the first look like mushrooms, one could be cancer, then the flat one almost looks like frost on a flat surface, but a little much to bendy, ice is rather straight, the 7th almost looks like something dissolving in water but not diluting and getting more and more :D Then mushrooms again haha. 10 could be a coral. Everything is just math and fractals and repetition of what was already there, recursion :D somewhat satisfying, terrifying and disgusting, maybe slight trigger of tryptophobia :D
Variant #11 reminds me of a video I saw on a channel called Physics for the Birds. The video is about Turing Cake, and other phenomena that generate that same sort of pattern. I would love to see the math behind it to see if it aligns with the math discussed in the Physics for the Birds video. Super interesting stuff!
ive seen the diferential growth addon but I think its limited in terms of the results one can get, is there a way to create different types of growth patterns
This is fantastic! By far and away one of the most impressive reaction-diffusion-based (mostly?) geometry synthesis examples I've ever seen! Quite astounding, such high resolution and 3D (looks-like-voxel-based in some of them) simulations and just so utterly gorgeous! Fantastic work! Would love to see more examples and learn more about how this was made!
Is definetely not reaction-diffusion-based, and probably not voxel-based (at least most of the variants). But it is indeed an amazing technique - if you want to learn more, look into "Differential growth".
Most of these were done using Houdini. Entagma has many great tutorials which should guide you. Look for Differential Growth and other growth algorithms.
Wondering, did someone already tried this in Blender? There is an addon! github.com/hsab/GrowthNodes More images - www.behance.net/gallery/21605971/Neri-Oxman-Wanderers
None of the products this company was "advertising" were ever made publicly available. I guess they were making far too much money producing 3d prints of their own. Once they stop making money from the objects they created with this, they'll undoubtedly turn around and try to sell it to us. Of course, this is 6 years later, so we have other options now. Blender can do some pretty incredible things, and there are some addons for it that can do generative stuff.
Impressive. But ultimately not art. It shows computer can simulate natural form. Actual natural forms are equally, or probably, more so beautiful and complex. Look at great photos of jellies, and electron microscope images of organic material. But if I could pick one thing to put on my wall, it would be a Vermeer, not one of these.