I Play Planet Coaster and other simulator related games!
Welcome to Tme Plays! My name is Tom and on this channel you’ll be able to find everything related to Planet Coaster as well as other simulator tycoon games such as Planet Zoo, Jurassic World Evolution, Cities Skylines & more! To keep up to date with everything that I upload all I ask is you to subscribe and it’ll really help the channel out and of course I can make sure that I can bring you bigger and better content!
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There was no option available on steam to purchase the deluxe version so I'm assuming that by pre ordering the deluxe version was automatically purchased simply by pre-ordering the game. I'm gonna be pissed come release day if I end up with the standard version when I intended to purchase the deluxe version of the game.
I have a feeling they will announce that scenery will have some hitboxes with guests. Why else would they be supporting building in the middle of paths so much?
@@beencreating I really hope hotels return even if not straight away in the future because it looks like this game was made to have hotels even with the resort theme being added
Everyone is talking about the separate tab for stations when building coasters, but the first planet coaster did have that as well, didn't it? Anyways I'm really hoping for more and better stations and some mechanics utilizing the ride staff!
@@Worldbox_serie unfortunately at the moment it’s only access for selected content creators but hopefully there will be a early access beta next month so everyone can enjoy it 🤞
Wish ya'll would get off this cope. There are a million things that 'management' would mean far more than transfer tracks - not everything is about coasters
Frontier has a few tricks left up their sleeves. The real question is what features will be baked into the base game, and what features will be in DLC form.
I want schwarzkopf weight drop or flywheel launch for shuttle loop (and load/unload station and double load /double unload stations. I also want intamin switchtracks (like the one on Toutatis)
I'd say planco 3 (assuming that happens) at the earliest. I just don't think outside of the enthusiast communities it's a sought after feature. Only really from the louder minority. I personally would say bringing features that were possible in RCT3 but not Planco are more important like load and unload stations, which would be possible given the presence of transport rides in planco 1.
I do think load and unload stations are coming. But i dont think we will get transfer tracks even tho the new in game time system would definitely fit. As you say, there will be busy times of day and even times of year. Could even be peak and off peak seasons etc. I really hope transfer tracks do come as it makes the most sense this time round. But we didnt even get on ride photos in pc1 so im not holding my breath.
@@tillytony well just have to see what happens I suppose :) would be amazing to have all these features but don’t think they all will happen sadly even though it would be amazing and add even more realism :)
I know many of you are excited for trabsfer tracks, but it's not a big of a deal to me. However, I would like to see special tracks for track rides, and even some special track pieces for log flume and raft rapids. Compared to RCT3, both were pretty boring in PC1.
@@pwcorgi2000 hopefully it’ll happen we’ll just have to wait and see! I’m just happy there is drop and switch tracks :) special tracks would be awesome to see too!
2:34 "While this isn't common for many coasters" What do you mean? Transfer tracks are very common in real life, specifically for those running 2 or more trains.
(Simple terms) 2 tracks that move so the train can switch tracks Ex: train goes past switch track. Switch track moves, train goes back over transfer track backwards. YAYY
@@TmePlays oooh cool I hope planet coaster 2 gets them and more because that park beyond game only had 3 dlc so hopefully planet coaster 2 will fix that painful park beyond game lol