Damn the youtube algorithm is scary, i started getting the lag the past few days and now i have a suggestion to watch a video to fix it. Thanks, i'll try it.
Its the congesting effect, like when you are in traffic. All of a sudden the traffic moves fast and then it move very slow, same amount of cars. Buffers will assist in getting rid of it. Hope it helps.
I dont know what to say.. this is taking satisfactory to a howl new world. It's like am playing with lego and your bulding a computer. Love the work, am getting good ideas from ur vidos. keep it up!
I started a rocket fuel factory and used all the nearby nodes to produce 4600/min rocket fuel, only to realize I’d need 1,105 fuel generators to burn all that, oops! Now I’m going to have to overclock them all and find more space to place them 😅
THANK YOU SO MUCH IT HAS BEEN HELL PLAYING THIS GAME THE LAST MONTH, Nobody else I could find has had this probelm but me and THIS is what fixes it!? I owe you man this is life saving!
The pipe issues that everyone seems to be having is due to the fact that a fixed amount of fuel is removed from the machine's internal buffer instantly each cycle, so the flow has to keep stopping and starting at each junction and the flow rate requirement of the pipe would have to fluctuate up and down from the designed number (600 because 6 blenders) and the absolute maximum fluctuation would be 0x to 2x. When you have 1 extractor producing 300/min to supply 3 blenders, you can have 1 junction splitting into 3 perfectly so the internal buffers of the extractor and blenders if more than enough to keep the flow going at 300/min and you have no problem. Balancing the blender inputs by splitting into 2, then splitting each of those into 3 should help a lot compared to a straight line manifold.
You do have to let everything warmup if youre using manifolds, sadly. You'll not be producing anything for the most part and 90% of your factory will be offline, but that allows everything to run 100% all the time. The looping is acting as an extra buffer which can be eliminated if you have full buffers on your machines, from that point onwards all pipes and all machines will be full and will only pump out or receive the exact amount they need to work. For such a huge factory that will take A LONG time to fill up with everything running, thats why I'd recommend turning off all your machines and filling up every single one in the order the manifold goes. It will take a lot of time and effort, but when you start the last machine on the manifold line, everything behind it will be full and it will take much less time to get everything going 100%
@@BigBeaverTV that's probably because the total system requirement is bigger than the machine requirement and your production. As pipes have buffers and fluids take time to reach their destinations the total system requirement to run full is bigger than the sum of the contents required by the machines connected to it. You're basically counteracting that by having a bigger pipe buffer.
@@zekihvh interesting id be curious to test if I simply added a fluid buffer to the front of each manifold and filled that initially if it would have the same effect as looping it
well TBH with you is there really a FINISH to the GAME. i mean is there a cut screen and title screen and then sends you back to the MAIN MENU once the TITLE screen pops up? if not then there is no finish to the game only what YOU place on your self and what you believe is the finish line.
You would be much better breaking that all up and build modules based on 300 or 600 pipes. You can blueprint the sections and replicate the module much easier.
I've heard that MK2 pipes have trouble transferring 600 fluid per minute and it's more like 590 per minute. Not sure how to test that to verify though lol.
Both pipes don't fully reach their max transfer rate on a full system because the pipes themselves have an internal buffer. If a machine is using 600m³/min the pipes will not show 600m³/min because some of it will come from the pipe's buffer, therefore not actually reaching 600m³/min in throughput. Unless your pipes are being emptied fully at the exact same point in the system, you'll never see 600m³/min
I was thinking about this earlier today: what is it in the late game that requires such large factories? I am at tier 3/4, but I've played through tier 6, and I never had need of such massive factories. Is it simply for the meme? Like is this just the product of 'trying to go big/use all the nodes'? If it's not, and you actually need such massive factories for the late game, how do you even go about identifying priorities or production schedules? I'm genuinely curious
I wonder the same thing for some people's factories, maybe its better to be looking at it than for it, like if he wanted to make something, its all right there in abundance so he can just pull lines as he sees fit, whereas in my playthrough I just make a small amount and when i need something new i start from the beginning. all to everyone's taste i think!
Definitely not required but the way I see it is it just gives me something to do. I'm streaming my playthrough so it gives me time to work on large projects and just prolongs the game time I get per playthrough.
dude this is insane. how do you keep the numbers so clean and avoid spending hours of troubleshooting? I'm assuming you dont because I feel this scale is unfeasable if you cant build a working factory
If you're using just Iron for the Reinforced Plates wouldn't it be better? easier? less items? (not really sure what would be the right term) to use the Iron Wire recipe and go for Stiched Iron Plates?
there are a few game testers and millions of players, you can't expect them to catch every bug before release. and it's not like SF has a lot of bugs or they aren't fixing them. report the bugs and soon they will be gone. There are other games where your comment would be far more valid. also btw. the answer is mostly no. If you constantly work on a game you sadly most of the time lose the ability to enjoy it, so they mostly don't play their own games. Which I think is quite sad, considering that most game devs work on games they originally like the idea of and would like to play themselves
The problem especially with bugs like this is it's hardware dependent. They do test, but there's so many different hardware configurations on pc, you can't reasonably test every single one.
This didn't work until I reset the video settings to default and then used the method described in the video. So if you still have problems, you can try that.