It’s a passive skill! It’s on the Future Trunks transphere, I believe it’s 4 stars. Once you have it equipped, hold the crouch button while moving to slide!
It's really really good that they nerf survivors because survivors are really abusing the dodge mechanic by spaming it when their super trasnphere is nearly depleted and Raiders barely hit. Also this is balance as survivors has many tools of escape like grapling hook, instant transmission, shield barrier, motor wheel bike and immortal champion which is really annoying as it's really hard to catch survivors because of these powerful tools. Some raiders does not have Dash skills so you can't catch them if they have those tools. Imagine 5-7 survivors have these tools, it's really annoying as Raider. Survivors deserve to be nerf. Thank you developers.
Starting today: I'm putting personal notes for these kinds of videos in the description! They talk about niche's and meta sometimes! The notes for Tien are pretty basic, since his kit is pretty basic, and _really_ solid. I even went back and put them in the older videos too!
This video is SUPER great, Breakers needs a lot more high quality documentation like this, like there is no wiki to list Super Attack damages, or ki blasts between each Transphere level of each Transphere, or even all the +20 cooldown times of active skills, so I'm really happy to see a high quality video like this, especially from a channel who surprisingly has this good of video editing skills despite they haven't uploaded in 4 years. This video is really good, I hope you'll continue to make more like in the future if not to show off how fun the gameplay is to others, than to at least help the Breakers community by spreading great gameplay info like this. Thanks a ton! :)
Much thanks! I’ll try to continue to make more videos like this! And thanks for the idea of documenting every transphere ki blast/super attack! I only wish that I had the specific damage numbers, though…
I think the lore is that Trunks gives you a “crate of supplies” that has the transphere and survivor gun every time you’re sucked into the temporal seam. Or at least, that’s the information I gathered from the in-game epilogue.
@chillypea @garcello3398 The reason, is because, of the BARRIER trunks gives you (it's probably from bulma but there's no evidence for that really,) it absorbs one attack and then shatters, protecting the user (the survivors). they are then left completely open for the next attack (Which can't explain how they aren't completely obliterated by the next attack that hits them). Trunks does give you a gun, transpheres, and does send supplies into the temporal seam at randomized locations, if this game REALLY was as accurate as possible, it would be actually impossible to survive a raider encounter. (ONE HIT = barrier break NEXT HIT = instant death)
Honestly they should buff useless skills and supers/transpheres and nerf overpowered skills/passives. Raider buffs were fine though maybe instant decent is a little overkill. Depends on how the matches go.
I think the instant descent is the devs way of counterbalancing jumpings. But I personally like it because it adds a lot of depth to the game and makes moving as raider more “seamless” while also adding to the power dynamic.
Oh balls!!! I forgot about the supply changes! (and a lot more if you want to see them in the Description) Well, because I’m a big dummy, I left the balance patches on the Breakers website in the description! Check them out! If you want… no pressure. I’ll make the mid-season patch (the one that introduces ranked) video A LOT more thorough. Because it seems like y’all like this kind of format. Thank you all for your support!
I think the dodge changes were a little too much. Especially the base survivor roll. In my opinion, they should’ve gone after the meta threats. Stuff like, a direct nerf to Jaco Ship and Unconscious Control.
@@chillypea in fact. I guess 90% of the players are solo and the game is gonna be boring to them, since basically if the raider finds you the only thing you can do is using skills to run away safely like Barrier IT, Instant Ascend + Jaco's Ship etc otherwise you die by spamming ki blast. Can't dodge anymore! And now survivors will have to go all together against the raider to have a chance, which never happens if it's not a premade. In my opinion the problem against raider was the scaling, like when stunned and taking 2 or more Special Moves. But no one touched the stuns LoL
@@flaviooliveira4219this season is painful to play. All these nerfs as I mainly play survivor and I'm thinking about dropping this game once I get all the tier rewards, its really painful to play atm
@@BubbleteaFlavour man I dropped already lol Actually I just got SSJ3 Goku and spent some time with him in practice mode. Thats when I saw the changes and decided to not waste my time playing it anymore hahaha If bandai take this dodge nerf back I may come back
first Beerus, now they make it all of them? I know maybe it's for ppl to equip unconscious control and all but why don't they just buff the raider than making playing survivor un-persay-usable
I think that these dodge changes were made for people to stop using Unconscious Control. But I definitely think that survivors might have been focused too hard this patch. I would have loved to see Season 5 survivors vs these new buffed raiders.
The only change I really disagree on is the I-Frames on regular dodge. The move is useless now, no reason to roll at all. And i'd lower the vanish timer from 4 to 2 seconds.
I’d personally settle for it to be half a second, that way survivors aren’t abusing I-frames with dodge spamming. Also, so that you can bait out a vanish with a melee cancel as raider and put survivors in a 50-50 of vanish kick or melee clash, while still making the vanish mechanic reliable.
@@Stands4Jinx Snap spam was entirely warranted. All it did was reward people with poor connection and allowed survivors to stall the raider completely on their own. With UC, all you have to do is continuously vanish until the raider loses interest, then go on the offensive the moment they do literally anything else. It's annoying and survivors can learn to play without it.
@D3oderant you literally said what was the problem, it was UC not dodging in general. Without UC survivors would have to properly time their dodges and even then the newer raiders can chip them with their ki blast or just outright bait the dodge. UC was the problem and instead they went for dodging which punishes everyone but especially newer players who don't HAVE those skills