The combo video was released around the time of this profile on SpankoYGO's channel! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-FftXzPZqZM0.html&ab_channel=SpankoYGO
@@AlphaYGO yaa i seen that one but you mentioned showing how to play though Nibiru with the crimson+bone line in a combo vide on spankyugo channel which we never got
@@Good-VibeingHey, thanks for the reminder. Life is a bit hectic right now so it'll be a bit difficult to get a new RDA video out soon. But I'll leave you the source of where that mentioned anti-Nibiru combo came from. To give credit where credit is due, the mentioned combo line is from RevzCards' video at 15:42: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HqcEfhDkV20.html&ab_channel=RevzCards The application is that when you resolve Crimson Resonator to special 2 Resonators, your opponent may often choose to Nibiru right there without considering what your intended search off Soul Resonator would be. The combo I showcased searched Red Lotus King while the anti-Nibiru combo searched Uvualoop. Whether you pursue the anti-Nibiru combo by default will of course be determined on the remainder of your hand. Since some cards will let you play through Nibiru regardless of how you choose to combo. Hope that helps!
I still really like Cosmic Blazar Dragon! We also have a future Blue-Eyes Synchro Level 12 monster coming out in the future that could be worth the slot.
Definitely would still recommend Cosmic Blazar Dragon! In the future, there will be a level 12 Synchro Blue-Eyes monster that can also be a good option.
I think that new card is really cool, especially because the Earthbound Extra Deck monsters have awesome designs as well! I personally haven't tried it out myself to give a proper opinion on it, but I really wish it could have brought out Red Supernova Dragon instead :(
I believe cutting out resonator call to add the 3 lotus king and also 1 foolish burial (1-card combo) Is the best move. Cut out one red rising dragon and add x1 trishula (level 9) in case you get interrupted and need a level 9 target for crimson dragon and you’re good.
May I ask what is your usual siding pattern? Like it obviously depends on the matchup but which cards should I prioritize to remove from the main going first/second, ecc. I'd also like to know which line you prefer to pursue: the centurion or the rda? I ask this considering droll will probably be more popular in the future due to fiendsmith and getting drolled in the centurion line aint too bad usually because you just need 1 card, while in rda you're probably gonna add more than just 1. Obviously getting drolled make sure you cant play both lines. Maybe im overthinking it so in case let me know lmao. Thx in advance!
At the moment I haven't mapped out a solid siding pattern, and as you mentioned, with so many match up dependent situations, the theory could go on forever. But I left some thoughts below and hopefully it can be of some help! It's not perfect, but some food for thought! Going 1st: I try to maintain the engine as is and try not to remove any RDA or Centur-ion cards since the deck's win condition (Calamity) is universally quite strong. There are some match ups where Red Reign or Centur-ion Phalanx aren't as important, so they could be sided out alongside your other non-engine (typically Crossout targets where applicable) Going 2nd: I find that cutting a couple of Centur-ion cards (mainly Stand-Up & Oath) to make room for more non-engine (typically board breakers) is a decent compromise. Red Reign & Phalanx also being good options since they're both trap cards. Of course, there is also wiggle room in your Crossout targets, to make room for high impact non-engine for the respective match up. As for your other question. I typically like to start RDA first, mainly because I personally view the Centur-ion cards as extenders. Your opponent will often throw all their hand traps at your RDA combo, and resolving Centur-ion for Calamity becomes a lot easier. I also highly value any opportunity to resolve Crimson Resonator, which leading with Centur-ion cards may make awkward. If Droll becomes prevalent, adapting the gameplan would be best. However, I think when you open RDA & Centur-ion cards, playing through Droll is feasible regardless of which you prioritize. It's when you get hit with Droll + another hand trap where the combos may not pan out as planned. Anyways, hope some bit of my rambling was insightful in some way!
I wouldn't call it mandatory since the deck can still operate without them. But the consistency it provides and how it lets you play through handtraps has definitely been a plus.
@@mrFutureTuber I would describe Droll as strong against this deck, but the main obstacles are usually Droll + another hand trap. Otherwise, I've been finding that average hands can navigate through Droll to a reasonable extent.
This deck isn't bad but however there are some issues 50 card build is kinda crazy i feel like your going to brick alot on traps and stuff you don't wanna open No void apocolapse which is a continues spell that helps you extend through interruption on soul 3 red rising isn't mandatory in the centurion build as you don't want to make it going second Wake up and phalanx are nice but they can be bricks if you open them but have no ways to make them live making them situational. Not a bad list tho
Legatia comes up as it also triggers Gaia to summon rda back, also kinda mandatory if you only see centur-ion engine having the draw changes games. I play a budget version of this deck so I know 😎
@@squid_duelist I play this deck full time. My Centurion engine is just Trudea, primeria, 1 FS, 1 Wake up, 1 Phalanx. No need for all the other cards. Going down the regular combo line for this deck, RDA will bridge into the centurions with Auxilia and start the engine.
when I saw feather duster in the side deck I realized I could make it out of clay. I looked up Feather Duster and made one about 3 inches long and an inch tall it's mint green.
@@The-Sentry-Void After testing both 1&3 The benefit of 3 copies is that if your soul resonator gets stopped, you may have opened a copy already, allowing you to combo One issue with 3 is that, it only really pairs well with soul resonator Because the other tuner levels + lvl3, doesn't make any amazing Dark Dragon Synchros right now It's ultimately personal preference, but I'm content with 1 copy at the moment!
@@jorge126790 i think it ultimately comes down to preference! One benefit of 3 copies, is it gives you greater odds of seeing one in your hand, and if your soul resonator gets stopped, you can still combo However, when you don't have a soul resonator around, Flame Lotus King in hand does feel weaker I believe. Due to the current pool of Dark Dragon Synchros available, the lvl3 non-tuner body doesn't pair amazingly with the other tuners. So at the moment, I've been content with 1 copy but I can see this changing easily whenever new cards are released!
@@brandonchan1101 Thank you, really appreciate it! For some quick thoughts: Bystials I've tested and I do think they are strong But I think the reason is because they're naturally strong cards, rather than cards that help RDA directly Early into the game, they often felt more like hand traps rather than extenders in RDA, but I'm sure there will be a future format where Bystials will be so important again that this downside won't matter! Horus I haven't tested truthfully so it's harder to give an honest review on them. However at a glance, it seems like RDA doesn't utilize the multiple level 8 bodies as efficiently as other strategies. Would love to see if someone figured out a cool combo with them though.
Bro please comeback and update us if you have found a way to make this work with sharvara at 1! I'm trying Berserk archfiend but its way less consistent
ok i may be late to the party but 6:15 does not make sense why pop yama? just pop sarama and keep yama? it makes 0 sense to waste a body from the board like that which can be used to get blue link dog
The primary reason is that by leaving Yama or making Unchained Soul of Rage, you wouldn't have 2 arrows available after making Gilgamesh underneath either Unchained Link Monster. As a result, you wouldn't be able to Pend Summon out the necessary D/D monsters for remainder of the combo. If there was a semi-generic Link 3 D/D/D monster we could make afterwards, 100% keep the Yama.
@@AlphaYGO i also really dislike the gilgamesh line it requires a bunch of bricks i believe i found a much better way to use the d/d/d + unchained by introducing the labrynth package. Arianne + any normal trap basically gives full d/d/d combo without locking you to d/d/d
Hi Is it possible to endboard with : Soul of Rage + Escape trap + DDD High king Ceaser + DDD Cursed King Siegfried + DDD Deviser King Deus Machinex with 2 Materials or 1 face up Dark Contract in 1 turn ???
@@Y0sh1no5am3 bystial magnamhut (it’s at 1 in MD) 3 Bystial Druiswurm(it’s at 1 in MD) and 3 Ghostbell (I’d change it to whatever impacts the meta in MD)