Entagma is a collection of resources (tutorials, example scenes, tech notes) that will help you acquire advanced skills in computer graphics. While working on commercial projects we often face unusual tasks that require unconventional techniques to get those jobs done. On Entagma we’d like to share the techniques we’ve been nerding out over and using in production, helping us to create advanced CG animation with a twist.
We publish a new video tutorial every second monday.
As with our commercial and personal work we’d like to focus on the boundaries between design and advanced CGI. Yes there might be some VFX involved, but always with an eye on aesthetics, communication and - design. We believe that any complex technology can thrive in the hands of creatives who know how to combine their artistic skills with the ability to leverage the strengths of their tools. That’s why we believe it is crucial for the modern designer to be fluent in both fields: Design AND technology.
Hi ! Thanks for this tutorial ! It's been multiple times i have the same problem, my solver does not keep my groups and so it cannot work because he doesn't find the groups boundary and ice, do you have any advices or solutions ? thanks !
I am an ex-C4D user that switched to Houdini and Blender. Took a bit to get around soemthing I was just "gven" with C4D, as it's an amazing UI. But man, Houdini is powerful once you use it reg and remember everything
It looks awesome and I am very grateful for having such a knowledge for free. However, there are plenty of ways of resolving that same effect with some little Kinefx effort. Why not just making a procedural rig of those cubes? By the way, I haven't tried yet but I think of with a more complex mesh it will not look so nice, just guessing.
I'm not sure I understand completely how this works under the hood, I'm trying to project knitted wool (almost like the chainmail geo) onto a pig test geometry but its acting weirdly.. Any tips?
An interesting and awesome technique! Sadly it's limited by the original geometry's indices/layout. In real rolling shutter a point could be captured multiple times on a single frame, which I don't think can occur here
Hi! Very good tutorial. I'm trying to export alembic but the attribblur is not working on that and it makes the mesh look really bad. In houdini it looks really good though.
Hey guys! Was wondering if you guys could do some geometry nodes racing track but on the stile of wipeout using modular pieces in geometry nodes. There is virtually no info on this anywhere
I just discovered you guys yesterday and I'm amazed by the quality of the content. Thank you for sharing Blender tutorials, I'll join the Patreon community without thinking!
I love me some Houdini but this is *garbage* UX and an absolutely trivial fix on the back end. I swear they could get a group of like 3 developers to take 1 month and bang out all of these tiny QoL enhancements that they've been ignoring for years and immediately see an uptick in Indie subscriptions.
This is the closest I have seen so far of possible setup of character creator 4's wrinkle expression in houdini, unfortunately I'm nowhere near smart enough to achieve it.