Given you had the mark scaling hp on the champ i think it'd have been better survivability to take the multistrike actually. It boils down to killing mid hp units with his quick so they dont swing since the gorgon loses the quick, it's quite a unique situation to be in. At the end of the day if you kill an enemy before they did damage it's like you preemptively healed the damage, that's why the saying "offense is the best defense" exist. And that's something that actually proved to be an issue in the previous fights. One way to take care of it would be to buff him instead of gorgon, and that's why i think the multistrike was better. Not only 50 base dmg instead of 35, but the razorsharp just makes sure the semi beefy units wouldnt be an issue and the hp would add up. As i'm writing i saw how he died exactly because of what i said literally next combat, and granted the endless makes it a non issue but the point still stands.
You skipped an infinite that would have made your game easy. You have kinstone totem, and skipped deep offering. If you remove consume on that and added a spellchain, dupe it a few times = infinite incant for solgard and siren
You really missed out by not infusing queens impling with transcendimp and duping it. Next time you get the chance, try out the power of machine-gun imp.
A few points -Take draw -slim the deck, remove cards, and don't take flash freeze, siren song, maybe march of shields -dupe and self-infuse transcendimp on the final ring
Rector takes some planning early to win streak him. Was easier 4 me to learn than primordium. Still took me a bit to do the 20-run 100 shards win streak on Rector.
the lines you got were rough i have very little to add that might have helped this one. Rising dusk might have an idea as to a good winning line for this one. this would have been a struggle fest for me to win it.
You fell for the shroud spike/morsel made trap... Also, an answer for not picking up trample, is to holdover the +30 glimmer as it kills most backlines Edit to add: If you have 2 morsel made, only front one eats. Second is dead
@@SiegeBlitzGaming early in the game, vent is good, but I would pick up molting imp and put it in the endless fledgling imp. I just like this combo, probably yours is stronger. And I would never pick the warden, but you remove it later on. Anyway, you are stronger in my view :D. Thanks for the video
@@SiegeBlitzGaming thin breaded pork with mushroom gravy it's a German dish. comes with either spaetzle or french fries. often the salad is 5 bean. it is normal German dinner lol.
I find Hallowed Halls is a Feast or famine card for me. It either blows out super strong or it is so weak that if i stuck with it would have been a defeat.
Self infused siren is great, but slow/low damage if you don't have extra scaling like the holdover spellchain perils. Also, if you ever do high shard runs, you should put damage shield in front while scaling damage in mid and back. I noticed you always left the front siren high and dry. Didn't matter in 100 shard runs, but it matters higher. Fun episode!
I think the siren of the sea would have been the best infusion for animus. Especially since you started with razorsharp. That would have been extra survivability and you could have taken draw and kept tethys on the floor for better incant
When you have engraft you ALWAYS start with engraft. Why it is free or an ember generator with draw. You cast it on either an enchant unit or back line just to speed your play through.
Steel enhancer with razor sharp edge is an op combo when put on thorn hallow siren infusion. Clears lines with thorns it heals and scales well for heavies. that would have won your run just a tad bit easier.
Easiest way to look at Tethys is to decide by ring 3 this. Is Tethys a Required part of the run (IE enchant line Tethys lowers the cost of spells, support roll frostbite/spell weakness, or is she a throw away.). If you don't have that figured out by ring 3 you are probably going to lose. :-)
@@SiegeBlitzGaming On Tethys if you have not seen the line by ring 3 just figure Tethys is not going to be part of your plan. Plan around her than if she becomes useful great but you're not counting on that for any line.
@@SiegeBlitzGaming Tethys is not the hardest one at least from me. Primordium/plink has only 1 easy line and that is reform. The Rest of primordium is a slog foe me. I can easy kill 150 shards except Primordium outside reform.
Something to make divinity easier and bosses leading up to it. Look at your run start with the 100 shards you need. starting at last temple add the max for each temple going from the end of the run towards the beginning. Then only take shards if they will give you a HUGE boost or are required to win the run(IE Siren infusions, hot shark self-infuse, etc.).. You will see more synergies that you are missing doing runs this way. Do that for around 300 runs and no synergy will slip by and runs become cake walks at 150 shards.
if i remember correctly this is in the infested area. go to the ground floor of research area then at the corner where there is fungal growth, you can go down.