Hey. I'm posting from way in the future, but I'm wanting to get into speedrunning this game. I don't suppose you have any other episodes of this series or if there is another reference guide you can recommend?
in the first tree, in the first burrow, when the shadows first lengthened, one stood. he chose the path of perpetual hunting. in his ravenous obsession, he found no peace, and with boiling blood, he scoured the densest woods, seeking out the small game who lived near him. and those who tasted the bite of his gun named him… the squirrel stapler
The snake can only see and chase you while you are moving, so by stopping it broke their line of sight just before they got to me, causing them to repath back to normal roaming.
I love scary movies, but I don’t understand how anyone can play a scary game. If I’m in control it means I’ll get jump scared 100x until I get a heart attack lol.
Been preoccupied with other games but when I do I will link it here, for the tldr breakdown of it tho, updated tape 2 is find 5 books and deposit asap, and tape 5 is finding slides to obtain the key card and goggles, go to control panel room, make the camera guard, then exit.
also some general tips about fighting the tac bar bozos: (i'm assuming you already knew some of these, but just to make sure) - they cannot dodge if they are holding a melee weapon - they wont dodge your bolt if they are not aware of you (mostly because they either just spawned in or are focusing on a zombie) - they cannot dodge if they are in the middle of another animation (pistol whip and switching weapons mostly) - the end of their infamous dodge has a short period in which they can be hit before being able to dodge again the general engagement rule i have developed with them is: shoot them, unless they are facing the other direction. in which case - click the shift key if they dodge your shot (as they tend to do,,,), time your bolt to hit them as they near the animation's end. the invincibility period and the animation period are not sync'd 100% - the invincibility is shorter than the animation itself meaning you can sneak a shot/kill if you give it enough practice. if they don't dodge (somehow), keep shooting until they either do or straight up just die to your shots shoot a bolt at them in this odd situation if you are feeling lucky i guess hope this helps!
@@OuijaSpider hmm... when does the timing start/end though? does it begin the moment you click on the "proceed" button and for ending it when the "area cleared" text appears?
Rules are there for the levels but the start time is inaccurate for most of them, the start time for Jail and Sci-Post are the frame skip disappears but for the rest it's the frame Proceed disappears
This is the most complicated level in the game, I would spend several minutes trying to kill that G04LM, this is very clean! How can the game run so smoothly for you? It'd always look laggy to me
Thanks! Also the game runs smoothly for me at least mostly because I'm running it on Newgrounds Player, basically works as an emulator since flash died. Would highly recommend it over Ruffle as Ruffle's emulation is not the cleanest or most accurate tbh.
didnt see that and btw, if you do this run again some advice would be drinking water for stamina and reloading the game to refresh for closer quests@@OuijaSpider