenting on Yoshimitsu moves. “Oh my god he is so good. This move is so good. This character is very strong. His helicopter 1,1 is a frame trap” lol. While literally he is playing against Feng.
The fact is that Yoshi does have some strong things about him, but he is cursed with so much garbage in his kit either with poor range, frames, tracking, or moves simply not working and dropping constantly. He could be considered a reasonably high tier character if he just worked consistently.
@@OtakuOblivion never read something more true than this. People only see how they get beat by Yoshi, but brush down every time he got launched for doing basic stuff. Or dropping his combos and get launched. Or whiffing and get launched. But I was talking more about how the commentators for some reason as if they want to pass an agenda into making Kaneandtrench work is basically because of his “OP” character. Like Kane simply did a regular Jab punish “Oh my good 1,1 is so good” but every 10f punish would’ve done the same. Like literally it became so annoying.
My opinion is that Yoshimitsu is more of a noob killer, he's looked at as a boss monster throughout green ranks till the middle of Blue Ranks. All of his strengths comes from knowledge checking your opponent until they'll adapt. Once the opponent adapts to one flowchart you go to the next one. Until you run out or they adapt. Onto tekken King and above is where you'll have to change your flowchart style and stick to a more reactionary and fundamental playstyle with less party. The reason players struggle against Yoshi as well as professionals like Arslan is mostly match up experience. Once he labs him he'll probably have a different opinion of him. In all honesty, I think Yoshi is more in lined as a A+ or A Tier type of character. But at times it'll feel like he's more of a A- or B+ depending on the game's dumb tracking or hitbox inconsistencies, that'll drive Yoshi to the ground for the dumbest mistakes. Right now I think his Guard Break set-ups and his strong wall-Oki is what's keeping him on to high or low A Tier. Once that Guard Break mix is gone and if they'd nerf his Wall-Oki (please don't Bandai), Flash will be the only saving grace for Yoshimitsu, and that move is already getting so much flak as is as well😩. Also, sup Rose how you doing 😁
I very much agree with you here bro, Yoshis full potential is dependent on who's runn8ng him, he's Mt main atm and I'm loving running him 😀 just feel that everyone knows the match up abit too well atm lol I'm struggling to make moves more often than I would like to think 😂 I'll improve but just challenging atm, I'm in the mid blue ranks atm
@@delusional-lobo the guard break set up is extremely easy to avoid (just don't get up, it's not a mix up, easy to tell when he'll do it) and yoshi loses damage and wall carry and oki to perform it. It's so overblown it's unreal. Other characters have much better guard breaks and no one cries about them because they always had those set ups.
I want him as my second main. Love stance switching but not many characters scratch that itch for me properly (even tho there is a lot to choose from). I used to play Jack but I don’t like his change in fighting style switching over to T8 and shortened reach (I can’t believe Alisa seems to reach further despite being a high mobility unit). The same with that demon hand girl. I can only hope Lei comes back cooler than ever.
I think Arslan will be able to play a basic Yoshimitsu to great effect, but I don't think he's going to main him like a KaneandTrench. Yoshi is too inconsistent for the level of play Arslan needs to stay at the top of pro competition. I think if he sticks with Yoshi long term, he will bring him out occasionally to supplement his main characters in certain player matchups.
I am very proud of ma man Kane. It did took him some time to concentrate, he lost some combos and his composure but he did it in the end. Plus he beat a Law player.I hate those guys 😂
While i agree yoshi is strong this game but his weakness, being weak low. Like arslan mentioned in his video,with a bunch of characters, if u play against them enough u can start to react to a lot of their lows. Yoshis big lows are all reactable namely sword sweep(its kinda cheesy cuz u gotta low crush to punish but its very reactable), nebular blast, kin low, even fc df4(tracking, high crush, i20) which is proly his best low is on the edge of being reactable. His poke lows are very risky and end his turn even on hit. Personally from my experience, people who have matchup experience are hard to open with yoshi forcing to commit to risky options. His lateral movement is lackluster(backspins a better option), and while I don't play any other other character, people who i know who tried to pick yoshi said that bis backdash feels "heavy".
He’s the kind of character you only play if you know how to trick opponents to your rhythm. He has a lot of feints for the sole reason of them being used. Unblockables can be reacted to so using them to cheese won’t work. Stance changing causes a delay that could get you launched (and hit by rage arts if you spam them uselessly at the wrong times). Flash has extremely short hitbox. Some say that once you learn the matchup he’s weak, but that’s only spammers that become weak. True Yoshi players like Flashimitsu are constantly on the move and playing 4D chess in their heads. There is a reason some call him the main used by nerds.
@@usmansubhani7482 I agree with most u said, yeah yoshis unblockables are reactable, his feints are there but they r hard to apply, u need the opponent to respect ur offence which is hard with Yoshi. While I agree with that, Yoshi is the character which struggles the most if ur opponent has matchup knowledge. Opening up knowledgeable players is hard and incentivises the yoshi player to take risks, the risk/ reward is never in yoshis favour. Yoshi player needs to play solid and fundamentals until he finds the opportunity to cut loose and do something insane, this requires reads and conditioning and conditioning someone with Yoshi matchup knowledge is next to impossible.
I like arlsan but he is wrong on this. Yoshi has some very bad matchups: jin, Claudio, Leroy, king alisa and Lilly. And yoshi has no scary 50/50 except at the wall. He will never play yoshi because his movement sucks, that’s why he plays waifus
@@DecoyxMaster im not writing an essay for some mainmanfan but mostly because they have better keepout than him and that’s his main strength besides his walloki, the other ones have great movement and yoshi is very stepable and lacks tracking tools
I agree that if you can play every character to 100% than yoshi is S-Tier. But Yoshi has the biggest move list with so many situational tools that you can never play this character to full potential. Thats why we have so many different playstyles with many different characteristics. rosesnevercry, eyemusician and flashimitsu. You can all tell them without looking at their names.
That is so true lol. I once watched a video thinking it was kebeeomega when I clicked, but through watching I was telling myself: wait a minute, that is not how kebee play. Turns out it was boft.
If he's so good why is no one playing him aside from yoshi one tricks? When Drag became top tier everyone switched to him. I don't see any pro players switching to yoshi. Same with Nina. Sure they're not bad anymore but they're not easy to pilot whatsoever and unless you've been playing them for years you won't be able to match the power level of a dozen other characters that require 1.5 brain cells to execute their game plan. Everyone complaining about "downplaying" can go jerk their ding dong in their Jin discord echo chamber. Feel free to correct me tho
Tier lists are not ease of use lists. Every character in each tier will require varying amounts of skill and knowledge irrespective of how strong they are, it just so happens yoshi is both hard to play and really good. Hence why hes seen as high tier in 8.
I think kaneandtrench used to be a nina main ion t7 but switched to yoshi and is doing pretty well. But generally I agree, Yoshi is hard to master but VERY rewarding once you do master him, which is why he is the third most common character in GoD rank but at the same time has one of the lowest win rates in fujin+. People on reddit and elsewhere think yoshi mains are carried by flash, spin and unblockables but that's just not true, you have to know his whole movelist and have a more complex gameplan than mashing aggressiveness. Also Arslan said that F1+2 is homing but that's just not true. There seems to be a lot of misconceptions about Yoshi's moves from people who don't play Yoshi.
I think it’s cause drag has always been strong people went to play him. Yoshi has the status of “trickster” or “gimmick” that’s why people don’t pick him for tournament setting. Where would you place yoshi? I think he’s close to S but doesn’t have many bullshit moves so he’s high A tier
Yoshimitsu is so garbage. Idk why everyone thinks he is some kind of S tier character, even some pros say that. He always made me lose matches I deserved winning. Im glad I switched to Steve before I lose my mind. At least when I lose I lose because I played bad.
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