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Entagma
Entagma
Entagma
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Entagma is a collection of resources (tutorials, example scenes, tech notes) that will help you acquire advanced skills in computer graphics. While working on commercial projects we often face unusual tasks that require unconventional techniques to get those jobs done. On Entagma we’d like to share the techniques we’ve been nerding out over and using in production, helping us to create advanced CG animation with a twist.

We publish a new video tutorial every second monday.

As with our commercial and personal work we’d like to focus on the boundaries between design and advanced CGI. Yes there might be some VFX involved, but always with an eye on aesthetics, communication and - design. We believe that any complex technology can thrive in the hands of creatives who know how to combine their artistic skills with the ability to leverage the strengths of their tools. That’s why we believe it is crucial for the modern designer to be fluent in both fields: Design AND technology.
Houdini Tutorial: Popping A Soap Bubble
34:17
Месяц назад
Nerd rant S03 E00 - We're back. Again.
16:57
2 месяца назад
New In Houdini 20: Cloud Workflow
26:00
5 месяцев назад
Houdini Guest Tutorial: Dart Throwing
18:51
9 месяцев назад
Houdini Tutorial: Paper Folding with Vellum
11:30
11 месяцев назад
Nerd Rant: Python
24:16
11 месяцев назад
New in MLOPs
12:01
Год назад
MLOPS: Viewport To Texture
6:44
Год назад
MLOPS: Prompt Blending
7:44
Год назад
Комментарии
@AnsonSavage
@AnsonSavage 18 часов назад
Man, I love these kinds of tutorials! Especially all the explanations beforehand.
@shanongonton1004
@shanongonton1004 День назад
Hi ! Thanks for this tutorial ! It's been multiple times i have the same problem, my solver does not keep my groups and so it cannot work because he doesn't find the groups boundary and ice, do you have any advices or solutions ? thanks !
@echochamberz
@echochamberz День назад
at 2:57 i am struggling, when i changed repeat to "clip" it didnt clip it into the corner, what do i dooooooooo
@RobbertLubken
@RobbertLubken День назад
Is there an elegant way of converting those ripples to curves?
@nurmuhammad4540
@nurmuhammad4540 2 дня назад
How do I apply the same thing to a cube
@MotionByAdam
@MotionByAdam 2 дня назад
I am an ex-C4D user that switched to Houdini and Blender. Took a bit to get around soemthing I was just "gven" with C4D, as it's an amazing UI. But man, Houdini is powerful once you use it reg and remember everything
@yonlaycabrera4431
@yonlaycabrera4431 2 дня назад
It looks awesome and I am very grateful for having such a knowledge for free. However, there are plenty of ways of resolving that same effect with some little Kinefx effort. Why not just making a procedural rig of those cubes? By the way, I haven't tried yet but I think of with a more complex mesh it will not look so nice, just guessing.
@dudewithcomputer
@dudewithcomputer 3 дня назад
trying to recreate this in blender 4.1 and the nodes have changed, tricky hehe
@user-ts6su4pd3t
@user-ts6su4pd3t 3 дня назад
Simon says: what is 21, out of 42
@Damich
@Damich 5 дней назад
Hi thanks you for this video. Do you have the explanation why we need to divide the scale by 2 after the scatter and align for the flip sim ?
@antoniopepe
@antoniopepe 6 дней назад
Super useful this new update 🙌
@red4666
@red4666 7 дней назад
is it possible to create an updated Displacement modifer via geo nodes that has the capability of triplanar mapping?
@Ruan3D
@Ruan3D 8 дней назад
Such a great tutorial - thank you!
@scientificboysclub
@scientificboysclub 8 дней назад
0:53, how to do it for collections of objects mesh or using collection info node?
@SwipeLess
@SwipeLess 9 дней назад
I'm not sure I understand completely how this works under the hood, I'm trying to project knitted wool (almost like the chainmail geo) onto a pig test geometry but its acting weirdly.. Any tips?
@SwipeLess
@SwipeLess 9 дней назад
It's partly projecting but on some areas its creating bridges between points etc
@issacdhan
@issacdhan 9 дней назад
Very Helpful.
@D878D5g7
@D878D5g7 9 дней назад
Huh? lol I can’t wait until AI makes this stuff 1000% more simple. Just feels like it’s complicated for the sake of being complicated.
@losaminos59
@losaminos59 10 дней назад
Great work! If I may ask, what is your cpu and gpu specs on this video?
@khomatech6428
@khomatech6428 11 дней назад
Please auto-tune these videos.
@mark-horgan
@mark-horgan 12 дней назад
I was a user of Form-Z. I was surprised to learn that it’s still around.
@nadiakwiecinska9900
@nadiakwiecinska9900 12 дней назад
This is incredible! how would you render it so it is the same as the videocover?
@pietrobasei1564
@pietrobasei1564 16 дней назад
is it possible to grow lines inside another shape that acts like barrier?
@francisli1590
@francisli1590 16 дней назад
Version 20.5 failed to copy, the final code was invalid.
@FlameForgedSoul
@FlameForgedSoul 16 дней назад
Plenty of cooking go on, you beautiful nerds.
@niczoom
@niczoom 16 дней назад
Always great tips and tricks and ideas.
@karpikvisuals
@karpikvisuals 16 дней назад
Awesome job! Looks like it’s not necessary to use cross product, good to go with that four vectors, they seem already normalized 👌
@vertxxyz
@vertxxyz 17 дней назад
An interesting and awesome technique! Sadly it's limited by the original geometry's indices/layout. In real rolling shutter a point could be captured multiple times on a single frame, which I don't think can occur here
@davidm.r.6142
@davidm.r.6142 3 дня назад
do you think there might be as solution in animating something in 60 frames then re-rendering in 30 fps?
@wewantmoreparty
@wewantmoreparty 17 дней назад
great idea
@martinmenso6671
@martinmenso6671 17 дней назад
Tried with a more complex mesh from Megascans but it becomes a mess. Is this only for simple geometry? Thx
@arnoldtim3628
@arnoldtim3628 17 дней назад
Is this channel being run by someone else?
@orientaxis
@orientaxis 17 дней назад
No
@6alvez148
@6alvez148 17 дней назад
@@orientaxis That no sounded suspiciously like you are the one running the channel
@orientaxis
@orientaxis 16 дней назад
@@6alvez148 no
@orientaxis
@orientaxis 13 дней назад
@@6alvez148 no
@orientaxis
@orientaxis 10 дней назад
@@6alvez148 no
@oleit3
@oleit3 18 дней назад
Using the trail output as a way to timeshift by attribute is an amazing idea!! 🤯
@frigbychilwether
@frigbychilwether 18 дней назад
Hi, really nice effect. Never heard of the camera coordinate space before. Thanks for this tutorial.
@olexp9017
@olexp9017 15 дней назад
It is called Normalised Device Coordinates, not a camera space. Camera space is quite a bit different thing. 😂
@gabrielbeniciobh
@gabrielbeniciobh 18 дней назад
Super cool! :O
@henrythejeditube
@henrythejeditube 18 дней назад
Thank you Entagma
@vanity_ibex
@vanity_ibex 18 дней назад
Thanks Chris, really cool!
@jippiiiiiiii
@jippiiiiiiii 18 дней назад
Hi! Very good tutorial. I'm trying to export alembic but the attribblur is not working on that and it makes the mesh look really bad. In houdini it looks really good though.
@yonlaycabrera4431
@yonlaycabrera4431 18 дней назад
The Solaris part took me apart as usual, but the rest is just awesone. Thank you so much for sharing.
@VladyVeselinov
@VladyVeselinov 18 дней назад
Anyone else just watching for the voice?
@josebelmar5951
@josebelmar5951 21 день назад
exactly what i was thinking. i'm coming from a C and Octave background and I found numpy to be irritating. ran into this video after a rant break.
@hectorescobar9450
@hectorescobar9450 21 день назад
Hey guys! Was wondering if you guys could do some geometry nodes racing track but on the stile of wipeout using modular pieces in geometry nodes. There is virtually no info on this anywhere
@eesates
@eesates 22 дня назад
I just discovered you guys yesterday and I'm amazed by the quality of the content. Thank you for sharing Blender tutorials, I'll join the Patreon community without thinking!
@aieuosama
@aieuosama 22 дня назад
no file available any more??
@andythebouncer
@andythebouncer 22 дня назад
I love me some Houdini but this is *garbage* UX and an absolutely trivial fix on the back end. I swear they could get a group of like 3 developers to take 1 month and bang out all of these tiny QoL enhancements that they've been ignoring for years and immediately see an uptick in Indie subscriptions.
@AshleyGlover
@AshleyGlover 22 дня назад
I can't find Source Volume node is gone from Houdini 20. What is the alternative node?
@dcp-hg8lq
@dcp-hg8lq 23 дня назад
牛人!!!!!!!!!!
@joelchamp1949
@joelchamp1949 23 дня назад
This is the closest I have seen so far of possible setup of character creator 4's wrinkle expression in houdini, unfortunately I'm nowhere near smart enough to achieve it.
@mythravarun
@mythravarun 23 дня назад
Great Tip.Thanks amil.
@tomelegeert2037
@tomelegeert2037 24 дня назад
This is great! But I'm afraid I will never be able to figure all of this out myself
@towhidurrahman4686
@towhidurrahman4686 24 дня назад
Awsome!!