After recording this demo, I realized that I'd missed several unofficial secrets: • The vore at 9:56 is standing on a button. If you walk on this button, a platform in the next room (at 10:05) will lower, revealing a rocket launcher. • In the church, one section of the brick wall is a darker color (13:29). Shoot this to reveal a teleporter that will take you to a wooden beam above the church. On the beam are an orge, nails, and a medikit. • When you approach the door to the exit (18:55), two fiends emerge from "monster closets" in front of you and behind you. Hidden in these closets/alcoves are a grenade launcher and a yellow armor. Despite looking, I found only 1/2 of the official secrets. If anyone knows the location of the other official secret, please mention it!
is the sound mind to be like that. sounds hollow, like it wasnt directly recorded from the game. like a mic infront of the speakers. or is this just me?
It depends on the port you're running. I've played this one on *QuakeSpasm Spiked* and it looked like this for the most part. Dark Places is another mod with neat lighting...
These models were originally made by Dwere, and then sometimes worked on by some other people in the community. Versions of them are included in this, and Arcane Dimensions, and Alkaline. One of the cool things about them is you can turn on full model interpolation and they animations still play properly. Quakespasm and forks: r_lerpmodels 2 JoeQuake: gl_interpolate_animation 2 The normal value is 1. Also, JoeQuake is a nice port, with some great quality of life features. If you wanna play around with it, you can install it to the same folder as Ironwail or vkQuake, since they don't save configs on the same files.
In NM skill, you can beat the final encounter in this by staying in the middle of the room while shooting everyone dead cause they can't get over the slight height variation and act like turrets. NM sucks.