Just finished BioShock 2 I got the ending 5 (good) and to be honest I am happy with it First I saved every little sisters, I can't kill little girls that calls me Mr.Bubbles for side characters I spared only Grace because I thought that she is not that bad, she is just brainwashed and when I did save her she thanked me and gave me a robot machine to help me as an apology, the other 2 characters I did not think for 1 second to spare them I hate the fact that you can't chose Sophia Lamb's fate because in this ending Eleanor saved her and I don't want that
Even a decade+ later, I still find Choice #6 the most impactful. It's foolish to think a person could survive Rapture while preserving their humanity 100%. As I'd imagine myself as a father in this situation, I'd do many things I'd forever regret to keep my child alive, but I would also not want said child to think that what I did was righteous. Leave the past in the past. I would want my child to look at the future unburdered by the calamitous circumstances that they emerged from. Preserve their life, but not inherit your selfish ways. It's beautifully realistic, especially in this setting. Let the past die with you so that the future can have a clean slate.
I like how it’s fine if you save all the little sisters, but don’t spare people when given the option but if you harvest one little sister, you are a irredeemable monster
Elanor when you train her to be a murderous sociopath: "i wish i didn't have to kill my mom." Elanor when you train her to be good: "i wish i could kill my mom, but it's not right."
Just ended the game yesterday, I really though I could save Sinclair and died a few times just trying to not kill him, there should be a way to save him from Lamb's control
you are given the choice to pick between 6 or 7, thus Eleanor is respecting and grieving over death. Remember that the first 20s of #6 is the first part of #7 as well. #8 however she is pure evil, doesn't care about you, and drains you out of greed
Near the end of the game, when you go to the Little Sisters in those rooms, you could either rescue them or let Eleanor absorb them. And then you use them to fuel the escape pod.
Words can’t express how much I love this game and it’s overarching themes of family, emotional connection to others and love, especially the “love is just a chemical” quote. Every time I play it, I play delta as the best fucking big daddy, every time I come across a little sister, I truly adopt them and they become one of my daughters, and I protect them from all dangers when they’re with me, all while trying to get back to and save my first daughter Eleanor. And at the end of the game with the good ending, you see you’re entire family all together, everyone you saved, all your daughters. This man that just stumbled across rapture by mistake, got experimented on and got turned into a monster essentially, despite all this, became the best fucking father in a horrific environment, and used his strength and power so save his daughters. Fucking love delta
In my playthrough, i saved every single little sister, and when it got to grace, stan, and gil, i didn't want to necessarily kill them, buuuuuuut something told me they'd like "come back" for me so i blew them all up (expect for gil ofc)
1:38 Let Elanor die with her beliefs goddang it! My Big Daddy & I never required the retrospective knowledge that she's spending the last of her days sulking in an old chair while we both spitefully chuckle every time we think of her. Raptute failed, she failed, her "daughter" stops caring about her one way or the other regardless. And hey - *at least she gets to go out more thematically-artistic than...Andrew's day at mini-golf.* Idk, *"She gave up the right to live"* sounds like a more thematically fitting end for 2 imo than *"She was wrong".* My ony gripe is that you havr to kill Every. Last. Target. *Period.* Like really?! Even the woman who's doubtful about our ability to show mercy? Even the guy who's literally out of his mind?..well that last one, yeah I guess fair.
You could have just wrote "good, bad, sad, etc" in the description wiyhout needlessly specifying the canon of whatever the heck. If the game gives us a choice, I & I'm sure most others dont care what subsuquent retcons or story-shifts change future canon. Like c'mon, obviously they werent going to have the guts to allow any of the other choices their due. But still, dont need to completely discredit them. We worked for each of those endings, good or evil. (Edit): Yes, I am *aware* of the obvious timeline being set up for Infinite. But not all of th ones marked down are exactly game-breaking if memory serves. (I'm downloading the collection now the replay the series soon)
I took the little sisters to harvest all the adam i possibly could and then when they wanted to sleep I harvested them lmao, 240 adam from 1 lil sis, did that to around 6 of them in the start of the game and got OP build. Then i simply drilled all game didn't even use any othr weapon. Super fun. And yes I did save 1 side character yet i got the end #8 the evil one. Worth it
@@JustinZero0 Well no need to take us out of the mood tho. Your very first experience with the game - and you chosr the evil route. That's gotta mean something :/
I went from BioShock 1 to 2 immediately. So when they swapped the buttons for harvest and save I killed the first little sister and had to reload my save
My friend came to my house because we were supposed to forget about the adult shit and take a weekend and play games, and he took my Switch and looked at my progress on games while I was half awake he noticed Bioshock colllection was on sale and asked me if I wanted to buy it, "I SAID YES" I barely understood what he said and he took my card and bought it, when I finally woke up I kinda regretted it because I was mever that interested in BioShock, now I kinda regret not playing them before, such great games even with BioShock 1 shitty final boss, I'm starting Infinite right now but you can bet I'll come back and get the endin I wanted this time, I'll save all Little Sisters again but I'm not sparing the side characters ... I wanted a good ending but Dr Lamb needed to die, at least I know now she can while not changing much of my decisions... The other endings are just sad
I always like the idea that subject delta is 100% going on the weird adam made Instincts he was engineered with. Lamb : YOU TOOK EVERYTHING FROM ME! IM GOING TO TALK YOUR HEAR OFF ABOUT COMPLEX THINGS! >:( Subject delta : happily humms daddy wont you please come home, head almost completely empty, only real thought. wheres my little sister? why do all these people keep attacking me? i'll show them! i still need to find my little sister, like, where is she?
You know what makes me sad about the bad ending? A lot of citizens and splicers wish to one day leave Rapture and see the sunlight again, but that water scene is probably the closest they'll ever get. Not unless they make another game where Tenenbaum and Porter return and start curing the splicers anyway, maybe like lore that happened between games or something.
That usually involves cruddy 3rd-party novels or something written by *far* worse authors. I'll take a lore with a few loose ends over a lore with shoddy pathwork that make everything look ugly...(cough-LOTR)
@dominicunderwood4911 There's also the fact that it's been like 14 years, and like a lot of stuff nowadays things probably haven't aged too well and they'll just find a way to screw it up somehow.
@@dominicunderwood4911 I meant the writers or whatever. Every game before 2014 is a work of art. Everything that's released nowadays just makes me want to quit gaming altogether.
Quite uniquely, this game is handling the ending in a pretty impressive way: instead of creating a material result as a consequence of your actions, you're creating a whole character/person as consequence as being a character, an actor yourself. It is not a mere causal succession but an undeniable complete being, a sentient character which is all you, the reflection of your actions and ramifications of your previous actions in once.
I feel that the Sofia part of the endings should have been stricter. Getting the final good ending where Sofia survives and the little sisters are saved should require you to spare all 3 of the other non-splicer characters you can choose the fate of or atleast spare Grace. Killing Grace should, like harvesting little sisters, lock you out of the "good" ending. Of the 3 people you can kill who aren't splicers, Grace is the only one who wasn't morally corrupt. She couldn't have her own kids, was dedicated to watching over Eleanor because she genuinely had a reason to believe in Sofia's ideas, and saw her as a surrogate daughter. Stanley Poole is the reason Eleanor was made into a little sister and killed many people to cover his tracks. He's a coward and a monster. Alexander Gil is the one who turned you into Delta, though he gets some redemption in volunteering for Lamb's utopian project and guiding us to him through prerecorded logs, but he is still to blame for Delta's condition. Grace being the only one who's actions towards us can be remotely justified are why I don't like that she has to die for a "good" Eleanor that chooses to take justice into her own hands. Sparing only Grace and Saving all little sisters should give the "justice" ending for Sofia's fate, killing Grace should lock in the neutral or bad endings. She's a victim. The others are active perpetrators.
Hi, may i ask? i teally want to test if Rangers FireTrap/IceTrap is working full damage in Sarah? because FireTrap/IceTrap give full damage on every plant, mushroom, event monster, and all monsters and things that gain 1 damage..
Got the 1st ending. This is another one of those games that i saw someone play 10+ years ago but never tried. I'm playing it now. I really wish i did. Absolutely amazing game/franchise. I'm going for the 100%, then I'll be on to infinite
Purposely, I am a goody, two shoes and could only do the good ending but the one thing I wish I could do more than anything in the entire game……. Was to hug Eleanor
each one has something different, even if it's just change in dialogue. I thought it's cool they still put so many considering the other bioshocks dont have as many