This is not valid playthrough currently, Onyxia has 2 speciall atacks at 66% and 33% health that destroys 2 farther towers and all minis in same range.
Mini, it has been weeks, I was worried friend! Is everything alright? Please be safe and keep your loved ones safe, I wanted to check on you, I appreciate the content and more importantly your personality and energy friend. Stay safe.
@@ChillerSamson everything is all good, thanks for the kind words. Just getting a bit burned out with the game. It's not super fun at the moment. Will be posting another RU-vid video soon. Probably early next week 😁
Saw you had shaman game 1, I feel that version is stronger except in the mirror. Just hit 6500 not sure I will get to 6700 before tomorrow but we will see!
love to see some PvP again! specially in weeks without siege or raid - pvp is the only thing to do. Hope you can show us some decks again - always love to play your decks :)
maybe after 5500 rating but befor that, this deck wins pretty handily befor overtime often enough. you control the map in a way that griffon will often take a tower or 2...
You can check the modifiers with this workaround: Click the leader from the PvP leader list and then you can click on the modifiers, towers, etc. Hint for next videos 😉
Thank you! I think it was only worth it for my jaina. She has a boost slot, so I was able to get my quilboar to 11, which pushes my towers to 11. Thanks for watching ❤️
Well, that Garr strategy looks like the most complicated one :D. But if your levels are high enough, it seems to work... Pushing only one lane (or none) makes this fight much easier.
Unsure yet, still figuring it out myself, just started playing again yesterday 😁. If I had to guess, I would say rend, jaina, and potentially ET are my top 3 currently. Ragnarok if you have him.
I am f2p and killed Rag I gambled invested all in rend from game launch he is my only epic hero and other ss units I ve seen in your guide when started the game so thank you for that, killed ony with him too after that patch that removed whelp eggs bug. I think Rag power is in the future in pve and raids, one player defending base with Rag while teammate is on the attack and that he will be necessary for some fight in some future raids. I use him with golem cos of armored with deep breath that gives golem resistance.
Got em too! Seems a little underwhelming to be honest, very cool concept - I feel like he should do a bit more damage. Also, mine doesn’t seem to attack flying units? Seems awful if that is the case. Just my 2 cents, I’m okay if he is just okay since many won’t be able to get him.
Yeah, I think he will be a fine leader, but not game breaking or anything, which is great since he's locked behind an encounter a lot of players won't be able to do
Magmadar's pets were not willing to stack so after a while we simply dug in and defended our base and towers and killed the boss using Execute almost exclusively...
I just played a PvP opponent with level 11 minis. 🤯 I guess if you have a mini with maxed 200k XP + legendary core + valor upgrade, then you get level 11 in PvP. Yikes!
I was wondering if ragnaros provides protection so a side tower can passively heal. And if shaman heals applies to him AND the tower. What i got to see is that he can be attached to meeting stones, and he makes molten giants uncounterable, besides against banshee. Its also possible to keep blast wave and use it while ragnaros is wiped out. Lastly: does his hp count before base on the last 10 seconds of a pvp match?
Ragnaros doesn't seem to be worth the effort, clearly not spending 50$ for the offer after killing it. I don't see this leader being worth playing in PvE on any map and for PvP? It's a turtle strategy leader but is it worth the cost? I have mixed feelings about the leader and actually I am fine with it being weaker than being overpowered since it's locked behind a high level encounter.
He potentially looks like a strong turtle leader to me, similar to how Jaina is often played in PvP. You could just play defensively and drop earth ele and spells on the enemy barracks. What I wonder is how final countdown damage works when he’s on your barracks. If his health bar ticks down before the barracks hp is affected you could win most any fight if it goes the distance.
We did it blind and one shot first 3 bosses, 4th one seems overtuned af, but tried it only couple times. Overall really fun fights is my first impression
Thanks for the guide. Sucks that Lucifron is so unbalanced. Having to play unbound/execute is pretty lame. Is there any other method? We tried pushing middle for the MC and once our units gor mced pushing the towers/adds
That seems like a fine strategy. You can slo use a quilboar or other unbound unit to place at the back of the circle to get mine controlled, while using fast units like prowler and harpy to take out the mind control mini boss