Welcome to the official CATAN RU-vid Channel! In 1995, CATAN (formerly The Settlers of Catan) revolutionized the way the most of the world thought about board games. More than 25 years later, it has become one of the most successful and popular games in the world with more than 32 million copies sold and published in 40 languages. More than a game brand, CATAN is a lifestyle brand featuring analog and digital games, licensed merchandise and consumer products, and entertainment experiences. We're excited you're here. Subscribe and check back for information on upcoming releases, instructional videos, unboxings, interviews, tournament games, and more.
Honestly, a masterful game by Drew. It cannot be understated his ability to respectfully table talk his way into favorable trades whilst maintaining a positive image. However, I do think Josh fumbled the bag by conceding road early. His production would’ve outpaced everyone else’s had he prioritized getting to the middle of the board. Sonny was limited by his placement, and perhaps shouldn’t have made some of those trades to Drew when his numbers weren’t hitting. Xiao played a great game, but I think him taking road painted him a much greater threat, allowing Drew to manipulate the board into balancing the game. This bought time for Drew to expand production and get some consecutive rolls on his big numbers. With some dev luck, Drew had a chance, and he took it. Well done, Drew!
I can provide context to this. (I am Joshua smith or blue in this game) Me, Sonny, and the judge, were not in a position from our seat to read the die roll. I firmly believe it was an accident by Xiao, but Drew was the only one seated in a position close enough to view the roll. Which is why you’ll hear me verbally ask a couple of times in the early game to read the number out loud, for us and the audience. The roll ended up being very important for numerous reasons, but with the setup we had, I think we did best we could. They provided much better coverage and quality to prior years, and mistakes do happen. A lot of people aren’t calling out the even bigger oopsies that occurred in game! (I’ll let you try and find it :P)
Joshua, as a player in the US finals, should have better game manners than to constantly be bitching about not getting rolls/staying behind for the entire second half of the game. That and a few other game manners kinda pissed me off, but I guess it’s subjective 🤷♂️
Seeing as how my most impactful rolls (11) rolled 0 times, and 9 and 5 (my other most impactful rolls) rolled half as much as they should have, I think I deserve a bit more tolerance than that :) You’re welcome to your opinion however :)
Josh is a fantastic player and kept his cool in one of the most important games you can play. No one at the table feels the same way you do and we all understood the pressure of the moment.
Drew doing what he does best… bully people to go against each other only to win.. Sonny apologizing when he isn’t event sorry is annoying. And Josh just lost in the mix lol. Xiao couldn’t catch a break bullied all game when drew told him to get road to make him the point leader and he got blocked and stole all game. Congrats Drew.
At 5:57 you can clearly assume Drew has two VPs. Lol. Late in the game. Everyone has cities.. if it is a mono he would've used it. If it was a robber he would've contested LA when sunnie has only 1 knight faced up. Great match!
@@andrewscott8399really? can I ask you where did you find the info? I qualified as runner up of Italian nationals, but I cannot find anything. Do you know also where that will be?
If you guys really want Catan to take off and people to watch this, you need to make the viewing experience much cleaner. The live board sucks and is hard to read at a glance, you should have a 'spectator' recreate what's happening on the live board on a Colonist web board, like they do in chess.
agreed, the board is unreadable, honestly most of non-colonist platforms give me an headache and I cant focus on the game, they should just have some graphic designer take a hint and make something minimalist instead of the original board game design
And the dealer at the beginning not giving Xiao the ore, and her and the girl commentator being on the phone all the time ahah I thought it would be more professional!
I think Josh peacemakered himself into a losing position. It also hurt that he shared the 6 Ore only with Xiao. It made it an easy block target the majority of the game. He was also hurt in that the 9s just didn’t roll much.
And with a setup that is, for all intents and purposes, absolutely horrible. Five tiles, three numbers, three resources? And those resources aren't exactly synergistic for a setup like this. Yeah he has a really nice port, but even that screams desperation play. And YET...he pulled it off! Only Drew, lol.
Could we get a smaller "5-6 Player + 2 Player" expansion? An expansion that adds the components needed to play either 2 player mode or 5-6 player mode? Personally, I'd love to get those two modes... For tiles we could get Rivers of Catan, Marshland, Valcanos, and Oasis.
The two improvements to Catan that I wish for would be for it not to be about cutting down forests (that age of exploitation is over) and for it not to take so long. This suggested version of Catan- Ecological Wonders would solve both issues. All turns could be taken simultaneously (or not to make it more competitive) to speed up the game. If the simultaneous turns are chosen a round of everyone's turn would consist of a trading phase and an action phase (just like individual turns are now in Catan). Instead of destruction of forests to build cities, the game would be about and score taking desolate areas and making them forested. One could make it this simple or encorporate additional rules (for replayability and complexity for hobby gamers) or leave it simple as above. 1) The forests could all be the same or different types. Like a 4-tierred jungle canopy (forest) could score more than a regular deciduous forest and both more than an evergreen forest. That is, more points when they support more diversity and quantity of life. 2) If one wanted to make it more competitive, the person who did more of the levels of a 5-point jungle could win the points for making that jungle and second place much less points and third and subsequent places, no points. 3) In addition, like in Catan where one collects knights to make a set of 3 (I think it is 3--I haven't played in a while), collecting a set of cards that make a forest be an World Ecological Wonder Site and score an additional point per hex or something. One could collect 4 cards, 3 cards, or have a rule of 1 card per hex in the forest to make it harder to score these additional points, but probably not this latter (third) option as there were not be enough cards for all the players to go for this making it not worth pursuing, so 3 or 4 cards would be my suggestion unless the number of cards in the game increased somehow and got mixed in the deck, but I'm not a fan of the idea. 4) ... more brainstorming needed.
All of the production struggles had me rolling. The audio, getting the red player wrong, the poor bastard trying to fix the dice roll tracker. Chef's kiss.