720 Zone: World of Warcraft | Classic Arcade Games | Star Wars | & more. The channel gets its name from the greatest arcade game of all time: Atari 720 Degrees from 1986 and is dedicated to my hobbies and interests. Thanks so much for watching! - Jeff
I would like to see any content about the first time one faction rush into the other one main city. I can imagine how exciting it was back there. If you find it curious too, maybe do some content based on the theme. Maybe talk about the speculation back in vanilla about the first expansion and things like that
I got this on my spriest just now p4. Yes I'm 60 - about 5 mins a run 2 mins run in 3 mins mara kill.. I did only about 15 solo runs on this spriest alt.. And today 2nd run my WORST run died nearly 3x just not paying attention.. the blade drops... There is HOPe just keep going . I had in my mind I was going to do over 300 solo runs for this. Or until end of SOD. It's honestly just pure luck... Go until ya get it
To me it was ALWAYS strange that Ironforge and the whole area of Dun Morogh is placed in the equator of the planet. Think about it, it's like seeing snow in the Sahara desert in Africa. And before you tell me that i am wrong, make a straight line from Dun Morogh to Kalmdor and see which areas are there and what kind of climate they have. I don't know, it's kind of strange to me that a snowy are is in the equator of a planet.
I managed to get under Stormwind onceby climbing up a mountain range on western edge of Dun Morogh and walking around and down, past the dwarf starting area. I had more fun doing that than playing the actual game, to be honest. I also got to the dancing troll village once, but forgot how.
These classic exploration videos are exactly what Ive been looking for. Really hits the spot. I subbed as soon as I saw you had a Zulfarrak one - before I even watched it! Great work!
In the older versions of the retail map, far off the coast of Booty Bay, assuming you could reach it, there existed a kind of alpha version of Outland, heavily influenced by the Warcraft III interpretation of the zone, complete with trees floating atop large crystals. The layout wasn't too dissimilar from what we got when BC came out, but all of the buildings were clearly deteriorated versions with placeholder textures. Classic WoW is this time capsule of unending possibilities, there was so much content that just blew out the scope of what they could reasonably achieve. So much was just there, sitting unused, like when some people stumbled into hidden GM commands that weren't meant for players that got them access to a proposed test version of the Emerald Dream raid that would only be fully realized much later.
the map that was explored was designed without flying mounts in mind, would be interesting to see how it looks in Cataclysm and onward after flying was enabled in the classic zones
i explored a lot of theese zones ingame. For example, you can walk towards the above Stormwind area from the dwarf area. (the mountain who seperate the starting zone from loch modan are a good start). Hyal can be accessed from Winterspring, Below silithus from Tanaris, Southern Island and the corner of the World also from the southern most point of Tanaris while swimming. (at some point fatique buggs out) And the area northwest of the eastern plaquelands... you guessd it from the plaquelands. Also the bis snowfield left from the dwarfen starting area is accessible by a long march over the mountains. And you can even shortcut to menethil with that. And both, the caverns of Time and Kharazan crypt are well known already. However this was on vanilla Minecraft, and on vanilla Private servers. in actual Classic, they might have fixed some of theese possibilities. edit: Oh yeah, and there are som minor interesting places too. Sleeping Dragon cave on a Coast, or an abandoned hut northcoast from westfall. Places i didnt manage to reach ingame... emerald Dream and GM Island.
Wonderful and very valuable video. For me it show's how genuine the community still is in it's admiration and fascination of the original vanilla map. I think Metzen said "The main character in vanilla is the world" and this one really got me. It's exactly how I feel while playing vanilla and why I love to revisit the imaginary place over and over for years. I told my brother some years ago "You know, all that famous green area in front of stormwind, the whole vibe and all that. This place doesn't really exist. It's just a virtual experience." and the fact that people feel connected to a virtual place still 20years after means a lot imo. I think the vanilla devs might be very nostalgic too, seeing this original raw version of the map, because they probably have a lot of memories with it, connected to hard work and busy nights and all that intent to create a world that would fulfill every warcraft fan's wildest dreams. They had so much fun when they played classic again for the first time ("Original World of Warcraft Creators Play WoW Classic!"). WoW truly has a magic value in our time. You can't make things like this up.
If a world revamp ever happens in retail, I really hope the whole map is made more cohesive, with a lot of these "hidden" places fleshed out and made into playable spaces rather than the boring mountains they are now. The previously unavailable empty nothing between Stormwind and Dun Morough is particularly funny to me. In a real world, that place would absolutely have have settlements or at least a road. In retail it's currently a bay, which would be the perfect place for a joint naval/air force base.
Really makes you appreciate the work that world designers/devs needed to do to allow flight, patching up all those dead zones and making things really fit together. :)
My guild and I used to get underneath Stormwind in vanilla by starting in Dun Morogh and hopping up the hill at the point where the road eastward split. From there you can straddle between Loch Modan and Dun Morogh, walk past the mountain camp (that you fly over on the gryphon route, I can't imagine what the people riding the gryphons thought), and then walk along the northern border of Searing Gorge westward. At that spot was probably one of the highest cliffs I ever saw in vanilla. Usually only mages (using feather fall) and paladins (who would bubble) would survive the fall if they timed it right. If I recall it was so high that mages would need to cast feather fall multiple times and would end up like a kilometer downrange. After the paladins rezzed everyone (who jumped from the top and went splat), we walked for quite a while and we eventually got to the spot you were talking about at the start of the video under Stormwind. We would make our way over to the entrance-way of the city and have conversations with people inside the city through the wall there. The speech bubbles popped out of the wall to the people on the outside. lol My guild was never any good at raid dungeons but man did we have fun exploring all the corners of Azeroth no one else would tread. Those were some fun times.
I remember we had the old wow map (with terrain) printed out. It sat at my father computer, and whenever you wanted to see what the level recommendation were, I ran to the map (because it had printed levels on it) good old kind of Analog days 😂 This video reminded me of it because it's the exact same map you use!
Nice video. I checked the retail version. Water has been removed, instant port to the instance entrance when you venture to far outside and if you do manage to get out, invisiable walls everywhere and a "freeze" system where if you wlk more than 30 yards, you instantly get stuck and are unable to move. It seems blizz really don't want people porting outside of dungeon zone areas so they implement a lot of methods to stop you!
ever the game maps are wrong...say Elywwn Forest....it sappose to be huge taking hours to cross.....i can cross in a minute on a ground mount. if they make "WoW 2" i hope they make it more accurate.
I just found this on the Suramar forums. I recognize names! Whyteagle, Reign, Shivveh, Cornpotato, Bobo & Seles! I can't remember if Mina was also Qina ( I know Qina had a few rhyming names). I've been on Suramar since January '05 so I'm enjoying this, thank you for making this video.
That small section of grey flat terrain between north west Badlands and south east Loch Modan is reachable on foot in vanilla. IIRC you can go to Kargath, and walk north west up into the hills and jump your way up out of bounds over a bunch of rocks. No wall walking or glitches are needed.
First area they have finally teased with the test realms. It's Searing Basin. You can actually find the cut off cave in Searing Gorge that would have led to it.
This is what i love to see. Not a single "Look at this stone. You see, it changed during Cataclysm and now it has no purpose. Compared to Classic WoW this stone was not as polished as the other stones in this area. You see, back in the old days this stone was useless but now it is just an object. Changed by time and Cataclysm this landmark now greets adventures as they travel along other stones. Did you know what else has changed? That's right! Raid: Shadow Legends..."
Do you know anywhere in Cata Classic I can farm Embersilk Cloth where the drop rate is 100% ? what would be the best farm location for just Embersilk Cloth itself?? thanks rose
I used to explore a lot of the inaccessible areas around Stormwind in game as there was a very easy spot to clip out of the map. You had to jump on a box, then a wall torch, then kinda wedge yourself between the top of the archway and the roof and mount your mount and it would push you out of bounds. I don't think you can do the glitch in current WoW classic though. I also used to do a ton of "climbing" with the forward + jump tap. I spent more time trying to climb places than lvling my character. My greatest climbing achievement was climbing up Northshire Abbey all the way up into that tower bit at the top. Also climbing the rafters of the AH and doing a little dance at the top. Just climbing up to the tippy top of the fountain in front of the bank in Stormwind was pretty cool. We didn't have very good internet at the time and I didn't have millions of hours to spend on the main game so instead I just screwed around and tried to glitch myself into strange places, having to message a GM every now and again to TP me back because of getting stuck and unable to Hearthstone.
Dude I love that you remember this. I still do this clip on SOD. You can do it. You have to get to the exact spot you remember, start mounting up and alt+F4 kill your wow client. When you log back in you're mounted and 1/2 clipped through the wall. You can jump and you fall down below the SW model to the flat texture map below. LOVE exploring old wow.