This method is only used for development with devices that are registered in the developer account or is it also useful if I upload the app to tesflight?
I am developing an application that already has service time created with the APNS Authentication Key but it does not work for me that way and the p12 file just because of the notifications I cannot deploy it do you think it will work if I change to this way with the APNS Certificate for development
Flutter iOS - Is anyone facing issue when app is in background , app icon badge count is not displayed and increase further. FirebaseMessaging backgroundhandler is not getting called
On August 2024 i tried on ios simulator but it doesn't work Does push notifications work on simulators because i read that last xcode update notifications do work on simulators ?
Is there any step to handle push notification for handlebackgroundmessage? cus mine is not showing up the notification in background, only show in foreground. Any solution?
you may use : 1. onBackgroundMessage function to handle on background notification 2. you may save all your data from your notification into your app's storage and reload those data when the app is resumed
Very nice tutorial. please how did you run your physical ios device from vscode in this tutorial, i'm sure alot of people have this question on their mind too
REMEMBER: you will not get push notifications, if your app is active on your mobile screen! Spent couple of hours without getting notifications and trying to figure out why, while decision was just close/inactivate the app
To get push notification when the app is active , you will need to set alert to true. or you may custom your own notification onMessage listener. FirebaseMessaging.instance.setForegroundNotificationPresentationOptions( sound: true, alert: true, badge: true );
I have followed all the steps. But my access token is start with "pRm" or another letter not with the "EAA". thats why when i sent this token to the backend , i am facing this error "Client error". Can you fix this?
@@sundysrunI would like to send the message through a specific event in the realtime database instead of sending it manually using publish. How can I link between FCM and realtime database?
Bro im currently doing a flutter project for live tracking a mobile or GPS. I want to see live location of device in my laptop similar like zomato or uber? Is that possible?
@@sundysrunim making a project demo but its not working as it should. I just want to show location of my phone moving through google map in my laptop is there any way to make this? Will it take more Time?
@@capncook7153 , I'm not sure what you really want. But I assume that you want an app that can track the movement of your iphone, in order to achieve that, there need to have server side to controller the request and response of your current iphone's location.
@@nguyenducdai9837 In Android, to play audio in the background, you typically use a service. As for where to put the audio file, you'd typically store it in the app's "res/raw" directory or in the "assets" directory, depending on your app's needs. Then you can access it programmatically from there
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need to build an app in flutter , that shows the live location of the bus using the gps co-ordinates coming from the gps tracker attached to it . can we do this ?
Hi how are you , For the iOS it working fine but for the android it not working and I am pass the file name the same in the json , so please if you can also make it for the android ?
@nguyenducdai9837 hi brother. for android, it has a different configuration. For my experience, you may put your audio file in this folder app/src/main/res/raw/audio.wav. you may try this and see if it works for you
Hi, I implemented in firebase notification sound in flutter. I put the my sound file app/src/main/res/raw/sound.wav. But notification sound is not changed. can you please support this case
hi , Look like your folder configuration is correct . But have you added the file name to the notification body in the push request? something like this "notification" : { "sound": "sound.wav" }